I really like this, nice work! Will probably use it in my next project. Thanks!
Tnx for reply...
I will loved to see you work...
And Sorry if dll is complicated... but you have huge help in bass manual
Posted 02 November 2011 - 11:28 PM
I really like this, nice work! Will probably use it in my next project. Thanks!
Posted 04 November 2011 - 06:55 PM
Posted 04 November 2011 - 08:13 PM
I'm having a problem with 'GM_BASS_ChannelBytes2Seconds'.
GM_BASS_ChannelSeconds2Bytes works without a problem, but the other one hangs the stream whenever i try it.
Am I using it wrong or is there something wrong with the function? here's what i do: secs=GM_BASS_ChannelBytes2Seconds(b,kanal_pozicija);
Posted 04 November 2011 - 08:35 PM
So, in Example I was put NEXT
kanal_pozicija=0; ---> Create event
kanal_pozicija=GM_BASS_ChannelGetPosition(b,0);---> Event press 'L' Key( Load and start play) and in Alarn[0]
And
secs=GM_BASS_ChannelBytes2Seconds(b,kanal_pozicija); --> put where you wont to see current position in second's ...
To translate this in minutes or similar... try to use Shaltif sript, or some similar...
I hope this will help...
Regards, and keep working...
zmmaj
Posted 04 November 2011 - 08:37 PM
Posted 04 November 2011 - 08:57 PM
Also, is it possible to measure in milliseconds?
Posted 04 November 2011 - 09:03 PM
but I think you will got format 00,00 sec...
Posted 04 November 2011 - 09:07 PM
Ok it works!!
Hehe i didn't see that one either...
but I think you will got format 00,00 sec...
Sadly i only get seconds in integers...
Posted 04 November 2011 - 09:11 PM
You can use PERCENT just I am in example... there you have format 0.00 for sure
Posted 04 November 2011 - 09:13 PM
Posted 07 November 2011 - 07:25 PM
Since the first post and .zip is a giant mess, can you make a small example of this feature? Are you talking about recording the sound off the system, or saving sounds to a .wav without even playing them (that would be preferred)?Now you can do with sound all what you imagine, even to mix and save sound to *.wav file...
Posted 07 November 2011 - 07:40 PM
Since the first post and .zip is a giant mess, can you make a small example of this feature? Are you talking about recording the sound off the system, or saving sounds to a .wav without even playing them (that would be preferred)?
Now you can do with sound all what you imagine, even to mix and save sound to *.wav file...
Posted 08 November 2011 - 05:30 PM
Surely a small example of the .wav generating is not too much to ask for?Oh...
Bass provide simplest way to save any sound( from mice, or loaded sound) to *.wav.
If you wana just convert from each to another format, and that is possible too ( with or without playing song) .
Mess is just on first lock. Play with bass and you will see, that is not a mess...
Simply bass is HUGE audio and video engine, with almost unlimited possibilities...
Example , how to save from mp3 to wav, exists, there..
For that purpose there are two dll's ( vorbis, and ogg).
More, about how to use this possibilities, you have in provided help.
Also I recommend you to visit BASS forum...
Regards.
Posted 08 November 2011 - 08:05 PM
Posted 14 November 2011 - 02:22 PM
a=GM_BASS_MusicLoad(0,"test.it",0,0) GM_BASS_ChannelPlay(a,1)And works, but i cant find a function to make the song loop/repeat now
Posted 14 November 2011 - 06:24 PM
Amazing, i really want something better than the old bassmod extension. The main problem i have with bassmod gex was it always loop all *.it files from start, it never loops from a custom loop point. (if i want a custom loop point i have to convert *.it to *.xm and it works, but with less quality and no instrument pitch envelope <.<)
Now talking about your examples all seems to work and will be really useful for others GM projects, but i really want to use this to play some mod music. I tried this code:a=GM_BASS_MusicLoad(0,"test.it",0,0) GM_BASS_ChannelPlay(a,1)And works, but i cant find a function to make the song loop/repeat now
So i will be really happy if you add some mod music support if you can, i can help with testing :D
Edited by zmaj, 14 November 2011 - 07:46 PM.
Posted 17 November 2011 - 08:22 PM
Edited by bnjzjbmu, 17 November 2011 - 08:25 PM.
Posted 17 November 2011 - 08:54 PM
Edited by zmaj, 17 November 2011 - 08:59 PM.
Posted 17 November 2011 - 08:58 PM
Edited by zmaj, 17 November 2011 - 09:02 PM.
Posted 17 November 2011 - 09:10 PM
The example include one IT and i used bassmod extension, if you need more music and/or a gmk/exe using the dll (not gex) just tell meHI...
Truth is next...
I am NOT wrapped all functions from originall bass...
I will see what was I missed
Don't worry... Will bee soon fixed...
Or just visit bass.dll forum, and see if they have solution for your problem...
I will be glad to implement them in gm_bass.dll
I haven't much time for bass right now, I am a working on IndieLib port, so please bee patient.
And pls give me some link to download IT files...
And your example will not work without all dll files
Regards
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