A.I.O Inventory Example Updated 1.6
#161
Posted 04 June 2012 - 04:20 PM
#162
Posted 21 June 2012 - 11:47 AM
I would like to see how you have created this because I am currently in the making of a game for my Software Major.
So if someone could help me out it'd be great!!
Thank you.
#163
Posted 21 June 2012 - 06:27 PM
Thanks!
#164
Posted 08 July 2012 - 07:56 PM
#165
Posted 17 July 2012 - 06:50 AM
#166
Posted 19 July 2012 - 12:16 AM
Edited by aimbotost, 19 July 2012 - 12:17 AM.
#167
Posted 30 July 2012 - 03:27 PM
#168
Posted 15 August 2012 - 07:49 AM
#169
Posted 02 September 2012 - 01:39 PM
#170
Posted 02 September 2012 - 04:47 PM
Did you try just putting view_xview and view_yview to all the places in the tutorial that draw elements?, for example:Orestis! Help me! I can't stick the whole inventory system to the view ! When i change all the things in scripts and draw events it bugs out . Please help!
draw_text(50,50,"Inventory");
to
draw_text(view_xview+50,view_yview+50,"Inventory");
#171
Posted 02 September 2012 - 05:44 PM
#172
Posted 03 September 2012 - 05:07 AM
Make sure you didn't move any drawing code, because the above part is drawn in the back and the last part is drawn in the front, so for example:Yeah, (well almost) but when i run the game and move outside the bags are fine but the items dissapear like they are below the bags. The slots too.
You want to draw text infront of your player you would do this:
draw_self(); draw_text(x,y,"text");Right?
So if you change the order and put draw text first it will change everything having as result: the player would be infront of the text
#173
Posted 03 September 2012 - 11:03 AM
#174
Posted 22 September 2012 - 10:02 AM
I'm jealous, did you ask someone to do the graphics or did you do that as well.
Very impressive, so much that it probably is too good for my game using the Liberated Pixel Cup sprites.
I'd suggest making the character display, show the stats on the same place when you equip gear,
it might frustrate players if they can't see the change. Unless you just keep the improvement on the gear itself.
#175
Posted 11 November 2012 - 06:53 AM
Could someone tell me to do or where such a tutorial for GM: Studio?
Thanks advance
#176
Posted 11 November 2012 - 11:49 PM
Very good tutorial but it does not work in GM: Studio. Fortunately, I GM8.1.
Could someone tell me to do or where such a tutorial for GM: Studio?
Thanks advance
You can easily accomplish what loverock did for this inventory with 2D arrays, which will save the inventory. (I can make a basic example for you)
#177
Posted 26 December 2012 - 07:29 PM
Very good tutorial but it does not work in GM: Studio. Fortunately, I GM8.1.
Could someone tell me to do or where such a tutorial for GM: Studio?
Thanks advance
A tutorial for GMS, please!
Thanks
#178
Posted 03 January 2013 - 05:51 PM
#179
Posted 04 January 2013 - 01:57 PM
Edited by renan2002, 04 January 2013 - 01:57 PM.
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