Jump to content


Photo

Gmechanism - Ios, Android, Mac, Html5, Win7 And 8.


  • Please log in to reply
752 replies to this topic

#61 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 26 June 2012 - 08:31 PM

Yes, nothing is more secure than PayPal.

If I were to continue with my plan to do in-game purchases, then those would be through PayPal as well.
  • 0

#62 Mercerenies

Mercerenies

    Koopa King

  • GMC Member
  • 638 posts
  • Version:GM:Studio

Posted 27 June 2012 - 03:38 AM

which is not much but it's nice to know SOMEONE will buy something from me XD

Are you kidding? A one-time $20 payment for lifetime use of MMO functions is beyond reasonable. You've got my money the moment it's released.
  • 0

#63 land of games

land of games

    han solos friend

  • GMC Member
  • 407 posts
  • Version:GM:HTML5

Posted 27 June 2012 - 04:36 AM

well yeah. considering I could go and buy unity 3d for like 4000 bucks. game dev aint cheap. Unless your buying from luke. also I plan to sell quanta on the gmarket.
btw is there anywere where I can see a list (or sometype of somthing) about the mmo functions? Id like to learn more.
  • 0

#64 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 27 June 2012 - 03:09 PM

Well I haven't had much time to really think about the MMORPG functions - I'm trying to finish porting the API over to Studio (HTML5/Mac/Windows) first. After that, I'll release them, then start working on the commands.

Generally, the MMORPG will use a user account system (or guest system, for the developers who are *not happy* about signing up users), which is already built in to GMechanism. All the MMORPG commands would do is sync objects from game to game, like player locations, chatbox information, player information, as well as custom variables that are global and local to objects, synced across all instances of your game. That way, you can create a smooth MMORPG, without worrying about the data. That'll be handled by GMechanism.

But, I will also allow the developer to add custom event management, sort of like an advanced mode, where you can outline custom functions not available in the API, that get triggered by custom triggers. So let's say in your game, you want to have an earthquake whenever you push a button. The button gets pushed: GMech_MMO_SendCommand(byte, extra data).... This command will be received by all connected clients, and according to whatever 'byte' you set, the custom event, (in this case, an earthquake) will take place. the 'extra data' tag will let you add more data to the packet, like a user's name or a time or location. Or all the above.

If it doesn't make sense, it will when I publish the MMORPG commands. I'll have a full MMO example.

Also, I think that if you're gonna pay $20 for the MMO commands, you should also get your own 5 GB of storage space on my server for auto-downloaded resources. Like character models, sprites, backgrounds, etc. so your game EXE can be small, and you can quickly download the resource in your game and use it when your game starts.

And of course comes the GMech updater... You can easily push updates to your games through the GMechanism Developer Portal, and whenever an old version of your game starts on a user's PC, it'll auto-download the new version. Cool, yes? An optional feature, of course.

Edited by lukeescude, 27 June 2012 - 03:14 PM.

  • 0

#65 yodamerlin

yodamerlin

    GMC Member

  • GMC Member
  • 91 posts
  • Version:GM8

Posted 27 June 2012 - 05:08 PM

You should have some html code that developers can put on there website and it will display the highscore board for their game
You could use table for containing the data
  • 0

#66 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 28 June 2012 - 08:15 PM

Hey people there was a new update in the website! check it out:
http://dl.dropbox.co...426/Capture.PNG
  • 1

#67 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 29 June 2012 - 12:38 AM

XD That makes me laugh hahahaha

@Yodamerlin, yes I will be developing an HTML/PHP version of the API data-get commands so you can embed stuff into your site... I'm thinking achievements and highscores only, but not sure yet.
  • 0

#68 yodamerlin

yodamerlin

    GMC Member

  • GMC Member
  • 91 posts
  • Version:GM8

Posted 02 July 2012 - 06:18 PM

I'm on that *****
  • 0

#69 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 05 July 2012 - 05:16 AM

GMechanism (application) has been updated! When you update, the new update will install with a real installer. All updates after that will be like normal.

1. Drag and Drop files into the public chatbox

2. Added Notification Center

3. Fixed a bug with "unknown" achievements

4. Patched most of the Debels hacks

5. Re-engineered the Buddy List completely in GML.

6. Compiled in Studio!
  • 0

#70 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 05 July 2012 - 05:21 AM

GMechanism (application) has been updated! When you update, the new update will install with a real installer. All updates after that will be like normal.

1. Drag and Drop files into the public chatbox

2. Added Notification Center

3. Fixed a bug with "unknown" achievements

4. Patched most of the Debels hacks

5. Re-engineered the Buddy List completely in GML.

6. Compiled in Studio!


Great, an update that already has errors! xD


___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object start_downloader:

File not opened for writing.

  • 0

#71 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 05 July 2012 - 05:22 AM

It worked for me and Colton :o

http://www.lukeescud.../gmechanism.exe

Just manually install it.

Edited by lukeescude, 05 July 2012 - 05:24 AM.

  • 0

#72 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 05 July 2012 - 05:23 AM

It worked for me and Colton :o

http://www.gmechanism.com/gmechanism.exe

Just manually install it.


it gives me 404 error, file not found xD

edit: nvm xD

Edited by Debels, 05 July 2012 - 05:24 AM.

  • 0

#73 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 05 July 2012 - 05:24 AM

I corrected the link.
  • 0

#74 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 05 July 2012 - 05:41 AM

Ok, downloaded and installed, but still getting that annoying error xD

Edited by Debels, 05 July 2012 - 05:43 AM.

  • 0

#75 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 05 July 2012 - 05:45 AM

OKAY all fixed! Sorry, I forgot Studio doesn't auto-create directories >.< so it's all good now!
  • 0

#76 Mercerenies

Mercerenies

    Koopa King

  • GMC Member
  • 638 posts
  • Version:GM:Studio

Posted 10 July 2012 - 11:01 PM

I like your EULA. :P
  • 0

#77 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 10 July 2012 - 11:09 PM

Yeah, I specially like this part:

Hacking is not tolerated, unless your username is "debels" or I have allowed you to hack into GMechanism.


xD
  • 0

#78 ATH Connect

ATH Connect

    GMC Member

  • New Member
  • 20 posts
  • Version:GM8

Posted 10 July 2012 - 11:56 PM

This thing doesn't work :L The update made it an installer...and when I select another location for the installer it pulls up many errors, btw. When I just install it regularly it finishes but when I launch GMech, the process runs but nothing happens..then it just ends the process. I couldn't even get to the loading screen. Feex it.
  • 0

#79 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 11 July 2012 - 12:11 AM

This thing doesn't work :L The update made it an installer...and when I select another location for the installer it pulls up many errors, btw. When I just install it regularly it finishes but when I launch GMech, the process runs but nothing happens..then it just ends the process. I couldn't even get to the loading screen. Feex it.


It's an installer because it's in Studio now. Also, if there are problems with the installer it's YYG's fault.

Launch it from your Start menu, not the old gmechanism icon.
  • 0

#80 ATH Connect

ATH Connect

    GMC Member

  • New Member
  • 20 posts
  • Version:GM8

Posted 11 July 2012 - 12:44 AM

Launch it from your Start menu, not the old gmechanism icon.


That doesn't work either. Like I said it just..doesn't run :l I ran it from the Start Menu, from Windows Explorer, and the Installer.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users