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The Statues Live!


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#1 chance

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Posted 15 August 2011 - 08:59 PM

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The Statues Live!
Created by orange08 for the GMC Summer Jam, and achieved a tie for second-place.

Two Creatures, inflicted with a curse that turned them to statues, may live again when a white orb helps them escape their mystical dungeon.


The Statues Live! is a platform-based puzzler that contains elements of both traditional platform games, such as jumping obstacles, and dodging enemies -- as well as logic/puzzle elements. The goal is simple: escape the dungeon. To accomplish this, the player alternately controls one of two characters (statues), enabling them to work together so that one of them can escape the dungeon.

Each level (dungeon) contains obstacles like remote-controlled doors and bridges -- tools like springboards and transporting portals -- and hazards like spiked pitfalls, falling bricks, and a few enemies. To complete a level, the player must use each character to help the other character. For example, one character may stand on a button that opens a sliding door, allowing the other character to pass through. In turn, that character may need to enable the first character by triggering a bridge.

The game controls are simple and intuitive. Arrow keys to move and jump, space bar to switch characters, R to re-start a level. <Escape> returns you to the menu, where you can review your progress, or select a different level to re-play. Your last completed level is saved automatically, so your progress is shown each time you re-start the game.

The beginning levels are fairly straightforward, as shown in the screenshot for Level 5:


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It's clear from a glance what sequence the characters must take, and what buttons they must push to enable an escape. But the levels get more complex as the game progresses, and it's not always clear what sequence to take -- or rather, how to take it. Often, this requires the player to re-start a level after getting the characters into a "blind alley", as happened to me with Level 7:


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As mentioned above, the game combines elements of traditional platform games where jump timing and general coordination are needed. A good example of this is Level 11 shown below. The first character must jump the enemy and span the pitfall to reach the button. Granted, this platform action may seem pedestrian for many readers more skilled in this genre. But for me, it was the hardest part of the game. I'm a klutz, but I managed to muddle through these parts.... after several failed attempts.


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Graphics and Sound
Most of the levels are contained within the 640 by 480 pixel window. But a few levels use a larger room, while keeping the view at 640x480. The graphics are fairly modest. OK... they're downright simple. But they work well in this game. And after all, The Statues Live! was created in 72 hours to meet the Jam requirements.

The walls are a simple brick pattern, the doors are simple colored bars, the spikes are fairly generic, and the characters are simple two-legged squares. Despite the characters' simplicity, however, they're strangely appealing -- at least to me. I was amused by how they seem to bob up-and-down in time with the music. Either by accident, or by design, that's a nice touch.

The music is enjoyable too, although more track selections would be useful. Or perhaps cycling among different tracks as the levels change would be better. As currently designed, the music selection appears to consist of two tracks, that may be changed with the <shift> key. There are three tracks presented, but the 3rd track slot seems to be empty. Maybe that slot is for players who don't like tracks 1 or 2... and don't want to mute their speakers? :P In any event, at least one of the tracks was composed by GMC member twee, who describes it as "fast-paced chip music that turns into rock".

Summary
All in all, The Statues Live! is a very enjoyable game. It has easy-to-control game play, with clever puzzles and some platform action. Most of the puzzles aren't terribly difficult, so even idiots like me can figure them out in a few attempts. But with 24 levels, the game still provides a few hours of enjoyment. And with the automatic levels saves, it can be played through all at once, or in multiple sessions.

I don't normally give numerical ratings, but I'll give this 100 out of 101 (binary ;) )

About the Game's Creator:
orange08 is a 15 year old game creator living in the US. He's used GameMaker for 4 years -- but most seriously for the past year and a half.

As for his favorite style, he prefers platform view games. He says, "I'll still play games with other view angles, but I really like platform. And as you may have noticed, I don't really make anything but platformers. I plan to make some kind of 3/4 or isometric view game sometime in the future though."

Regarding this particular game, he says "I spent only 36 hours on The Statues Live. The other half was spent on Rocket Leaper (which I believe to be a somewhat more unique concept)."

"Sometime in the future I may experiment with making a system to create procedurally generated puzzles for The Statues Live... but we'll see what happens when I have the chance."



.

Edited by chance, 17 August 2011 - 04:21 PM.

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#2 JugemDWK

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Posted 16 August 2011 - 09:09 AM

Following a few simple rules will eliminate most problems specific to your review:




1. banish the use of "i" as first-person pronoun.

I'm a klutz, but I managed to muddle through these parts




2. Don't confuse words with other words. Seriously...

To complete a level, the player much use each character to help the other character.

so your progress in shown each time you re-start the game.

it can be played through all at once, or in multiple settings.




Following those rules will catch most of your problems. ;)



Disclaimer: The above is not meant to be serious...
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#3 chance

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Posted 16 August 2011 - 11:23 AM

1. banish the use of "i" as first-person pronoun.

I'm a klutz, but I managed to muddle through these parts

I didn't use a lower-case i. So there's nothing wrong with that sentence.

But your other observations are good, so I'll correct them. Part of the difficulty with posting reviews here, is that they are invisible until a moderator approves them. So I can't see my mistakes after I press "submit". Still... I should've spotted these in the "preview". So thanks. :)

And +1 for reading carefully.

.

Edited by chance, 16 August 2011 - 11:27 AM.

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#4 orange08

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Posted 16 August 2011 - 01:19 PM

Thanks for the awesome review, chance! I appreciate it! :medieval:
I'm not sure what's going on there with the third music track, I'll have to test that and include a fix for it in the update!
Edit: Well I just checked out the game and Track 3 seems to work just fine... you just press shift to er... shift between the 3 tracks.

Edited by orange08, 16 August 2011 - 03:24 PM.

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#5 banov

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Posted 16 August 2011 - 05:32 PM

1. banish the use of "i" as first-person pronoun.

I'm a klutz, but I managed to muddle through these parts


What he meant was you shouldn't use "I" in your review at all, i.e, your personal reaction/experience should be disregarded in favor of a analytic, objective review (or the writing should at least reflect that sentiment).

HOWEVER, to JudgeDWK, I say that at least when I was a reviewer, we were encouraged to use "I" and talk specifically about our experience like that (they kept making me add things like that until I learned to just do it myself). I'm not sure exactly what they were going for, but that was pretty much a rule. And even if chance hasn't been personally told this, he's probably been using other reviews who do this as an example for his.
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#6 chance

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Posted 16 August 2011 - 06:34 PM

What he meant was you shouldn't use "I" in your review at all, i.e, your personal reaction/experience should be disregarded in favor of a analytic, objective review (or the writing should at least reflect that sentiment).

Possibly... but I think he (Derek Krahenbil, aka jugemDWK (EDIT: fixed spelling)) was ribbing me for the scolding I gave the Indie Magazine writers for using lower-case "i", instead of I. He actually quoted my rant/scolding. :P

Either way, I agree that including some personal experience in the review makes it more interesting.. I prefer reviews that begin by providing an objective description of the game, but then give the reviewer's opinion about the details. Reviews are, after all, just one man's opinion.


Thanks for the awesome review, chance! I appreciate it! :medieval:
I'm not sure what's going on there with the third music track, I'll have to test that and include a fix for it in the update!
Edit: Well I just checked out the game and Track 3 seems to work just fine... you just press shift to er... shift between the 3 tracks.

You're welcome. It's a great game. Regarding the 3rd track mystery... it may be my computer. Is the sound file type different for track 3?

Edited by chance, 17 August 2011 - 10:43 AM.

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#7 orange08

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Posted 16 August 2011 - 07:16 PM

Yes, the third track is an .mp3, whereas I think the other 2 are midis.
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#8 JugemDWK

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Posted 16 August 2011 - 07:51 PM

Banov, as chance pointed out, I was just trying to have some good-natured fun... I wasn't trying to seriously criticize his review.

And chance, it's "jugemDWK", not "judgeDWK"! :P The "jugem" bit is not based on the word "judge", but rather, is a name the Japanese use for Lakitu (from the Mario games). Alas, maybe I should change my username here to make it easier for you chance... ;)

Edited by JugemDWK, 16 August 2011 - 07:53 PM.

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#9 fyaopo

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Posted 17 August 2011 - 09:47 AM

The third track is my track. I dunno, .mp3 should work well with GameMaker...

Anyway, it's here for people who would want to hear it:

Youtube external link

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#10 chance

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Posted 17 August 2011 - 10:42 AM

And chance, it's "jugemDWK", not "judgeDWK"! :P The "jugem" bit is not based on the word "judge", but rather, is a name the Japanese use for Lakitu (from the Mario games). Alas, maybe I should change my username here to make it easier for you chance... ;)

Cripes... you poor guy. :( First Bret misspells your last name in the magazine, then I misspell your user name on the GMC.

<administers self-dope-slap> I'll edit my post to fix the error. Sorry.


The third track is my track. I dunno, .mp3 should work well with GameMaker...

Anyway, it's here for people who would want to hear it <snip>

I can play mp3 files fine, and in GM too. Maybe I got a corrupted version of the game.... Anyway, it sounds good. Thanks for posting it. It fits orange's game nicely.
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