Jump to content


Photo

Gmechanism - Ios, Android, Mac, Html5, Win7 And 8.


  • Please log in to reply
752 replies to this topic

#21 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 30 September 2011 - 09:23 PM

DEBELS WANTS UPDATE :thumbsup:

EDIT: IM THE FIRST 1 ON SECOND PAGE :woot:

Edited by BlueDebel, 30 September 2011 - 09:24 PM.

  • 0

#22 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 30 September 2011 - 10:13 PM

COOL NEW UPDATE :thumbsup:
  • 0

#23 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 30 September 2011 - 10:17 PM

Updates! I think I'm double posting.

Anyways, API:
1. Fixed the INI stuff - Shouldn't happen again. at all.

2. Added profile interfacing functions - you can interface directly with the user's GMech profile, and add your own variables and staitstics.

3. Fixed an error in the step event of GMech API

Application:
1. Crashes are now seamless - You don't notice a server crash, except a 2-second pause.

2. The mouse wheel scrolls.

3. Added a bunch of smilies

4. Added a profanity filter

5. Fullscreen with F4, but it looks bad

6. Better system tray notifications.

7. Multiple chat URLs are possible

8. Graphical fixes
  • 0

#24 T194

T194

    GMC Member

  • GMC Member
  • 98 posts

Posted 01 October 2011 - 11:45 AM

Interesting! GMechanism doesn't use any sort of "junk" folder, or any folders at all, actually. I'll look into it though, sorry about that error.

Thanks for your interest in the API!

EDIT: It could be a conflicting object name... Didn't think of that. Thanks for the bug submission, I'll get that fixed.


I'll get a list of the objects in the folder for you. I'm really impressed by it though (now I've got it working), I've been waiting for an update to clockwork for ages for my game but I'm going to use this instead. I have a couple of suggestions for the highscores: Firstly instead of saving 10 highscores it'd be nice if you could save 100-200 which would enable users to customise the length of highscore table and have a function to find the position of a named person, even if their 89th. Also you could replace a persons existing highscore when its submitted to prevent the table getting filled up with one user.
  • 0

#25 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 01 October 2011 - 01:50 PM

I wrote those requests down, thanks!

Also, I'd like to invite you to join us on the GMechanism application, http://www.lukeescud.../gmechanism.exe where there's a development center to manage your API games, etc. and where other GMech developers come to chat and hang out.

Here's the thread for the GMech application: http://gmc.yoyogames...howtopic=515674

Edited by lukeescude, 01 October 2011 - 01:51 PM.

  • 0

#26 MrPerson300

MrPerson300

    GMC Member

  • GMC Member
  • 15 posts
  • Version:GM:Studio

Posted 26 November 2011 - 12:28 AM

I am having an odd problem with GMech. When I start my game and go to the leaderboard, it displays fine. When I leave that room, and come back, then display the leaderboard, the leaderboard shows all 0s and the game freezes. This happens both with GMech's built in leaderboard display and with a custom display script I wrote. I don't know if this is my code or an error in GMech's API, but it's very confusing. Other than that, it works great, and is very useful.
  • 0

#27 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 26 November 2011 - 02:08 AM

Sounds like an issue with GMech API.

I'll look at it, and update the API if I'm right.

Thanks for the bug report!
  • 0

#28 MrPerson300

MrPerson300

    GMC Member

  • GMC Member
  • 15 posts
  • Version:GM:Studio

Posted 26 November 2011 - 04:54 AM

Sounds like an issue with GMech API.

I'll look at it, and update the API if I'm right.

Thanks for the bug report!


Actually, after some investigation, I think it has something to do with my instance deactivation code in the levels. I'll try to disable GMech at level start and re-enable it at level end.
  • 0

#29 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 26 November 2011 - 05:12 AM

That would definitely explain it!
  • 0

#30 MrPerson300

MrPerson300

    GMC Member

  • GMC Member
  • 15 posts
  • Version:GM:Studio

Posted 26 November 2011 - 05:53 AM

That would definitely explain it!


I ultimately ended up disconnecting GMech and logging the user out during a level, the only place where instance deactivation occurred, and automatically reconnecting and logging the user in when the level ends.
  • 0

#31 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 26 November 2011 - 03:19 PM

Well, I wish that wasn't necessary, but that'll fix it.

Glad you found a solution to the problem!
  • 0

#32 Wolfeman

Wolfeman

    GMC Member

  • New Member
  • 13 posts

Posted 27 December 2011 - 08:46 AM

Hey, im having some trouble with the login/register system, i have all the code right but when i hit submit, it just hangs and does nothing.
  • 0

#33 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 28 December 2011 - 03:04 AM

Yes, the server is down for migration.

It's up temporarily though. Right now we're in an awkward in-between phase with the servers. Expect reliability to be restored within a week
  • 0

#34 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 03 January 2012 - 03:37 PM

Alright, the new C++ server is up and stable! Thanks to the 600+ users who have helped make GMech what it is today!
  • 0

#35 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 08 January 2012 - 05:47 AM

Hey everyone - There's a GMech API demonstration video now: http://www.youtube.c...h?v=A7KCT0kKe7U

Check it out!
  • 0

#36 Debels

Debels

    GMC Member

  • GMC Member
  • 1997 posts
  • Version:GM:Studio

Posted 08 January 2012 - 07:44 AM

Hey everyone - There's a GMech API demonstration video now: http://www.youtube.c...h?v=A7KCT0kKe7U

Check it out!


I'm on that video ^_^
  • 0

#37 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 26 January 2012 - 02:57 AM

GMechanism application and API were recently updated... The INI functions are fully working in the new C++ server and are lightning fast.

The server is also fully multithreaded - I had about 40 people on at once, and my massive for() loop wasn't doing so well... LSM's massive new game, SWvH is bringing in hundreds of new users XD
  • 0

#38 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 04 March 2012 - 11:46 PM

A ton is in store for the GMechanism API!

Soon enough it'll be re-written with a lot more PHP in the back-side of things, so it won't have to connect to the server's sockets unless using data streaming commands.

As well as an in-game purchasing system - make some money selling upgrades and unlockables in your game with the ease and security of PayPal

Also, I'll be adding MMO commands to it, to easily let you write an entire MMO with just a client and GMech API.

There will also be custom statistics tracking as well.

These features, plus many more, will be available in less than a month hopefully.

Stay tuned!

Edited by lukeescude, 04 March 2012 - 11:47 PM.

  • 0

#39 kibblesbob

kibblesbob

    "Xarrot Studios"

  • GMC Member
  • 210 posts
  • Version:GM:Studio

Posted 10 March 2012 - 12:39 PM

This is definitely going to be big! Keep up the awesome work Luke!
  • 0

#40 lukeescude

lukeescude

    GMC Member

  • GMC Member
  • 513 posts
  • Version:GM:Studio

Posted 18 March 2012 - 04:25 AM

Thanks a ton!
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users