Jump to content


Photo

The Walled Garden


  • Please log in to reply
3 replies to this topic

#1 Punky

Punky

    GMC Member

  • GMC Member
  • 106 posts

Posted 24 August 2011 - 10:28 PM

Category: Arcade, platformer, shooter
File Size:
GM Version: GM7, GM8
Vista Compatible: yes
Changes Screen Resolution: no

Download the tech demo!

Please tell me if you experience any major issues with the game within the first 10 or so levels. The rest I know are failures.

For testing purposes atm you press Q and E to switch rooms, E is next room / Q is previous room
If you run into an error, you should be able to ignore it and the game will go on.

There are roughly 10-12 levels that are just test levels.
Most levels contain about one enemy each so I could test them out (not all enemies have their own room yet)
But at least now there is a demo that can be play tested again.

Also you can press F4 to view the achievements, this button will likely change in the release.

Current issues I'm aware of:

The player sprite isn't correctly drawing at all times, sometimes two sprites are being drawn when only one should.

Dying to Anti-Atom will crash the game because the player does not exist so his arm has nothing to point at, therefor it crashes. Easily fixable.

EarthWyrm collision is a little ****ed up, they aren't colliding properly with solids at the moment.

When lava touches a tree the entire game slows down because of all the fire being created, because fire touching a tree also creates fire; so it's creating things it collides with whoops.


PLEASE SUPPORT MY GAME AT INDIE-GOGO

Features:
- Destructible terrain
- Procedurally generated trees/atmosphere
- Secret and random events occur based on the emergence of the player
- Dynamic sound scapes
- 20+ Achievements (and counting)

To-do list:
- Make some solid actual levels
- Figure out some puzzles based around the central destruction mechanic
- Create some bosses
- Find musician(s)



Most recent youtube video

Controls:
E - Unlock Doors/Use
WASD - Move
Neutral keys - Grab
W or Spacebar - Jump
Hold S+Direction - Ride Creature
Hold A or S - Wallslide
Wallside+Jump - Walljump
Left mouse button - Shoot
Hold right mouse button - Throw Grenade[/right]

2011 Lava
2011 Tree Wind + Fist Boss and Final Bossv1
2010 shop and weapon upgrades
2010 atmosphere has been achieved
2010 new destruction system
2010 re-make video (new enemies and effects)
2009 dev video (old levels)
2009 early prototype video (fail destruction)

 

Objectives of the game:
Generally survive
Destroy terrain as needed
Collect keys to unlock doors and chests
Complete levels with event based grading
Collect points/currency to upgrade weapons

This was the first game maker project I ever made.
Recently I decided to re-write my project from scratch after nearly two years since I starting playing with Game Maker.

The intent of this game was to create a hectic platform shooter;
Where destroying terrain was both a strategy, defense, and general way of getting around the levels.
Destructive terrain acts as a good puzzle system in terms of using the terrain to your advantage.
The whole game aims to be a Random juxtaposition
Destruction = Creation

Most graphics I'd consider still pretty "placeholder" not sure if I will be making the terrain have textured tiles, or just keep it silhouetted like it is.

The player controls a corrosive gun, capable of destroying most anything it touches.
He also has grenades which he can throw at a controlled velocity. (this replaced the old missile)

Posted Image

Posted Image
Creatures included so far:
Chain chompah (attached to starting position)
Moving turret (horizontal movement)
Static hidden turret (pop-up and shoot)
Missile turret (homing missile towards player)
Floating swarm (fly around the player/avoid water)
Drill Pig (breaks through bricks)
Colt(mountable - walks across danger tiles)
Vermes (random spawn - breaks through small bricks)
Foawr (fall brick - elevator)
Phish
Slug (explodes and releases gas)
Monopods (jump around and hop over small gaps)
Regen Wall (regenerates walls around it's self)

Posted Image

Enemies planned:
Laser beam enemy (shoot small laser)
Grenade throwing enemy (throw grenade towards player)
Wall and Ceiling climber (obvious climbs around) aka Phlegm
Platform jumper

Posted Image

Credit is always due where needed
Radnom Games - Platformer engine (Grabbing)
2d Destructible terrain found on GMC Forums


Posted Image

Edited by Punky, 24 August 2011 - 10:43 PM.

  • 0

#2 walkingbush

walkingbush

    GMC Member

  • New Member
  • 447 posts

Posted 24 August 2011 - 11:32 PM

really cool game man. I dig the graphics and the theme. However, it bugged me that like half of the enemies werent killable. and what was with the omega god-sword? I dided like a zillion times before I somehow killed it in the water or something xD


This can turnn into a real cool game though. Keep it up :)
  • 0

#3 Punky

Punky

    GMC Member

  • GMC Member
  • 106 posts

Posted 24 August 2011 - 11:35 PM

really cool game man. I dig the graphics and the theme. However, it bugged me that like half of the enemies werent killable. and what was with the omega god-sword? I dided like a zillion times before I somehow killed it in the water or something xD


This can turnn into a real cool game though. Keep it up :)

Yea the boss is a little difficult he is no longer directly homing he now circles around a little bit you have to lure him into the water.
But the sword is still pretty glitchy so I will likely just re-write it's behaviors.
I'm also thinking I should probably put 1 or 2 more things of water around the level to make it obvious.

After you eat from the tree of life and gain respawn; death becomes a lot less consequential.

Also, by half you only really saw like 5 of 15 enemies, enemies kill other enemies.

Also it's the religious Fire sword made by god to guard the garden of Eden so it shouldn't be easy to kill, but it is if your smart.
Also, I've updated the EXE in the RAR so if you'd like to re-download it you can see a few more enemies one of them you can ride on.

It is just a tech demo, I'm trying to see if anyone runs into any errors that I somehow don't know about.
I know about most the obvious errors and know how to fix them.

Edited by Punky, 25 August 2011 - 07:29 PM.

  • 0

#4 Punky

Punky

    GMC Member

  • GMC Member
  • 106 posts

Posted 22 December 2012 - 07:36 AM

http://www.indiedb.c...stice-demo-2012

I have released the winter solstice demo.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users