http://metroid.retropixel.net/metroidzm/review_sprite_05.gif
i couldnt really find any other picture anyway ive tried position_meeting,place_meeting, making an object that stays on samus arm and if it collides with another object it does the hanging procedures. so far the last one has worked BUT the sprite still goes down everything and i switched off gravity and the vspeed, i even tried making samus 'Y' value equal the edge 'Y' value
things ive tried:
player step event:
if (global.ledgeGrab = 1)
{
gravity = 0
vspeed = 0
mJump
sprite_index = spr_hangR
}
method #2
obj_hangBlock collision event.
obj_samus.gravity = 0 obj_samus.vspeed = 0 obj_samus.y = obj_hangBlock.y obj_samus.sprite_index = spr_hangR
method #3
obj_samus step event
if (position_meeting(x+11,y-4,obj_hangBlock)
{
obj_samus.gravity = 0
obj_samus.vspeed = 0
obj_samus.y = obj_hangBlock.y
obj_samus.sprite_index = spr_hangR
}
please help me ive tried lots of things and only one has partially worked...any help will be appreciated maybe even ur name will be in credits











