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Gmechanism - 3.5.1 Released


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#31 lukeescude

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Posted 26 November 2011 - 03:19 PM

Well, I wish that wasn't necessary, but that'll fix it.

Glad you found a solution to the problem!
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#32 Wolfeman

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Posted 27 December 2011 - 08:46 AM

Hey, im having some trouble with the login/register system, i have all the code right but when i hit submit, it just hangs and does nothing.
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#33 lukeescude

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Posted 28 December 2011 - 03:04 AM

Yes, the server is down for migration.

It's up temporarily though. Right now we're in an awkward in-between phase with the servers. Expect reliability to be restored within a week
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#34 lukeescude

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Posted 03 January 2012 - 03:37 PM

Alright, the new C++ server is up and stable! Thanks to the 600+ users who have helped make GMech what it is today!
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#35 lukeescude

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Posted 08 January 2012 - 05:47 AM

Hey everyone - There's a GMech API demonstration video now: http://www.youtube.c...h?v=A7KCT0kKe7U

Check it out!
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#36 Debels

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Posted 08 January 2012 - 07:44 AM

Hey everyone - There's a GMech API demonstration video now: http://www.youtube.c...h?v=A7KCT0kKe7U

Check it out!


I'm on that video ^_^
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#37 lukeescude

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Posted 26 January 2012 - 02:57 AM

GMechanism application and API were recently updated... The INI functions are fully working in the new C++ server and are lightning fast.

The server is also fully multithreaded - I had about 40 people on at once, and my massive for() loop wasn't doing so well... LSM's massive new game, SWvH is bringing in hundreds of new users XD
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#38 lukeescude

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Posted 04 March 2012 - 11:46 PM

A ton is in store for the GMechanism API!

Soon enough it'll be re-written with a lot more PHP in the back-side of things, so it won't have to connect to the server's sockets unless using data streaming commands.

As well as an in-game purchasing system - make some money selling upgrades and unlockables in your game with the ease and security of PayPal

Also, I'll be adding MMO commands to it, to easily let you write an entire MMO with just a client and GMech API.

There will also be custom statistics tracking as well.

These features, plus many more, will be available in less than a month hopefully.

Stay tuned!

Edited by lukeescude, 04 March 2012 - 11:47 PM.

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#39 kibblesbob

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Posted 10 March 2012 - 12:39 PM

This is definitely going to be big! Keep up the awesome work Luke!
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#40 lukeescude

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Posted 18 March 2012 - 04:25 AM

Thanks a ton!
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#41 land of games

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Posted 09 April 2012 - 05:41 PM

hi luke. keep it up. this will be awesome.
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#42 lukeescude

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Posted 02 May 2012 - 01:17 AM

Thanks, land of games!

I'll be making the MMO commands soon. basically let just about anyone make their own MMORPG without the need for a server!
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#43 lukeescude

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Posted 31 May 2012 - 08:31 PM

Alright, school's out, so I'll be starting on the GMarket and the MMORPG commands soon. The MMO commands will cost a one-time fee of $20, for unlimited use in unlimited games. I apologize for it, but I need to support GMechanism somehow.
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#44 djk164

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Posted 05 June 2012 - 07:10 PM

you know what would be really amazing. When you put out your GMarket, make it so that it automatically anti-decompiles the games. So everything is more secure.
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#45 winnipegteacher

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Posted 06 June 2012 - 08:30 PM

This would be exactly what I need if it supported GM Studio. Is there a plan for that to happen?
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#46 Debels

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Posted 06 June 2012 - 08:35 PM

This would be exactly what I need if it supported GM Studio. Is there a plan for that to happen?


Yes, Luke is working on that as we speak :D
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#47 Chocolate Lab

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Posted 14 June 2012 - 12:13 AM

Will there ever be a light version that doesn't require GMechanism account, logging in or any of that stuff? A version that can be run from a users own webspace?

And make it to where u can only play games with tag "demo".
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#48 lukeescude

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Posted 14 June 2012 - 02:15 PM

Oh a light version... Yeah that would be pretty cool actually. I might just do that.
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#49 lukeescude

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Posted 19 June 2012 - 03:11 AM

Alright, some announcements:

Since YYG fixed the game ID bug in Studio, I can continue working on the Studio HTML5/Windows/Mac API ports. Currently, online highscores and achievements are working. Slowly but surely, everything will be moved over to the PHP backend.

As soon as the HTML5/Windows/Mac ports are done, I will begin work on the MMORPG commands - They will essentially function the same as Size43's GameMaker Server, without the lag and with all the social networking features GMechanism has to offer.

I'm guessing the ports will be done in the next few weeks, and the MMORPG commands of the API will take another few weeks. Remember I have to port everything to 8.0,8.1,HTML5/windows/mac.


As far as iOS and Android are concerned, I may never get to them, as the modules are $200 and not worth it, and I don't have an Android device so testing the Android port is near impossible.

Questions, comments, concerns, post up!

EDIT: The API for Game Maker 8.1 is finished and uploaded!

Edited by lukeescude, 19 June 2012 - 03:49 AM.

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#50 size43

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Posted 19 June 2012 - 11:40 AM

As soon as the HTML5/Windows/Mac ports are done, I will begin work on the MMORPG commands - They will essentially function the same as Size43's GameMaker Server, without the lag and with all the social networking features GMechanism has to offer.

I'm not sure whether I like or hate the "competition", but you've got an interesting money-making tactic. We'll see whether it pays off :)

Edit:Woah, we seem to have the same ideas. You're working on the same things as I, or I am doing the same things as you...

Edited by size43, 19 June 2012 - 01:20 PM.

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#51 lukeescude

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Posted 19 June 2012 - 02:12 PM

Haha I know, it's weird. I can't tell if I like the competition either... Back on the YYGF I was the one everyone went to for online help. Not anymore since it's gone :/

Anyways yeah trying to make money on something that you've made for free may not be a good idea.

How many users and games (that use your extension) do you have?

Edited by lukeescude, 19 June 2012 - 02:14 PM.

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#52 size43

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Posted 21 June 2012 - 11:25 AM

Anyways yeah trying to make money on something that you've made for free may not be a good idea.

I don't agree. We both run a server, we both pay for it. The extension isn't made for free. I didn't mean to say "It's a stupid idea!" :)

How many users and games (that use your extension) do you have?

I am not sure about the users, the server doesn't collect those statistics right now, but you seem to have more than me (I stopped counting at the 86th row) ;)
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#53 lukeescude

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Posted 21 June 2012 - 01:34 PM

86th row? Well that's not bad at all. Gmechanism has a little over 2700 users, and almost 160 games use it. Not as good as I'd like it to be by now.

Edited by lukeescude, 29 June 2012 - 01:59 AM.

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#54 size43

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Posted 21 June 2012 - 01:37 PM

86th row? Well that's not bad at all. Gmechanism has a little over 4200 users, and almost 160 games use it. Not as good as I'd like it to be by now.

Jeez :o
Do you count all the guests in the highscores as well?

I've got a lot of work to do to get that number :P
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#55 lukeescude

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Posted 21 June 2012 - 01:56 PM

No, guests don't count :P

I'm counting developers and users. Are you working on ports to other exports?
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#56 size43

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Posted 21 June 2012 - 02:04 PM

No, guests don't count :P

I'm counting developers and users. Are you working on ports to other exports?

Well, I am going to support GM8.0/GM8.1/HTML5 and maybe Studio, but only the windows versions. You're taking a more "serious" route, aren't you? Just like YYG did with Studio :)

When will the MMO commands be released? Just a few weeks seems to be ridiculously fast :P
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#57 lukeescude

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Posted 21 June 2012 - 02:38 PM

Haha I'm a fast worker, but yeah that may be unrealistic. Give me a few weeks to finish all the ports, then a little less than a month for the MMO commands.

The first thing I ever made in GM was a MMORPG, it was very popular for a long time. So I've got some experience with it.
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#58 land of games

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Posted 25 June 2012 - 01:47 PM

Haha I know, it's weird. I can't tell if I like the competition either...


loled at this.
anyways.... nice job luke.
there is a very good chance that I will buy the mmorpg stuff. maybe use it for somthing down the road. (always good to have tools on hand)
pretty excited for gmarket too.
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#59 lukeescude

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Posted 26 June 2012 - 04:12 AM

Thanks! I am actually really glad to hear that, you have no idea XD

20 bucks covers 1/3 the cost of my server for a month! which is not much but it's nice to know SOMEONE will buy something from me XD

Some news: No news to report :/
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#60 land of games

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Posted 26 June 2012 - 08:12 PM

how will the payment work? paypal?
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