CrySet - We publish your games! And pay you!
#261
Posted 22 January 2012 - 06:26 PM
#262
Posted 22 January 2012 - 07:44 PM
If you use this for selling your games, do people need to register at CrySet in order to buy them?
Ofcourse. But we're going to take out the ability to sell games soon, as we want to target only free games and focus purely on increasing ad revenue share for both ourselves and developers.
#263
Posted 23 January 2012 - 09:09 PM
You can now withdraw funds from your CrySet accounts! You can read more about this here (Blog Post - brief) or here (Forum - detailed)
#264
Posted 09 February 2012 - 06:59 PM
;D So wait is there still like a cryset logo I need to put in my game or something?
Edit: Oh snap I may not be able to do that... can't used copywrite music huh... which is what I did for sbx XD, oh well i guess I can go back and replace it all : /
Edited by wakeskater_X, 09 February 2012 - 07:00 PM.
#265
Posted 12 February 2012 - 01:26 PM
#266
Posted 20 February 2012 - 08:25 PM
User List: We've put up a very simple (soon to be expanded) list of users. You'll notice that a lot of users are "level 0" - They aren't spam accounts, they were just created before major site updates, or are developers who never got their games accepted.
New forum! We've created a new forum with different software, and expanded the amount of boards. In the following weeks we're also going to be integrating the forum with the site, in hope to achieve better community interaction. We're also opening up something called "Developer Groups" - So if you have a game development team but don't have a forum to post links/discuss your game, we'll give you your own category with whatever boards you like (viewable only to members of your team).
Moderators: The back-end (stuff you don't see... not the ass of it) of the site has had a major revamp, allowing us to upgrade some users to "moderators". At the minute we're only looking for one moderator - You can apply for this position here. This will also keep the site much cleaner from spam, as well as speed up game reviews.
"Pagination": We've cleaned the site up by adding pagination to comments on blogs, games and profiles.
Ad system: You can now advertise your site directly on CrySet. $5 will get you a months worth of advertising (approx 25,000 ad views).
WiP to finished: Developers can now set their games status from WiP to Finished (and vice versa). WiP games are available to view with the direct link, but do not show up in searches/the homepage.
#267
Posted 20 February 2012 - 09:24 PM
#268
Posted 20 February 2012 - 09:49 PM
Wow, this project has really taken off!
Its a epic project.
#269
Posted 21 February 2012 - 11:49 AM
Wow, this project has really taken off!
Its a epic project.Cryset Games are amazing.
Indeed, I really hope that the Cryset API will get released soon with the account system and stuff because I'd really like that to be in my game
#270
Posted 21 February 2012 - 12:47 PM
Just uploaded a closed BETA to the admins/mods. I'll be releasing it publicly soon (I'll post here when it's available).
Wow, this project has really taken off!
Its a epic project.Cryset Games are amazing.
Indeed, I really hope that the Cryset API will get released soon with the account system and stuff because I'd really like that to be in my game
Edit: I'll also be creating a version available to use for windows applications.
Edited by beatson, 21 February 2012 - 12:52 PM.
#271
Posted 21 February 2012 - 09:50 PM
#272
Posted 23 February 2012 - 06:44 PM
This offer will start at 12:00AM Friday morning, and end 12:00AM Sunday morning.
This offer applies to all games - Browser and non-browser based. Partnered accounts will still earn double! ($16 CPM).
Regards,
The CrySet Team
#273
Posted 23 February 2012 - 09:51 PM
#274
Posted 23 February 2012 - 11:01 PM
#275
Posted 26 February 2012 - 07:38 PM
We found a major flaw in the way we handled revenue/way downloads are counted (Especially in browser based games). This issue has now been fixed and you should start to notice your revenue increasing more
#276
Posted 02 March 2012 - 10:48 PM
We've written out a small description of how we review games here
To celebrate 10,000 game plays, we're giving some $$ away - Blog post can be found here
A small public log of all the little changes that we make to CrySet. You can view that here
We've also got a new moderator on the forums - Ziggler1
Edited by beatson, 02 March 2012 - 10:49 PM.
#277
Posted 06 March 2012 - 07:04 PM
#278
Posted 06 March 2012 - 10:02 PM
#279
Posted 06 March 2012 - 10:09 PM
#280
Posted 06 March 2012 - 10:14 PM
Hmm, I actually like the old design more. If you don't mind some criticism, it has more style, and the elements are in general, smoothly integrated in general. And the new layout is a bit odd, namely the two games that are randomly at the bottom of the site. Just doesn't really fit in...
Ofcourse I don't mind criticism, but what do you mean by 'more style'? The two games that are randomly at the bottom have been mentioned before, I plan to remove them. The rest is practically the same as before in a way (in terms of content, not design). This design is more fluid though, the last one looked really thin on some larger monitors. I did like the old design, but the way I built round it made it really difficult to alter and add new things, one of the many reasons I decided to design a new template.
I have however haven't tested the site on anything less than 1366x768 (yet), so I apologise if it has problems in lower resolutions.
EDIT:
I think you are moving in the right direction by removing the "RPGish" warrior logo, but I still prefer the old layout. The white CrySet bar at the top really looks out of place and I agree with the above comment that the two games at the bottom just look kinda... well.. lost! Or tagged on as an afterthought... and that the old layout had a more rounded and "together" feel.
Well, I'm still working on a new logo. God knows what I was thinking when I originally designed it! The games where at the top, but I moved the to the bottom whilst I tested them before removing them (used them to test the ajax).
What is it about the old design that makes it better than this one? Although I did like the old design, I want to steer away from the dark colours and the huge images - loading times (especially where I live) were quite large.
What resolutions/type of monitor are you both using?
Edited by beatson, 06 March 2012 - 10:23 PM.
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