Jump to content


Photo

CrySet - We publish your games! And pay you!


  • This topic is locked This topic is locked
332 replies to this topic

#1 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 25 August 2011 - 12:42 PM

Posted Image

[Home] [Login] [Register] [Forum] [Gaming Guidelines] [Privacy Policy]


To settle any confusion before you read on, both Player and Developer accounts are (almost) exactly the same, you don't have to sign up as one or the other and then stick to that choice. You can switch between account types once logged in. This topic is focusing solely on the development side of the site though.

CrySet games is a new site that allows developers to publish their games and gain a share of all the ad revenue it generates.

Adding your game is simple and easy, all you have to do is sign up, navigate to the "add game" section of the site, submit your games details and then you're ready to go earn some revenue! Granted, at the minute the amount of revenue is extremely small, but as the site grows and expands, hopefully advertisers will pay us directly for ad space. Increasing the amount of revenue you earn. You can sign up here.

The main focus of this site is to try and earn developers as much money as possible. Any suggestions and idea's of executing this better are also welcome.

CrySet Games



Accounts are automatically activated for BETA testing. No e-mail verification is necessary (despite what the website may say ;) )


Want to support CrySet Games? Copy and paste the below codes to place this image on your site/forum:

Posted Image

Forum
[URL=http://cryset.com][IMG]http://img827.imageshack.us/img827/8314/crysetsupport.png[/IMG][/URL]

HTML (website)
<a href="http://cryset.com" target="_blank"><img src="http://img827.imageshack.us/img827/8314/crysetsupport.png" border="0"></a>

Edited by beatson, 14 April 2012 - 10:23 AM.

  • 9

VIS Design - Quality Web Design & Development


#2 Jobo

Jobo

    Second-Scum-Of-The-Earth

  • Global Moderators
  • 2943 posts
  • Version:GM:Studio

Posted 25 August 2011 - 01:26 PM

Interesting concept indeed.
But let me see if I understood this correctly; You place an ad in your game, and your players gets some of the money too?
Sounds like a failsafe solution for bad games.

The website, however. I'm absolutely loving it. It's a flawless design and the color combination is divine.
Without doubt the best looking website I've ever seen. With an ad-blocker that it. It failed to block the ad once, and with that it looked terrible. Ads ruin good designs. But since I can't see the ad, it's a beautiful site.
But the functionality of it still needs a lot of work.

Edited by Jobo, 25 August 2011 - 01:29 PM.

  • 0

Twitter: @jobo_gm - personal account (nonprofessional use)

Twitter: @parakeetide - the GameMaker: Studio 1.x editor you deserve (http://parakeet-ide.org/)


#3 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 25 August 2011 - 01:54 PM

Interesting concept indeed.
But let me see if I understood this correctly; You place an ad in your game, and your players gets some of the money too?
Sounds like a failsafe solution for bad games.

The website, however. I'm absolutely loving it. It's a flawless design and the color combination is divine.
Without doubt the best looking website I've ever seen. With an ad-blocker that it. It failed to block the ad once, and with that it looked terrible. Ads ruin good designs. But since I can't see the ad, it's a beautiful site.
But the functionality of it still needs a lot of work.


No no, the advertisement is presented to the player when he downloads the game (as he clicks the download link) - the revenue from that is then shared. There are no ads in users games.
I don't think the overall idea is a fail-safe solution to bad games, obviously the site is still (extremely) small, so there isn't much money in it. But when the points system gets implemented and the possibility of an increase in the amount of revenue, who knows, indie developers could earn a little something for the games they produce.

Thanks for the compliment on the design, it was something I worked hard on to try and give the best impression I could. As for the ads, I agree they may ruin the site initially, but people forget that running websites take up time and money, and so ads become necessary in the long run.

Could you elaborate on how the sites functionality needs working on?

Thanks for the feedback :)
  • 0

VIS Design - Quality Web Design & Development


#4 Jobo

Jobo

    Second-Scum-Of-The-Earth

  • Global Moderators
  • 2943 posts
  • Version:GM:Studio

Posted 25 August 2011 - 02:19 PM

but people forget that running websites take up time and money, and so ads become necessary in the long run.

You only pay for a website annualy or monthly. Then all costs from the website is over for a period. Websites are cheap nowadays. I don't see the need for ads which only generate $1 a month.

Could you elaborate on how the sites functionality needs working on?

Login/Register pages -> Menu and footer isn't there.
Half of the menu links doesn't lead to a page.

Edited by Jobo, 25 August 2011 - 02:19 PM.

  • 0

Twitter: @jobo_gm - personal account (nonprofessional use)

Twitter: @parakeetide - the GameMaker: Studio 1.x editor you deserve (http://parakeet-ide.org/)


#5 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 25 August 2011 - 05:02 PM

but people forget that running websites take up time and money, and so ads become necessary in the long run.

You only pay for a website annualy or monthly. Then all costs from the website is over for a period. Websites are cheap nowadays. I don't see the need for ads which only generate $1 a month.

Could you elaborate on how the sites functionality needs working on?

Login/Register pages -> Menu and footer isn't there.
Half of the menu links doesn't lead to a page.


Adsense can generate well over $1 a month. Besides, its not always the cost of hosting a site. Time also costs.

The login/register pages aren't supposed to show a head/footer. I am going to change this for the registration page though.
2 of the links don't work, and that's because the pages don't exist. Like I said, the site is still in its BETA stages and is far from finished.
  • 0

VIS Design - Quality Web Design & Development


#6 Aertcz

Aertcz

    Aleksander

  • GMC Member
  • 1660 posts

Posted 26 August 2011 - 07:02 AM

beautiful website. make it perfect and ditch that ****ing ugly advertisement at the top
  • 0
Posted Image

#7 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 26 August 2011 - 09:50 AM

Almost every website you come across these days displays some form of advertisement, why is everyone so against this one? But I suppose removing the ad on the main page can't hurt...

Edited by beatson, 26 August 2011 - 09:53 AM.

  • 0

VIS Design - Quality Web Design & Development


#8 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 26 August 2011 - 09:59 AM

I wouldnt. Maybe try a different position for it, but ditch it? Advertising is an important part of the site (where else does it get it's revenue from?), and is a major part of 90% of all sites on the net! As such, I wouldn't remove it just because a couple of people don't like it (unless removing it has no negative impact on the income of the site). Remember, that people want everything their way but if it was there site, would they remove it? Not if it's bringing them money in they wouldn't!
  • 1

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#9 Jobo

Jobo

    Second-Scum-Of-The-Earth

  • Global Moderators
  • 2943 posts
  • Version:GM:Studio

Posted 26 August 2011 - 10:07 AM

Ads are decently okay on a website with a layout just as bright as the ads.
You have a dark layout, and ads are usually bright. That simply doesn't work.

Having an ad on such a professional looking site takes it down a level. It makes it look like it's not a professional, but a 13-year old kid trying to make as many money as easy as he can. That might be the case though, I don't know. Just sayin'.

Remember, that people want everything their way but if it was there site, would they remove it?

I would. There's no reason to have it as of right now, the site doesn't generate any traffic. And I'd take appearance over income when it comes to a small google ad.

What you should do is, when the site generates a lot of traffic (a lot), contact someone in the same business as you (gaming, that is) and ask if they want to advertise on your site. It's possibly a better income, and it falls into what the users like.

Or as you mentioned, players and developers share the income of their ads - just take 5% or so of that.

Edited by Jobo, 26 August 2011 - 10:11 AM.

  • 0

Twitter: @jobo_gm - personal account (nonprofessional use)

Twitter: @parakeetide - the GameMaker: Studio 1.x editor you deserve (http://parakeet-ide.org/)


#10 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 26 August 2011 - 10:20 AM

<SNIP>


These are all actually pretty good points... Yes, Jobo seems to have a better grasp of these things than I do!
  • 0

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#11 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 26 August 2011 - 02:46 PM

Hmmm, removing the ad effected the way the site looked more than I thought it would. After a bit more research I think waiting till the site generates more traffic is probably the best way to go about it, and then possibly selling the ad space directly. For now I guess the ad is gone. I'd never take a cut out of the money given to the developers & players, the whole idea of the site is to (try and) pay out as much as I can to the members.

Thanks for the input guys
  • 0

VIS Design - Quality Web Design & Development


#12 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 28 August 2011 - 05:26 PM

Just a couple of quick updates....

We now have a blog. Granted, there is hardly any posts on there at the moment, but its a start :) It can be found by clicking "blog" on the homepage of CrySet (when not logged in), or under the "community" tab when logged in.

Another (quite large) update is the introduction of CrySet Points. Developers can now sell their games! Although the developer gets paid in real cash, the customer purchases the game through our points system. He/She gains these points through earning revenue from playing/developing. Alternatively, users can purchase CrySet Points via PayPal (current system is up and running smoothly. User pays through paypal -> Points are automatically added to his/her account)

Feedback on the system is welcome :)
  • 0

VIS Design - Quality Web Design & Development


#13 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 30 August 2011 - 12:26 PM

What's with the lack of interest? We've been getting plenty of hits and a few registrations, but no games?

Anyhow, we've decided to allow all games automatically, so there's no reviewing process of games. The only games that will go through an acceptance review are the ones that wish to be priced 20 (or above) CrySet Points ($5.00).

Cheers.
  • 0

VIS Design - Quality Web Design & Development


#14 Fireball16

Fireball16

    Indie Developer

  • GMC Member
  • 1015 posts
  • Version:GM:Studio

Posted 30 August 2011 - 08:42 PM

How easy is it to earn CrySet points?
  • 0

twitter128x12832.pngbrowser128x12832.pngandroid128x12832.pngskype128x12832.png


#15 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 30 August 2011 - 08:56 PM

How easy is it to earn CrySet points?


At the minute - difficult (unless you pay) :/ There's only 4 games on the site, we need users to add more! You earn cash from playing other peoples games, and them playing yours - you can then choose to be paid the cash directly to your PayPal account, or convert them into CrySet Points and use those points to buy other peoples commercial games.
  • 0

VIS Design - Quality Web Design & Development


#16 Fireball16

Fireball16

    Indie Developer

  • GMC Member
  • 1015 posts
  • Version:GM:Studio

Posted 30 August 2011 - 10:30 PM

Ok, I'll add a game in a few days time :) it will be for 25-50 CrySet points I think :) what's the prices of the games on there at the moment?
  • 0

twitter128x12832.pngbrowser128x12832.pngandroid128x12832.pngskype128x12832.png


#17 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 30 August 2011 - 11:05 PM

Ok, I'll add a game in a few days time :) it will be for 25-50 CrySet points I think :) what's the prices of the games on there at the moment?


The only commercial game is a test one :/ So yours would be the first on there :) 25 CrySet points is equal to $6.25 - and all of that would go to you each time a user buys it.

Edited by beatson, 30 August 2011 - 11:09 PM.

  • 0

VIS Design - Quality Web Design & Development


#18 Fireball16

Fireball16

    Indie Developer

  • GMC Member
  • 1015 posts
  • Version:GM:Studio

Posted 30 August 2011 - 11:39 PM

Maybe 10 or so points then :D as $6.25 is quite a bit :)
  • 0

twitter128x12832.pngbrowser128x12832.pngandroid128x12832.pngskype128x12832.png


#19 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 30 August 2011 - 11:45 PM

I too may publish one in a short time... Have you thought about maybe getting together with someone who knows about dll's and things to create a type of game center integration with your site? A basic one with online highscores for your games and achievements. All you would need to do is have the dll and a couple of scripts that people can include in their games and that's it!

PS: Don't ditch the review process! I really doubt that that is the problem with your site... I think you just need patience! I'll also place a banner in my sig when I upload my next game to you... see if that helps.
  • 0

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#20 True Valhalla

True Valhalla

    ಠ_ಠ

  • GMC Member
  • 5277 posts
  • Version:Unknown

Posted 31 August 2011 - 07:04 AM

I made $80 directly from ads this month - anyone that says there's no money in ads is dead wrong.

As for the website, it's an...interesting concept, but I'm not sure whether it will be successful. Paying people to play games - I don't know, just don't see it working without heavy exploitation and minimal benefit.

Best of luck though, it's a visually appealing site and if you work at it you might have something :)
  • 0

book_forum.png


#21 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 31 August 2011 - 10:07 AM

I too may publish one in a short time... Have you thought about maybe getting together with someone who knows about dll's and things to create a type of game center integration with your site? A basic one with online highscores for your games and achievements. All you would need to do is have the dll and a couple of scripts that people can include in their games and that's it!

PS: Don't ditch the review process! I really doubt that that is the problem with your site... I think you just need patience! I'll also place a banner in my sig when I upload my next game to you... see if that helps.


Ah that's good news, is it going to be commercial or freeware? Or haven't you decided yet?

Well the integration is on my list of things to do, but I don't really know that many people around here, so I wouldn't know who the best person to contact about it would be. But if someone approached me with this idea before I go looking for someone myself, I'd be happy to work with them :) I actually already have designs on how the integration would look (achievements, login section etc).

As for the review process, we'll see how it goes :/ If the site does kick off and a lot of games are getting uploaded, there's obviously going to be some who abuse it, so it'll be needed then. But for now, I don't think its necessary :)

A banner if your sig would probably help out a hell of a lot - I'm thinking of introducing an affiliate system when the site picks up, and pay those who bring registrations to the site :)

I made $80 directly from ads this month - anyone that says there's no money in ads is dead wrong.

As for the website, it's an...interesting concept, but I'm not sure whether it will be successful. Paying people to play games - I don't know, just don't see it working without heavy exploitation and minimal benefit.

Best of luck though, it's a visually appealing site and if you work at it you might have something :)


People exploiting the site was a major factor I had to work at when designing the site, and there are various different systems I'v implemented into the site to stop peoples abusing. The major exploit to consider was people constantly clicking to play a game, and not actually play it. Or people constantly clicking their own game to try and double the income - sadly for them, there are procedures in place to stop this kind of thing. However, I'm sure someone will find a loophole, maybe something I hadn't considered, but hopefully it'll be someone with good intention :)

Thanks :)
  • 0

VIS Design - Quality Web Design & Development


#22 coderJoe

coderJoe

    GMC Member

  • New Member
  • 25 posts

Posted 31 August 2011 - 12:57 PM

What types of game-platforms are you supporting?
GM (obviously :P
Flash??
How can you be contacted? In your 'about us' there is no contact information

Br.
  • 0

#23 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 31 August 2011 - 01:06 PM

What types of game-platforms are you supporting?
GM (obviously :P
Flash??
How can you be contacted? In your 'about us' there is no contact information

Br.


We support all platforms. There are however limitations with platforms such as flash (would be difficult to sell).

Will amend the "About us" page and add our contact information. E-mail: support@cryset.co.uk

Edit: here's the GUI for the "Game Centre" if anyone is interested :/ It's not finished yet...

Posted Image

Edited by beatson, 31 August 2011 - 02:31 PM.

  • 0

VIS Design - Quality Web Design & Development


#24 JonathanPzone

JonathanPzone

    GMC Member

  • GMC Member
  • 1215 posts
  • Version:GM:Studio

Posted 31 August 2011 - 11:07 PM

You should have Jobo as your spokesman, I think his little review sold me. Anyway, I don't have anything to release at the moment, but I'll leave this in my bookmarks for the time being. :happy:
  • 0

BRB 3 years for University


#25 NakedPaulToast

NakedPaulToast

    GM Studio/Mac/Win

  • GMC Member
  • 8588 posts
  • Version:GM:Studio

Posted 31 August 2011 - 11:13 PM

Your CrySet points economy system isn't sustainable, this is a problem considering you are telling developers they will receive real money in via paypal.

People will start earning and accumulating CrySet points, you've already posted about some abusing the system to earn more. Then they use these accumulated points (which haven't generated any real dollars into the system) to buy games that are being sold on the site.

Now how are you going to pay the developers real money via paypal?
  • 0

keep_crap_150_zpsd7af69c5.png


#26 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 01 September 2011 - 10:38 AM

Your CrySet points economy system isn't sustainable, this is a problem considering you are telling developers they will receive real money in via paypal.

People will start earning and accumulating CrySet points, you've already posted about some abusing the system to earn more. Then they use these accumulated points (which haven't generated any real dollars into the system) to buy games that are being sold on the site.

Now how are you going to pay the developers real money via paypal?


Where did you get the idea they aren't generating real money? Maybe you have misunderstood. The games people play generate ad revenue. A share of this is then inserted into the players account (this IS real money) - they can then choose to withdraw it as cash once they hit a certain amount, or trade in (buy) CrySet points with it. When the user purchases anything with these points they are then turned back into real cash and given to the developer of the game. Users can also purchase CrySet points directly through PayPal. The points system is just a way to add deals (the more you spend the more points you get), and possibly reward users for competitions held in the future.

Edited by beatson, 01 September 2011 - 10:41 AM.

  • 0

VIS Design - Quality Web Design & Development


#27 coderJoe

coderJoe

    GMC Member

  • New Member
  • 25 posts

Posted 01 September 2011 - 01:11 PM

We support all platforms. There are however limitations with platforms such as flash (would be difficult to sell).


-yes flashgames would be sitelocked hosted on your site and your users would play them there, and be exposed to adds with each play.
Do you plan for anything like that?
  • 0

#28 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 01 September 2011 - 02:53 PM


We support all platforms. There are however limitations with platforms such as flash (would be difficult to sell).


-yes flashgames would be sitelocked hosted on your site and your users would play them there, and be exposed to adds with each play.
Do you plan for anything like that?


At the moment there aren't any plans for anything like this, but when Game Maker HTML5 is released, I have a similar system already planned. Maybe flash will get integrated into that :)
  • 0

VIS Design - Quality Web Design & Development


#29 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 01 September 2011 - 03:06 PM

Jump on the HTML5 bandwagon ASAP and you could make a nice space for yourself in the market...Posted Image
  • 0

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#30 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 01 September 2011 - 05:15 PM

Well I suppose the current way the site is built, it already supports HTML5 games. But it would be nice if the players could play the games on CrySet - shouldn't be difficult to implement at all. It's on the to-do list ;)

Also, you can now integrate your game into your own site through a simple code found here
  • 0

VIS Design - Quality Web Design & Development


#31 Fireball16

Fireball16

    Indie Developer

  • GMC Member
  • 1015 posts
  • Version:GM:Studio

Posted 01 September 2011 - 06:07 PM

Well I suppose the current way the site is built, it already supports HTML5 games. But it would be nice if the players could play the games on CrySet - shouldn't be difficult to implement at all. It's on the to-do list ;)

Also, you can now integrate your game into your own site through a simple code found here



This whole thing is very interesting, I love CrySet games and am going to host a game there very soon, I was wondering how many people are on this "team"/ how many helpers do you have? Are you looking for more people to join?
  • 0

twitter128x12832.pngbrowser128x12832.pngandroid128x12832.pngskype128x12832.png


#32 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 01 September 2011 - 10:01 PM


Well I suppose the current way the site is built, it already supports HTML5 games. But it would be nice if the players could play the games on CrySet - shouldn't be difficult to implement at all. It's on the to-do list ;)

Also, you can now integrate your game into your own site through a simple code found here



This whole thing is very interesting, I love CrySet games and am going to host a game there very soon, I was wondering how many people are on this "team"/ how many helpers do you have? Are you looking for more people to join?


At the minute there isn't anything open, but I'm going to be putting together a team of developers to launch a few games in the future. Also, If the site starts to grown I'll be announcing places for forum moderators :)
  • 0

VIS Design - Quality Web Design & Development


#33 Fireball16

Fireball16

    Indie Developer

  • GMC Member
  • 1015 posts
  • Version:GM:Studio

Posted 01 September 2011 - 10:14 PM

Ok, keep me in mind :)
  • 0

twitter128x12832.pngbrowser128x12832.pngandroid128x12832.pngskype128x12832.png


#34 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 02 September 2011 - 12:51 AM

Ok, keep me in mind :)


I will do :) The forums are actually up and running now (clicky). I didn't have much time to work on the template so I'm going to go back to it eventually. The current one will do for now though. Depending on how many registrations/posts there are, moderation spots might arise.
  • 0

VIS Design - Quality Web Design & Development


#35 Jobo

Jobo

    Second-Scum-Of-The-Earth

  • Global Moderators
  • 2943 posts
  • Version:GM:Studio

Posted 02 September 2011 - 02:48 PM

Remove your forum.

Why?
It's absolutely unnecessary and won't be used at all. I'm gonna go back to this point;

It makes it look like it's not a professional, but a 13-year old kid trying to make as many money as easy as he can.

And change it to this;

It makes it look like it's not a professional, but a 13-year old kid trying to have a website with as much content as possible because he/she thinks that having a lot of unnecessary content is professional.

Now whether or not you actually are 13 years old is irrelevant.
Your website is not of the kind that needs a forum. We can already determine that just by looking at the forums you've already put in it;

"CRYSET ANNOUNCEMENTS"
This isn't supposed to be in a forum, but on the frontpage of cryset.co.uk.

"GENERAL CATEGORY"
"Feel free to talk about anything and everything in this board."
If they want to talk about the cheese cake they just ate, they can do it somewhere else. This is not a gathering for 12-year olds to talk about their first day of school after the holidays.

"Game reviews can be written here, only highly rated reviews will be moved into the staffs choice though."
Hire reviewers for your site, to review all and any games that will be submitted by developers and display these reviews on the page of the game itself. Don't shove it under the carpet like this.

"GAME DEVELOPMENT"
Your website is a place for developers to submit their finished games for players to play them. Your website is not supposed to act as a stand-alone game developer community - at least that's not how I picture it should be. Because that simply won't work.

"Let users know of what to look out for on CrySet by publishing information on your works in progress."
Allow developers to post Work-In-Progress games, as they post regular games, and have those submissions shoved away under a different category so people can view upcoming WIPs (uploading a working alpha/beta should be mandatory). Although I do not suggest allowing work-in-progresses.
You should give all developers a personal "blog" in which they can write about whatever they want - for example upcoming games of theirs.

And for the love of god read through your own site. Read all the text and fix all the typos. To give an example, a lot of letters are capital though they should not be. And yes, there are plenty of typos.

Edited by Jobo, 02 September 2011 - 02:52 PM.

  • 0

Twitter: @jobo_gm - personal account (nonprofessional use)

Twitter: @parakeetide - the GameMaker: Studio 1.x editor you deserve (http://parakeet-ide.org/)


#36 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 02 September 2011 - 03:57 PM

Remove your forum.

Why?
It's absolutely unnecessary and won't be used at all. I'm gonna go back to this point;

It makes it look like it's not a professional, but a 13-year old kid trying to make as many money as easy as he can.

And change it to this;

It makes it look like it's not a professional, but a 13-year old kid trying to have a website with as much content as possible because he/she thinks that having a lot of unnecessary content is professional.

Now whether or not you actually are 13 years old is irrelevant.
Your website is not of the kind that needs a forum. We can already determine that just by looking at the forums you've already put in it;

"CRYSET ANNOUNCEMENTS"
This isn't supposed to be in a forum, but on the frontpage of cryset.co.uk.

"GENERAL CATEGORY"
"Feel free to talk about anything and everything in this board."
If they want to talk about the cheese cake they just ate, they can do it somewhere else. This is not a gathering for 12-year olds to talk about their first day of school after the holidays.

"Game reviews can be written here, only highly rated reviews will be moved into the staffs choice though."
Hire reviewers for your site, to review all and any games that will be submitted by developers and display these reviews on the page of the game itself. Don't shove it under the carpet like this.

"GAME DEVELOPMENT"
Your website is a place for developers to submit their finished games for players to play them. Your website is not supposed to act as a stand-alone game developer community - at least that's not how I picture it should be. Because that simply won't work.

"Let users know of what to look out for on CrySet by publishing information on your works in progress."
Allow developers to post Work-In-Progress games, as they post regular games, and have those submissions shoved away under a different category so people can view upcoming WIPs (uploading a working alpha/beta should be mandatory). Although I do not suggest allowing work-in-progresses.
You should give all developers a personal "blog" in which they can write about whatever they want - for example upcoming games of theirs.

And for the love of god read through your own site. Read all the text and fix all the typos. To give an example, a lot of letters are capital though they should not be. And yes, there are plenty of typos.


To settle any confusion over the boards on the forum, they are not final, though I currently do not see any reason as to why they shouldn't be there. You might also want to alter the way you talk to people, calling me an unprofessional 13 year old is in no way going to make me consider any of what you just said..

Personally I think a community is important for a website such as mine, and although the site aims to be professional, we also aim to interact with our users as much as possible. What better way to find out what they want? A forum isn't unprofessional at all, and this talk of "trying to put as much content in there as possible" is completely absurd, on what planet is a forum irrelevant? It also plans for the future, for example, I could have boards relating to help on the upcoming API, or boards relating to help any other kind of feature that gets implemented. It could also be used as a place to get feedback/suggestions/idea's. Forums play a large role in websites, and are necessary.

I think the only noteworthy points you have made during that ridiculous post was the one about game reviews, which is something I have now planned to implement, and the point about the announcements. Oh, and possibly the developer blogs, although that is already in development.

Don't get me wrong, I do appreciate the fact that you're trying to help, but I'd rather you do it in a different manner that didn't make me find you extremely irritating.

Edit: Also, if it turns out that you are in fact correct, and the forum never gets used for anything worthwhile, it can always be removed.

Edited by beatson, 02 September 2011 - 03:58 PM.

  • 0

VIS Design - Quality Web Design & Development


#37 Pie Person!

Pie Person!

    GM 6+ Lover

  • GMC Member
  • 1973 posts

Posted 02 September 2011 - 05:07 PM

I feel very sorry to say this, but I agree with Jobo completely. The forum would be more than a disaster. Rather than a message board, I encourage you to think of something else. Anything that harnesses the real shape of your website would be an excellent start!
  • 0
Cool.

#38 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 02 September 2011 - 05:17 PM

I feel very sorry to say this, but I agree with Jobo completely. The forum would be more than a disaster. Rather than a message board, I encourage you to think of something else. Anything that harnesses the real shape of your website would be an excellent start!


That's great, but what exactly? A website like this (I believe) needs a community, and the only option is forums..
  • 0

VIS Design - Quality Web Design & Development


#39 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 02 September 2011 - 05:28 PM

I, too, hate to admit it but I agree with (choke!) Jobo... A forum that is empty is alot worse than no forum whatsoever! Leave it for the future for when you have traffic enough for it to have some movement and life about it. Until then, I'd concentrate on other things like developers blogs.

I would also seriously think about having two types of user accounts : developer and player. You could then streamline different sections to each type of account, like developer blogs, or a player review system or something. And what does a player need with developement tools anyway?
  • 0

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#40 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 02 September 2011 - 05:49 PM

I, too, hate to admit it but I agree with (choke!) Jobo... A forum that is empty is alot worse than no forum whatsoever! Leave it for the future for when you have traffic enough for it to have some movement and life about it. Until then, I'd concentrate on other things like developers blogs.

I would also seriously think about having two types of user accounts : developer and player. You could then streamline different sections to each type of account, like developer blogs, or a player review system or something. And what does a player need with developement tools anyway?


Well due to obvious disagreement, I suppose I should get rid of the forum. I will however keep it installed (but locked) for when the site picks up. So the developer blogs are something that a lot of people would be interested in then? I guess I'll put it to the top of my to-do list :)

And what does a player need with developement tools anyway

This is something that has been on my mind, and I'm glad someone mentioned it. What I'm stuck at is what would be the difference between the accounts? Its all well and good saying that players can post reviews, whilst developers get access to Developer tools, but what if a user wants both features of both types of account? I'd love some idea's on this, I don't want to be developing a multiple account type system without it being spot on - at the moment I'm putting together some profiles, and then I'll implement the developer blogs into those.
  • 0

VIS Design - Quality Web Design & Development


#41 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 02 September 2011 - 05:52 PM

Hmm... Well I suppose a developer should have all the same things as a player, but the player should have less than the developer in that they don't have developer tools... Just make a "Change account" option so that the player can change to developer if they wish.
  • 0

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#42 Pie Person!

Pie Person!

    GM 6+ Lover

  • GMC Member
  • 1973 posts

Posted 02 September 2011 - 05:57 PM

That's great, but what exactly? A website like this (I believe) needs a community, and the only option is forums..


It needs a community indeed, but a message board is not the only option. Hmm... I feel like doing some web design. I want to make an example for you. :smile:
  • 0
Cool.

#43 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 02 September 2011 - 06:00 PM

Hmm... Well I suppose a developer should have all the same things as a player, but the player should have less than the developer in that they don't have developer tools... Just make a "Change account" option so that the player can change to developer if they wish.


So, basically just remove the "Development" part of the menu (and access to all the features on there)? As well as removing (when implemented) developer blogs? - Seems easy enough.
  • 0

VIS Design - Quality Web Design & Development


#44 Jobo

Jobo

    Second-Scum-Of-The-Earth

  • Global Moderators
  • 2943 posts
  • Version:GM:Studio

Posted 02 September 2011 - 06:01 PM

You might also want to alter the way you talk to people, calling me an unprofessional 13 year old is in no way going to make me consider any of what you just said..

I'm sorry that's how you understood it as that was not my intention. I was merely comparing the given part of the website to that of a 13-year olds site, because that was my own attitude back when I was 13 and I wanted to make my very first website. The more the better. But that's a long time ago, and I'm a lot smarter now and I actually do know quite a bit worth listening to about quite a lot of things though that's not always how it seems.

If you went through all the website announcements I've been in, you'll find that I've posted the most here. This is without doubt in the top 2 of most promising websites I've seen here on the gmc, so I have a lot of interest in CrySet.co.uk.

That's great, but what exactly? A website like this (I believe) needs a community, and the only option is forums..

No, you don't need a community in the shape of a "normal" community like YoYo Games have here. What you need is player-developer interaction (blogs, comments, rating, reviews and such). The only contact your users need to you (CrySet) is a well-organized contact page.

What I'm stuck at is what would be the difference between the accounts? Its all well and good saying that players can post reviews, whilst developers get access to Developer tools, but what if a user wants both features of both types of account? I'd love some idea's on this, I don't want to be developing a multiple account type system without it being spot on - at the moment I'm putting together some profiles, and then I'll implement the developer blogs into those.

Standard account features: (this is not an actual account, but just a way to reference to the below list items)
  • Play games
  • Comment on games
  • Comment on developer blogs
  • Possibility to have accounts "secondary status" lifted to "Reviewer" and thus allow the user to write reviews (if account is developer, don't allow reviews for users own games)
Developer account features:
  • Standard account features
  • Upload (and control own) games
  • Developer blog
  • Rate other games
Player account features:
  • Standard account features
  • Rate all games
  • Possibility to lift own users status to "Developer".

Edited by Jobo, 02 September 2011 - 06:09 PM.

  • 1

Twitter: @jobo_gm - personal account (nonprofessional use)

Twitter: @parakeetide - the GameMaker: Studio 1.x editor you deserve (http://parakeet-ide.org/)


#45 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 02 September 2011 - 10:49 PM

--CUT--

Thanks for the interest. Like I said, I do appreciate the help you're giving me, as well as the help from everyone else.

Ok. So far I'v added the ability to switch between a player and a developer account from the dashboard. I'v Added profiles (Developer and Player profiles are different). Developers have their own blogs (although posting a blog entry is currently unavailable - will be available by the end of tonight though) and users can comment on all of the above mentioned... All I need to do now is add reviewers. Would anyone mind taking a look and seeing what they think so far?

Cheers

Edited by beatson, 02 September 2011 - 10:58 PM.

  • 0

VIS Design - Quality Web Design & Development


#46 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 02 September 2011 - 11:01 PM

Okay, first, you still have a link to the forums on the blog page... it would be better if you removed it I think, rather than the "not available" message for clicking on it. Also, did you see my post in your Web topic? There is a formating error too with some things being shown over others when they shouldn't be... As for everything else, it seems good to me.
  • 0

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#47 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 02 September 2011 - 11:18 PM

Okay, first, you still have a link to the forums on the blog page... it would be better if you removed it I think, rather than the "not available" message for clicking on it. Also, did you see my post in your Web topic? There is a formating error too with some things being shown over others when they shouldn't be... As for everything else, it seems good to me.


I'd forgotten about that. Removed the post entirely as it is irrelevant now. Didn't see the post, I'll take a look now :)

Edit: Developers can now post new/edit existing blog entries.

Edited by beatson, 03 September 2011 - 12:38 AM.

  • 0

VIS Design - Quality Web Design & Development


#48 Jobo

Jobo

    Second-Scum-Of-The-Earth

  • Global Moderators
  • 2943 posts
  • Version:GM:Studio

Posted 03 September 2011 - 11:10 AM

If you did not receive this e-mail, please check your spam folder and allow upto 24 hours for it to come through.

First of all, I was a little disappointed when I saw that the activation e-mail wasn't already in my inbox when I logged into my e-mail.. Waiting 24 hours isn't really my cup of tea :confused: Usually php scripts just send the e-mail immediately, I don't know why yours wouldn't.

I guess I can't login for a good long while then.

Edit: Apparently I could log in, even though I haven't activated my account. (even though the website says I can't)

Now that I'm looking at the user interface, after logging in as a developer account, I don't really like the design.
It seems you've abandoned the nicely looking blue edged theme of the frontpage and replaced it with a few dull paint images - it's all gray. Where's the colors that makes the site look good?

The profile interface looks really, really boring.

Edited by Jobo, 03 September 2011 - 11:14 AM.

  • 0

Twitter: @jobo_gm - personal account (nonprofessional use)

Twitter: @parakeetide - the GameMaker: Studio 1.x editor you deserve (http://parakeet-ide.org/)


#49 Nocturne

Nocturne

    Nocturne Games

  • Administrators
  • 24459 posts
  • Version:GM:Studio

Posted 03 September 2011 - 11:13 AM

If you did not receive this e-mail, please check your spam folder and allow upto 24 hours for it to come through.

First of all, I was a little disappointed when I saw that the activation e-mail wasn't already in my inbox when I logged into my e-mail.. Waiting 24 hours isn't really my cup of tea :confused: Usually php scripts just send the e-mail immediately, I don't know why yours wouldn't.

I guess I can't login for a good long while then.

Edit: Apparently I could log in, even though I haven't activated my account. (even though the website says I can't)


If I remember rightly, Beatson said somewhere that the activation is automatic in these prelimenary stages of the site. I certainly didn't get any e-mail and could log in (as you can) immediately... I suppose he should say that somewhere more explicitly!
  • 0

lz6lxdC.pngd7ZQQ3F.gifFlvJzyf.png

40799.png


#50 beatson

beatson

    GMC Member

  • GMC Member
  • 319 posts
  • Version:GM8

Posted 03 September 2011 - 11:42 AM

If you did not receive this e-mail, please check your spam folder and allow upto 24 hours for it to come through.

First of all, I was a little disappointed when I saw that the activation e-mail wasn't already in my inbox when I logged into my e-mail.. Waiting 24 hours isn't really my cup of tea :confused: Usually php scripts just send the e-mail immediately, I don't know why yours wouldn't.

I guess I can't login for a good long while then.

Edit: Apparently I could log in, even though I haven't activated my account. (even though the website says I can't)

Now that I'm looking at the user interface, after logging in as a developer account, I don't really like the design.
It seems you've abandoned the nicely looking blue edged theme of the frontpage and replaced it with a few dull paint images - it's all gray. Where's the colors that makes the site look good?

The profile interface looks really, really boring.


Nocturne is correct, I've disabled e-mail activation for the time being - I believe I stated this on the opening post.

As for the design, although I agree the original design used on the front page is far better, it isn't very practical and would be extremely hard to work with in terms of changing things around and alterations to sizes etc. The current design is more fluent and (most importantly) can be changed easily. The reason users can't edit their game details at the moment is because in that section of the site I'm going to allow them to design their game pages as they please (colours, fonts, rounded corners, backgrounds etc etc.) - Doing this with the original design would be hard to achieve because of the intensity of the graphics.

Now that you've mentioned it, I have just thought of a way that the blue outline effects could work with the design, but maybe a little less intense. I'll mock up a quick design and see what it looks like, then post the link here for feedback.

edit: I still need to add a lot of user information to the profiles (sign up date, websites etc.)

edit2: Ok so I've swapped to a temporary design - let me know what you think. I'm finding it challenging to make this work.

Edited by beatson, 03 September 2011 - 12:50 PM.

  • 0

VIS Design - Quality Web Design & Development





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users