Jump to content


Photo
* * * * * 5 votes

A.I.O Inventory Example Updated 1.6


  • Please log in to reply
178 replies to this topic

#161 pikachu123

pikachu123

    Pika, pika, pikachu!

  • GMC Member
  • 555 posts

Posted 04 June 2012 - 04:20 PM

Doesn't work for game maker 8 :(
  • 0

#162 Archx

Archx

    GMC Member

  • New Member
  • 13 posts
  • Version:GM8

Posted 21 June 2012 - 11:47 AM

HEY!!! I cannot download this file because apparently the "user does not have enough bandwidth"

I would like to see how you have created this because I am currently in the making of a game for my Software Major.

So if someone could help me out it'd be great!!

Thank you.
  • 0

#163 zumwaltwood

zumwaltwood

    GMC Member

  • New Member
  • 3 posts
  • Version:GM:Studio

Posted 21 June 2012 - 06:27 PM

Same, can't download, try using www.box.com and do a public share on the file :)
Thanks!
  • 0

#164 Desert Dog

Desert Dog

    GMC Member

  • Global Moderators
  • 6409 posts
  • Version:Unknown

Posted 08 July 2012 - 07:56 PM

Link has been fixed, people!
  • 0

#165 Archx

Archx

    GMC Member

  • New Member
  • 13 posts
  • Version:GM8

Posted 17 July 2012 - 06:50 AM

I'm having issues running it from Game Maker 8.1. I'm trying to see what does what but i can only get the exe working
  • 0

#166 aimbotost

aimbotost

    GMC Member

  • GMC Member
  • 17 posts
  • Version:GM8

Posted 19 July 2012 - 12:16 AM

if anyone wants this tutorial i can skype it to you feel free to add me just leave me a msg requesting tutorial ... ill be on working on my game for an hour or so aimbotist11 is the name!

Edited by aimbotost, 19 July 2012 - 12:17 AM.

  • 0

#167 EugBlu

EugBlu

    GMC Member

  • Banned Users
  • 34 posts
  • Version:GM8

Posted 30 July 2012 - 03:27 PM

How do i make the inv stick to view_xview and view_yview ?

#168 Erigad Greatwood

Erigad Greatwood

    GMC Member

  • GMC Member
  • 3 posts
  • Version:GM:Studio

Posted 15 August 2012 - 07:49 AM

This is simply phenomenal, truly the most fantastic inventory engine on the whole GMC, well done man stacks of kudos for you!
  • 0

#169 EugBlu

EugBlu

    GMC Member

  • Banned Users
  • 34 posts
  • Version:GM8

Posted 02 September 2012 - 01:39 PM

Orestis! Help me! I can't stick the whole inventory system to the view ! When i change all the things in scripts and draw events it bugs out . Please help!

#170 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 02 September 2012 - 04:47 PM

Orestis! Help me! I can't stick the whole inventory system to the view ! When i change all the things in scripts and draw events it bugs out . Please help!

Did you try just putting view_xview and view_yview to all the places in the tutorial that draw elements?, for example:

draw_text(50,50,"Inventory");
to
draw_text(view_xview+50,view_yview+50,"Inventory");
  • 0

#171 EugBlu

EugBlu

    GMC Member

  • Banned Users
  • 34 posts
  • Version:GM8

Posted 02 September 2012 - 05:44 PM

Yeah, (well almost) but when i run the game and move outside the bags are fine but the items dissapear like they are below the bags. The slots too.

#172 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 03 September 2012 - 05:07 AM

Yeah, (well almost) but when i run the game and move outside the bags are fine but the items dissapear like they are below the bags. The slots too.

Make sure you didn't move any drawing code, because the above part is drawn in the back and the last part is drawn in the front, so for example:

You want to draw text infront of your player you would do this:

draw_self();
draw_text(x,y,"text");
Right?
So if you change the order and put draw text first it will change everything having as result: the player would be infront of the text
  • 0

#173 EugBlu

EugBlu

    GMC Member

  • Banned Users
  • 34 posts
  • Version:GM8

Posted 03 September 2012 - 11:03 AM

I haven't moved any code. I'll try one more time to do it, maybe i've missed some important parts.

#174 Boysano

Boysano

    GMS Pro Member

  • GMC Member
  • 133 posts
  • Version:Unknown

Posted 22 September 2012 - 10:02 AM

Really well done, love the new graphics i saw this a year ago.

I'm jealous, did you ask someone to do the graphics or did you do that as well.

Very impressive, so much that it probably is too good for my game using the Liberated Pixel Cup sprites.

I'd suggest making the character display, show the stats on the same place when you equip gear,
it might frustrate players if they can't see the change. Unless you just keep the improvement on the gear itself.
  • 0

#175 Nithirash

Nithirash

    GMC Member

  • GMC Member
  • 12 posts
  • Version:GM:Studio

Posted 11 November 2012 - 06:53 AM

Very good tutorial but it does not work in GM: Studio. Fortunately, I GM8.1.
Could someone tell me to do or where such a tutorial for GM: Studio?

Thanks advance
  • 0

#176 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 11 November 2012 - 11:49 PM

Very good tutorial but it does not work in GM: Studio. Fortunately, I GM8.1.
Could someone tell me to do or where such a tutorial for GM: Studio?

Thanks advance


You can easily accomplish what loverock did for this inventory with 2D arrays, which will save the inventory. (I can make a basic example for you)
  • 0

#177 edneicabofrio

edneicabofrio

    GMC Member

  • GMC Member
  • 12 posts
  • Version:GM:HTML5

Posted 26 December 2012 - 07:29 PM

Very good tutorial but it does not work in GM: Studio. Fortunately, I GM8.1.
Could someone tell me to do or where such a tutorial for GM: Studio?

Thanks advance


A tutorial for GMS, please!

Thanks
  • 0

#178 RMcSwain

RMcSwain

    GMC Member

  • New Member
  • 5 posts
  • Version:GM8.1

Posted 03 January 2013 - 05:51 PM

A very nice example, I am still rapidly learning all of this stuff but this is going to be an excellent source to learn how to make an inventory system and a HUD! Thank you
  • 0

#179 renan2002

renan2002

    GMC Member

  • GMC Member
  • 3 posts
  • Version:GM8.1

Posted 04 January 2013 - 01:57 PM

It did not work here, I used GM8.1 Lite and Pro GM8.0

Edited by renan2002, 04 January 2013 - 01:57 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users