Gmechanism - Ios, Android, Mac, Html5, Win7 And 8.
#61
Posted 26 June 2012 - 08:31 PM
If I were to continue with my plan to do in-game purchases, then those would be through PayPal as well.
#62
Posted 27 June 2012 - 03:38 AM
Are you kidding? A one-time $20 payment for lifetime use of MMO functions is beyond reasonable. You've got my money the moment it's released.which is not much but it's nice to know SOMEONE will buy something from me XD
#63
Posted 27 June 2012 - 04:36 AM
btw is there anywere where I can see a list (or sometype of somthing) about the mmo functions? Id like to learn more.
#64
Posted 27 June 2012 - 03:09 PM
Generally, the MMORPG will use a user account system (or guest system, for the developers who are *not happy* about signing up users), which is already built in to GMechanism. All the MMORPG commands would do is sync objects from game to game, like player locations, chatbox information, player information, as well as custom variables that are global and local to objects, synced across all instances of your game. That way, you can create a smooth MMORPG, without worrying about the data. That'll be handled by GMechanism.
But, I will also allow the developer to add custom event management, sort of like an advanced mode, where you can outline custom functions not available in the API, that get triggered by custom triggers. So let's say in your game, you want to have an earthquake whenever you push a button. The button gets pushed: GMech_MMO_SendCommand(byte, extra data).... This command will be received by all connected clients, and according to whatever 'byte' you set, the custom event, (in this case, an earthquake) will take place. the 'extra data' tag will let you add more data to the packet, like a user's name or a time or location. Or all the above.
If it doesn't make sense, it will when I publish the MMORPG commands. I'll have a full MMO example.
Also, I think that if you're gonna pay $20 for the MMO commands, you should also get your own 5 GB of storage space on my server for auto-downloaded resources. Like character models, sprites, backgrounds, etc. so your game EXE can be small, and you can quickly download the resource in your game and use it when your game starts.
And of course comes the GMech updater... You can easily push updates to your games through the GMechanism Developer Portal, and whenever an old version of your game starts on a user's PC, it'll auto-download the new version. Cool, yes? An optional feature, of course.
Edited by lukeescude, 27 June 2012 - 03:14 PM.
#65
Posted 27 June 2012 - 05:08 PM
You could use table for containing the data
#66
Posted 28 June 2012 - 08:15 PM
http://dl.dropbox.co...426/Capture.PNG
#67
Posted 29 June 2012 - 12:38 AM
@Yodamerlin, yes I will be developing an HTML/PHP version of the API data-get commands so you can embed stuff into your site... I'm thinking achievements and highscores only, but not sure yet.
#68
Posted 02 July 2012 - 06:18 PM
#69
Posted 05 July 2012 - 05:16 AM
1. Drag and Drop files into the public chatbox
2. Added Notification Center
3. Fixed a bug with "unknown" achievements
4. Patched most of the Debels hacks
5. Re-engineered the Buddy List completely in GML.
6. Compiled in Studio!
#70
Posted 05 July 2012 - 05:21 AM
GMechanism (application) has been updated! When you update, the new update will install with a real installer. All updates after that will be like normal.
1. Drag and Drop files into the public chatbox
2. Added Notification Center
3. Fixed a bug with "unknown" achievements
4. Patched most of the Debels hacks
5. Re-engineered the Buddy List completely in GML.
6. Compiled in Studio!
Great, an update that already has errors! xD
___________________________________________ ERROR in action number 1 of Alarm Event for alarm 0 for object start_downloader: File not opened for writing.
#71
Posted 05 July 2012 - 05:22 AM
http://www.lukeescud.../gmechanism.exe
Just manually install it.
Edited by lukeescude, 05 July 2012 - 05:24 AM.
#72
Posted 05 July 2012 - 05:23 AM
It worked for me and Colton
http://www.gmechanism.com/gmechanism.exe
Just manually install it.
it gives me 404 error, file not found xD
edit: nvm xD
Edited by Debels, 05 July 2012 - 05:24 AM.
#73
Posted 05 July 2012 - 05:24 AM
#74
Posted 05 July 2012 - 05:41 AM
Edited by Debels, 05 July 2012 - 05:43 AM.
#75
Posted 05 July 2012 - 05:45 AM
#76
Posted 10 July 2012 - 11:01 PM
#77
Posted 10 July 2012 - 11:09 PM
Hacking is not tolerated, unless your username is "debels" or I have allowed you to hack into GMechanism.
xD
#78
Posted 10 July 2012 - 11:56 PM
#79
Posted 11 July 2012 - 12:11 AM
This thing doesn't work :L The update made it an installer...and when I select another location for the installer it pulls up many errors, btw. When I just install it regularly it finishes but when I launch GMech, the process runs but nothing happens..then it just ends the process. I couldn't even get to the loading screen. Feex it.
It's an installer because it's in Studio now. Also, if there are problems with the installer it's YYG's fault.
Launch it from your Start menu, not the old gmechanism icon.
#80
Posted 11 July 2012 - 12:44 AM
Launch it from your Start menu, not the old gmechanism icon.
That doesn't work either. Like I said it just..doesn't run :l I ran it from the Start Menu, from Windows Explorer, and the Installer.
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