Jump to content


Photo

[Commercial] TimeRift: Special Edition


  • Please log in to reply
4 replies to this topic

#1 Dangerous_Dave

Dangerous_Dave

    GMC Member

  • Global Moderators
  • 9276 posts
  • Version:Unknown

Posted 10 August 2011 - 07:50 AM

TimeRift:SE


TimeRift is a platform adventure through time. Save not just one, but all of the universes as you travel through time in order to save time itself.

The professor thinks you are responsible for spilling his time potion and putting all of the universes at risk. It's up to you to set the story straight, or at least fix the universe.

Traverse 32 levels as you solve puzzles in this unique platformer. Time is on your side, as when you stop, so does time!

New: In this new version of TimeRift, there are a few changes. Firstly, the number one complaint of the original version was the dialog system. This has been completely reworked in this new version!

A lot of the menu and UI graphics have been redone, and new sounds and music added. There are also new never seen before levels, and minor changes to some existing levels.

Note: This is a commercial upgrade to the free original game found here. No Mac version exists for the original, and none is planned.

Game Name: TimeRift
Category: Platform, Adventure
File Size: Mac 32MB, Windows 11MB
Changes Screen Resolution: no
Mulitplayer: no
Download Link: Both Windows and Mac downloads can be found here:http://www.taihoapub...ng.com/timerift
Screenshots:Posted Image
More images here


There is a demo available for both Mac and Windows (note: Windows version is an installer). The game is for sale for $2.99, and you can purchase the game or download the demo here.

You can also purchase this game on the Mac App Store.

Thanks for your support!

Edited by Dangerous_Dave, 10 August 2011 - 07:52 AM.

  • 0

#2 BubbaMonkeyStudios

BubbaMonkeyStudios

    GMC Member

  • New Member
  • 128 posts

Posted 11 August 2011 - 10:00 PM

Nice concept. It's a pretty polished game - nice sound effects, menus. The graphics, however, are not good. I would like to see them more in the style of the main menu - when you brought in the rainbow portals and floating professor head it gets awkward...

One other thing is that when you die it takes forever to respawn with that goo transition.

Still - nice music, sound effects, polish, and very good gameplay.
  • 0

#3 Dangerous_Dave

Dangerous_Dave

    GMC Member

  • Global Moderators
  • 9276 posts
  • Version:Unknown

Posted 12 August 2011 - 05:33 AM

Thanks :D. I actually got a reply from Desura saying pretty much the same thing, that the graphics need a do over but they really liked the game. Once I find someone that I can convince to take on the project, then I'll look at redoing the graphics.

When you've died and it's taking forever to respawn (especially if it's slow on your computer), hit enter, and it skips it.

Thanks for the comments :)
  • 0

#4 PurpleFuzzy

PurpleFuzzy

    Punk Rock Princess

  • New Member
  • 1587 posts
  • Version:GM7

Posted 13 August 2011 - 08:11 PM

I like this game. Forgive the jumbled nature of this post, but I normally just write out my thoughts in a stream-of-consciousness style when critiquing a game.

I would get rid of the noises on the menu, or make them less intrusive. They sound strange when I hover over multiple buttons quickly. I like the music. Especially on the menu. It doesn't loop very well in the first level, though. The parfuphone feature is very nicely executed. I don't mind the graphical quality, but maybe you should try unifying them a little more. Right now, you've got 3d-rendered sprites mixed with single-colored 2d backgrounds, so it might help if you just choose one. (I personally like the 3d sprites, especially the one for the professor.) Increase the vborder of the views so it doesn't wait until the player is all the way at the top/bottom of them to move. I really like the idea of "rift renders" to defeat enemies, and that the enemies only move when you do.

Overall, this is a nice game, and I enjoy it. You might want to polish it a little more, though, because there are still some things that seem a little amateur about it. One thing that struck me as I exited was your use of the phrase "time-consuming". You may want to reconsider that, since I don't generally associate waiting at the DMV or getting a cavity filled as "time-consuming", and you don't necessarily want people to think your game isn't fun like those. :P

Nice work, though! Best of luck in marketing/selling your product.

-PF
  • 0

#5 Dangerous_Dave

Dangerous_Dave

    GMC Member

  • Global Moderators
  • 9276 posts
  • Version:Unknown

Posted 13 August 2011 - 10:40 PM

I would get rid of the noises on the menu, or make them less intrusive. They sound strange when I hover over multiple buttons quickly.

I considered making them quieter, it seems like there should be a sound when you hover over a button though, right? Do you think it would work if I found a better sound?

I like the music. Especially on the menu. It doesn't loop very well in the first level, though.

What do you mean by this? Is it reproducible? Music is played randomly, so it may be a specific song.

The parfuphone feature is very nicely executed.

Thanks, the old message system was too in your face, but I was afraid I'd kept this one too out of the way (you have to click the button to bring it up every time you get a new message). It's good to hear you like it :)

I don't mind the graphical quality, but maybe you should try unifying them a little more. Right now, you've got 3d-rendered sprites mixed with single-colored 2d backgrounds, so it might help if you just choose one. (I personally like the 3d sprites, especially the one for the professor.)

I just realised that the demo has the default graphics setting set to low (you can change this in options). Setting it to normal will bring in a background effect. You may or may not like it :P. But when you said background, you mean the walls though right? (such a the stripy thing with the windows in it in the first few levels)

Increase the vborder of the views so it doesn't wait until the player is all the way at the top/bottom of them to move.

You can hold up or down to move the view, but yes I'll change that.

Overall, this is a nice game, and I enjoy it. You might want to polish it a little more, though, because there are still some things that seem a little amateur about it. One thing that struck me as I exited was your use of the phrase "time-consuming". You may want to reconsider that, since I don't generally associate waiting at the DMV or getting a cavity filled as "time-consuming", and you don't necessarily want people to think your game isn't fun like those. :P

Haha ok I'll change that wording! Any suggestions on how to convey that although the first 16 levels only take 20 minutes or half an hour, the next 16 will take much longer due to the fact they get progressively harder? Without making it sound bad :P

Nice work, though! Best of luck in marketing/selling your product.

Thanks! Your input is much appreciated :)
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users