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Gmechanism - 3.5.1 Released


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#51 size43

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Posted 21 June 2012 - 11:25 AM

Anyways yeah trying to make money on something that you've made for free may not be a good idea.

I don't agree. We both run a server, we both pay for it. The extension isn't made for free. I didn't mean to say "It's a stupid idea!" :)

How many users and games (that use your extension) do you have?

I am not sure about the users, the server doesn't collect those statistics right now, but you seem to have more than me (I stopped counting at the 86th row) ;)
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#52 lukeescude

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Posted 21 June 2012 - 01:34 PM

86th row? Well that's not bad at all. Gmechanism has a little over 2700 users, and almost 160 games use it. Not as good as I'd like it to be by now.

Edited by lukeescude, 29 June 2012 - 01:59 AM.

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#53 size43

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Posted 21 June 2012 - 01:37 PM

86th row? Well that's not bad at all. Gmechanism has a little over 4200 users, and almost 160 games use it. Not as good as I'd like it to be by now.

Jeez :o
Do you count all the guests in the highscores as well?

I've got a lot of work to do to get that number :P
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#54 lukeescude

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Posted 21 June 2012 - 01:56 PM

No, guests don't count :P

I'm counting developers and users. Are you working on ports to other exports?
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#55 size43

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Posted 21 June 2012 - 02:04 PM

No, guests don't count :P

I'm counting developers and users. Are you working on ports to other exports?

Well, I am going to support GM8.0/GM8.1/HTML5 and maybe Studio, but only the windows versions. You're taking a more "serious" route, aren't you? Just like YYG did with Studio :)

When will the MMO commands be released? Just a few weeks seems to be ridiculously fast :P
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#56 lukeescude

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Posted 21 June 2012 - 02:38 PM

Haha I'm a fast worker, but yeah that may be unrealistic. Give me a few weeks to finish all the ports, then a little less than a month for the MMO commands.

The first thing I ever made in GM was a MMORPG, it was very popular for a long time. So I've got some experience with it.
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#57 land of games

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Posted 25 June 2012 - 01:47 PM

Haha I know, it's weird. I can't tell if I like the competition either...


loled at this.
anyways.... nice job luke.
there is a very good chance that I will buy the mmorpg stuff. maybe use it for somthing down the road. (always good to have tools on hand)
pretty excited for gmarket too.
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#58 lukeescude

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Posted 26 June 2012 - 04:12 AM

Thanks! I am actually really glad to hear that, you have no idea XD

20 bucks covers 1/3 the cost of my server for a month! which is not much but it's nice to know SOMEONE will buy something from me XD

Some news: No news to report :/
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#59 land of games

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Posted 26 June 2012 - 08:12 PM

how will the payment work? paypal?
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#60 lukeescude

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Posted 26 June 2012 - 08:31 PM

Yes, nothing is more secure than PayPal.

If I were to continue with my plan to do in-game purchases, then those would be through PayPal as well.
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#61 Mercerenies

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Posted 27 June 2012 - 03:38 AM

which is not much but it's nice to know SOMEONE will buy something from me XD

Are you kidding? A one-time $20 payment for lifetime use of MMO functions is beyond reasonable. You've got my money the moment it's released.
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#62 land of games

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Posted 27 June 2012 - 04:36 AM

well yeah. considering I could go and buy unity 3d for like 4000 bucks. game dev aint cheap. Unless your buying from luke. also I plan to sell quanta on the gmarket.
btw is there anywere where I can see a list (or sometype of somthing) about the mmo functions? Id like to learn more.
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#63 lukeescude

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Posted 27 June 2012 - 03:09 PM

Well I haven't had much time to really think about the MMORPG functions - I'm trying to finish porting the API over to Studio (HTML5/Mac/Windows) first. After that, I'll release them, then start working on the commands.

Generally, the MMORPG will use a user account system (or guest system, for the developers who are *not happy* about signing up users), which is already built in to GMechanism. All the MMORPG commands would do is sync objects from game to game, like player locations, chatbox information, player information, as well as custom variables that are global and local to objects, synced across all instances of your game. That way, you can create a smooth MMORPG, without worrying about the data. That'll be handled by GMechanism.

But, I will also allow the developer to add custom event management, sort of like an advanced mode, where you can outline custom functions not available in the API, that get triggered by custom triggers. So let's say in your game, you want to have an earthquake whenever you push a button. The button gets pushed: GMech_MMO_SendCommand(byte, extra data).... This command will be received by all connected clients, and according to whatever 'byte' you set, the custom event, (in this case, an earthquake) will take place. the 'extra data' tag will let you add more data to the packet, like a user's name or a time or location. Or all the above.

If it doesn't make sense, it will when I publish the MMORPG commands. I'll have a full MMO example.

Also, I think that if you're gonna pay $20 for the MMO commands, you should also get your own 5 GB of storage space on my server for auto-downloaded resources. Like character models, sprites, backgrounds, etc. so your game EXE can be small, and you can quickly download the resource in your game and use it when your game starts.

And of course comes the GMech updater... You can easily push updates to your games through the GMechanism Developer Portal, and whenever an old version of your game starts on a user's PC, it'll auto-download the new version. Cool, yes? An optional feature, of course.

Edited by lukeescude, 27 June 2012 - 03:14 PM.

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#64 yodamerlin

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Posted 27 June 2012 - 05:08 PM

You should have some html code that developers can put on there website and it will display the highscore board for their game
You could use table for containing the data
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#65 Debels

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Posted 28 June 2012 - 08:15 PM

Hey people there was a new update in the website! check it out:
http://dl.dropbox.co...426/Capture.PNG
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#66 lukeescude

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Posted 29 June 2012 - 12:38 AM

XD That makes me laugh hahahaha

@Yodamerlin, yes I will be developing an HTML/PHP version of the API data-get commands so you can embed stuff into your site... I'm thinking achievements and highscores only, but not sure yet.
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#67 yodamerlin

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Posted 02 July 2012 - 06:18 PM

I'm on that *****
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#68 lukeescude

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Posted 05 July 2012 - 05:16 AM

GMechanism (application) has been updated! When you update, the new update will install with a real installer. All updates after that will be like normal.

1. Drag and Drop files into the public chatbox

2. Added Notification Center

3. Fixed a bug with "unknown" achievements

4. Patched most of the Debels hacks

5. Re-engineered the Buddy List completely in GML.

6. Compiled in Studio!
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#69 Debels

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Posted 05 July 2012 - 05:21 AM

GMechanism (application) has been updated! When you update, the new update will install with a real installer. All updates after that will be like normal.

1. Drag and Drop files into the public chatbox

2. Added Notification Center

3. Fixed a bug with "unknown" achievements

4. Patched most of the Debels hacks

5. Re-engineered the Buddy List completely in GML.

6. Compiled in Studio!


Great, an update that already has errors! xD


___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object start_downloader:

File not opened for writing.

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#70 lukeescude

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Posted 05 July 2012 - 05:22 AM

It worked for me and Colton :o

http://www.lukeescud.../gmechanism.exe

Just manually install it.

Edited by lukeescude, 05 July 2012 - 05:24 AM.

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#71 Debels

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Posted 05 July 2012 - 05:23 AM

It worked for me and Colton :o

http://www.gmechanis.../gmechanism.exe

Just manually install it.


it gives me 404 error, file not found xD

edit: nvm xD

Edited by Debels, 05 July 2012 - 05:24 AM.

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#72 lukeescude

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Posted 05 July 2012 - 05:24 AM

I corrected the link.
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#73 Debels

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Posted 05 July 2012 - 05:41 AM

Ok, downloaded and installed, but still getting that annoying error xD

Edited by Debels, 05 July 2012 - 05:43 AM.

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#74 lukeescude

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Posted 05 July 2012 - 05:45 AM

OKAY all fixed! Sorry, I forgot Studio doesn't auto-create directories >.< so it's all good now!
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#75 Mercerenies

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Posted 10 July 2012 - 11:01 PM

I like your EULA. :P
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#76 Debels

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Posted 10 July 2012 - 11:09 PM

Yeah, I specially like this part:

Hacking is not tolerated, unless your username is "debels" or I have allowed you to hack into GMechanism.


xD
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#77 ATH Connect

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Posted 10 July 2012 - 11:56 PM

This thing doesn't work :L The update made it an installer...and when I select another location for the installer it pulls up many errors, btw. When I just install it regularly it finishes but when I launch GMech, the process runs but nothing happens..then it just ends the process. I couldn't even get to the loading screen. Feex it.
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#78 lukeescude

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Posted 11 July 2012 - 12:11 AM

This thing doesn't work :L The update made it an installer...and when I select another location for the installer it pulls up many errors, btw. When I just install it regularly it finishes but when I launch GMech, the process runs but nothing happens..then it just ends the process. I couldn't even get to the loading screen. Feex it.


It's an installer because it's in Studio now. Also, if there are problems with the installer it's YYG's fault.

Launch it from your Start menu, not the old gmechanism icon.
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#79 ATH Connect

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Posted 11 July 2012 - 12:44 AM

Launch it from your Start menu, not the old gmechanism icon.


That doesn't work either. Like I said it just..doesn't run :l I ran it from the Start Menu, from Windows Explorer, and the Installer.
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#80 MrPerson300

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Posted 11 July 2012 - 03:11 AM


Launch it from your Start menu, not the old gmechanism icon.


That doesn't work either. Like I said it just..doesn't run :l I ran it from the Start Menu, from Windows Explorer, and the Installer.


Try deleting anything related to your GMech installation, then download it from Luke's website. That worked for me.

It's an installer because it's in Studio now. Also, if there are problems with the installer it's YYG's fault.


Can't you just export it as a ZIP file? It doesn't have to be an installer.
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#81 ATH Connect

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Posted 11 July 2012 - 05:30 PM



Launch it from your Start menu, not the old gmechanism icon.


That doesn't work either. Like I said it just..doesn't run :l I ran it from the Start Menu, from Windows Explorer, and the Installer.


Try deleting anything related to your GMech installation, then download it from Luke's website. That worked for me.


Fails. No matter how I run GMech, nothing happens. And when I see it from task manager:
Posted Image
^ This is what I see. A quiet process taking no CPU and little memory, and it just ends itself after about 10 seconds. I ran it from the installer, after deleting anything GMech-related, from Start Menu and from Windows Explorer..again.
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#82 lukeescude

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Posted 11 July 2012 - 05:38 PM

Odd. No one has reported an issue like that yet. Try running it as admin? What OS you running?
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#83 ATH Connect

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Posted 11 July 2012 - 06:09 PM

Odd. No one has reported an issue like that yet. Try running it as admin? What OS you running?

Windows 7, and I am the admin Posted Image
It ran good before your update with the installer..
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#84 lukeescude

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Posted 11 July 2012 - 06:29 PM

That doesn't matter; right-click run as administrator. Programs default run as user-level.

Before the update it was compiled in 8.0, which may be why.

EDIT: Google and install the .NET Framework 4.0... That's necessary to run C++ programs. (you should already have it through windows update, but check anyway)

Edited by lukeescude, 11 July 2012 - 06:30 PM.

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#85 ATH Connect

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Posted 12 July 2012 - 02:22 AM

That doesn't matter; right-click run as administrator. Programs default run as user-level.

Before the update it was compiled in 8.0, which may be why.

EDIT: Google and install the .NET Framework 4.0... That's necessary to run C++ programs. (you should already have it through windows update, but check anyway)


I do have 4.0 :L And I right clicked to run as admin, same problem.
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#86 lukeescude

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Posted 12 July 2012 - 02:20 PM

Alright, right click Gmechanism, click Properties. Go to the Compatibility tab and run it in Compatibility mode for Windows XP SP2.
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#87 ATH Connect

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Posted 12 July 2012 - 04:32 PM

That worked, thanks :3
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#88 lukeescude

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Posted 12 July 2012 - 11:01 PM

Wait really? XD wow. Okay good.
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#89 Mercerenies

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Posted 13 July 2012 - 03:14 AM

Luke: Try this. It'll fix it.
ATH: Great. That worked. Thanks.
Luke: What? Really? That's odd.

xD
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#90 lukeescude

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Posted 13 July 2012 - 02:56 PM

XD!

Okay it looks like there's a little confusion on how the user accounts are treated... The user doesn't have to know they're logging in/signing up for GMechanism... You can have your own GMech-powered user account system, and the user would never know GMechanism was behind it. I just have the account commands so you, the developer, can easily have a user account system without a server (server is provided).

EDIT: Also, I have finally figured out the "FIle not opened for reading" bug so that'll be fixed in the coming API release.

EDIT 2: Updated the application. See the Support button in GMechanism to view the changelog.

Edited by lukeescude, 13 July 2012 - 05:01 PM.

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#91 ATH Connect

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Posted 13 July 2012 - 10:45 PM

___________________________________________
FATAL ERROR in
action number 1
of Step Event0
for object online_receive:

############################################################################################
VMError!! Occurred - Push :: Execution Error - Variable Get X
at gml_Object_online_receive_Step_0 (line -1) - <unknown source line>
############################################################################################
Self Variables :
100233( msg ) = "[9/14/2011 3:42:31 PM] Ath_connect wrote:# #heh heh."
100252( theHour ) = 17.000000
100253( msize ) = 54.000000
100254( mid ) = 14.000000
Global Variables :
100032( _BufAB ) = 91.000000
100224( fullSet ) = 1.000000
100033( _BufAG ) = 96.000000
100225( announcements ) = "If you find any bugs with GMechanism please post the bug up in the Forums! (Dashboard -> Community -> GMechanism Support)# #Misuboy and Yodamerlin, stop meowing!"
100354( getUser ) = "ath_connect"
100034( _SokA ) = 97.000000
100226( dev ) = 1.000000
100035( _SokB ) = 98.000000
100036( _SokC ) = 99.000000
100228( chatboxSprite ) = 34.000000
100037( _SokD ) = 100.000000
100229( waiting ) = 0.000000
100038( _SokE ) = 101.000000
100230( rank ) = 1.000000
100039( _SokF ) = 102.000000
100231( notificationCount ) = 0.000000
100040( _SokG ) = 103.000000
100041( _SokH ) = 104.000000
100042( _SokI ) = 105.000000
100043( _SokJ ) = 106.000000
100044( _SokL ) = 108.000000
100045( _SokM ) = 109.000000
100237( silenced ) = 0.000000
100046( _SokN ) = 110.000000
100238 = { { 0.000000"luke: XD oh""luke: Okay see ya!""luke: I gotta go too.""luke: Oh wait""luke: Misu""luke: Read the announcements.""misuboy404: O_O""luke: :D""misuboy404: :E you hate me""luke: <3""misuboy404: i cant meow any more""luke: Have you seen debels?""misuboy404: ?""luke: Not as much as you used to :P""luke: An occasional meow""misuboy404: then MEOW""luke: XD""luke: okay I gotta go. See ya!""misuboy404: gotta go bye""misuboy404: Luke! ""misuboy404: X| damn it""Ath_connect: www.somesite.com/thing.jpg""Ath_connect: Ooh I like teh sound""Ath_connect: Its like..beep!""Ath_connect: :D""Ath_connect: D:""Ath_connect: YUS""Ath_connect: The flood control...GMech doesnt lagg like hell anymore :D""Ath_connect: WE. NEED. TIMESTAMMPPPS"""}, }
100047( _SokP ) = 112.000000
100239 = { { 0.000000""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""}, }
100048( _SokQ ) = 113.000000
100240( buddyWindow ) = 0.000000
100049( _SokR ) = 114.000000
100241( usersOnline ) = 0.000000
100050( _SokS ) = 115.000000
100242( modsOnline ) = 1.000000
100051( _SokT ) = 116.000000
100243( noChat ) = 2.000000
100052( _SokU ) = 117.000000
100244( blockUsers ) = 3.000000
100053( _SokX ) = 118.000000
100245( username ) = "ath_connect"
100054( _SokY ) = 119.000000
100246( usernameBackup ) = "ath_connect"
100055( _FilA ) = 120.000000
100247( IP ) = "lukeescude.dyndns.org"
100248( notifyMe ) = 1.000000
100056( _FilB ) = 121.000000
100249( showSmilies ) = 1.000000
100057( _FilC ) = 122.000000
100314( userCount ) = 2327.000000
100250( showLinks ) = 1.000000
100058( _FilD ) = 123.000000
100251( hybridLibrary ) = 1.000000
100059( _FilE ) = 124.000000
100060( _FilF ) = 125.000000
100061( _FilG ) = 126.000000
100062( _UtilA ) = 127.000000
100063( _UtilB ) = 128.000000
100064( _UtilE ) = 131.000000
100000( _UtilC ) = 129.000000
100257( banned ) = 0.000000
100065( _UtilF ) = 132.000000
100001( _UtilD ) = 130.000000
100066( _UtilG ) = 133.000000
100002( _BufAF ) = 95.000000
100003( _BufQ ) = 83.000000
100004( _BufAE ) = 94.000000
100068( debug ) = 0.000000
100197( tcp ) = 2.000000
100005( _BufM ) = 80.000000
100006( _SokK ) = 107.000000
100007( _SokO ) = 111.000000
100071 = { { 0.000000"luke: oh""luke: Okay see ya!""luke: I gotta go too.""luke: Oh wait""luke: Misu""luke: Read the announcements.""misuboy404: ""luke: ""misuboy404: you hate me""luke: ""misuboy404: i cant meow any more""luke: Have you seen debels?""misuboy404: ?""luke: Not as much as you used to ""luke: An occasional meow""misuboy404: then MEOW""luke: ""luke: okay I gotta go. See ya!""misuboy404: gotta go bye""misuboy404: Luke! ""misuboy404: damn it""Ath_connect: www.somesite.com/thing.jpg""Ath_connect: Ooh I like teh sound""Ath_connect: Its like..beep!""Ath_connect: ""Ath_connect: ""Ath_connect: YUS""Ath_connect: The flood control...GMech doesnt lagg like hell anymore ""Ath_connect: WE. NEED. TIMESTAMMPPPS"""}, }
100008( _BufAC ) = 92.000000
100073( smileyText ) = 4.000000
100009( _BufAD ) = 93.000000
100010( _BufU ) = 86.000000
100011( _39dll ) = "39dll.dll"
100012( _BufA ) = 68.000000
100397( inThread ) = 14.000000
100013( _BufB ) = 69.000000
100398( inCat ) = 2.000000
100078( smileyIndex ) = 5.000000
100014( _BufC ) = 70.000000
100015( _BufD ) = 71.000000
100016( _BufE ) = 72.000000
100080 = { { 0.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000001.0000000.000000}, }
100017( _BufF ) = 73.000000
100018( _BufG ) = 74.000000
100019( _BufH ) = 75.000000
100020( _BufI ) = 76.000000
100021( _BufJ ) = 77.000000
100022( _BufK ) = 78.000000
100023( _BufL ) = 79.000000
100216( defFDrag_Accept ) = 266.000000
100024( _BufN ) = 81.000000
100217( defFCheck_Drag ) = 267.000000
100025( _BufO ) = 82.000000
100218( defFCheck_DragFile ) = 268.000000
100026( _BufR ) = 84.000000
100219( defFClearDrops ) = 269.000000
100027( _BufS ) = 85.000000
100028( _BufX ) = 87.000000
100220( updates ) = 0.000000
100029( _BufY ) = 88.000000
100221( version ) = "5.3"
100030( _BufZ ) = 89.000000
100222( usersToday ) = 125.000000
100031( _BufAA ) = 90.000000
100223( guests ) = 0.000000


I made a shoutout to myself then clicked the GMechanism button at top left, then got this Posted Image


Edit: Ooo, it says to say this in the GMech forums. Ahh well, can't find the delete button :l

Edited by ATH Connect, 13 July 2012 - 10:48 PM.

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nlcy9d.png


#92 lukeescude

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Posted 13 July 2012 - 10:48 PM

Awesome thanks! It'll be fixed next version.
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#93 Sirosky

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Posted 14 July 2012 - 12:32 AM

I was wondering, could you switch out some of the internet stuff to HTTP DLL2 by Marteen? It can download things without freezing the game, which would be pretty awesome. :biggrin:
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gcjRa8D.png


#94 lukeescude

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Posted 14 July 2012 - 12:34 AM

Actually yes! That's exactly what I've been doing for the coming update :)

Join us on the Gmechanism application, if you want. We're hanging out and chatting. downloadable from http://www.gmechanism.com
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Posted Image

#95 Sirosky

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Posted 14 July 2012 - 12:39 AM

Actually yes! That's exactly what I've been doing for the coming update :)

Join us on the Gmechanism application, if you want. We're hanging out and chatting. downloadable from http://www.gmechanism.com


Wow, sweet, I'm hooked. Can GMechanism be integrated into the game or do you have to access the game from GMechanism, like Steam?
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gcjRa8D.png


#96 lukeescude

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Posted 14 July 2012 - 12:40 AM

Nope, it is integrated and can be completely independent from the GMechanism application.

BUT it's better to register your game in GMech so you can unlock a few features, and use online acheivements. Plus the GMechanism app has a great community with lots of users that use the API.
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GMechanism, a Game Maker extension for Online Highscores, Achievements, Chat Engine, INI Host, etc.
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#97 Sirosky

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Posted 14 July 2012 - 12:41 AM

Alright, cool. I'll spend my weekend looking into this.
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gcjRa8D.png


#98 lukeescude

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Posted 14 July 2012 - 12:42 AM

Awesome! If you have any questions, I can answer them here but you'll be able to get help faster on the GMechanism application. Make sure to view the Help file, too.
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GMechanism, a Game Maker extension for Online Highscores, Achievements, Chat Engine, INI Host, etc.
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#99 lukeescude

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Posted 17 July 2012 - 03:39 AM

Application update released! (Hopefully the last one til I can get the other API ports out). 5.4:

PLEASE SIGN UP FOR THE DEVELOPERS MAILING LIST.... I will send an email ONLY when a new API version gets released!

1. Fixed shoutbox bug

2. Fixed bug with online userlist not updating

3. Added paste to private chat windows

4. Fixed text disappear bug in private chat windows

5. Fixed Avatar Uploader (It's drag and drop now)

6. Fixed notifications bugs

7. ADDED DEV MAILING LIST - SIGN UP.
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My 39dll Tutorial
GMechanism, a Game Maker extension for Online Highscores, Achievements, Chat Engine, INI Host, etc.
Posted Image

#100 n.mill99

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Posted 17 July 2012 - 06:25 PM

Application update released! (Hopefully the last one til I can get the other API ports out). 5.4:

PLEASE SIGN UP FOR THE DEVELOPERS MAILING LIST.... I will send an email ONLY when a new API version gets released!

1. Fixed shoutbox bug

2. Fixed bug with online userlist not updating

3. Added paste to private chat windows

4. Fixed text disappear bug in private chat windows

5. Fixed Avatar Uploader (It's drag and drop now)

6. Fixed notifications bugs

7. ADDED DEV MAILING LIST - SIGN UP.

In this update you get unlimited "Error file not opened for reading" after trying to sign in (correct user name and pass word or not) and it freezes when you press abort.
Great program by the way and thanks for all your hard work on this.
Please fix this soon so I can sign back in and continue working on my game!
Thanks

Edited by n.mill99, 17 July 2012 - 06:27 PM.

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