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...and then he fell


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#1 AntonHuckleberry

AntonHuckleberry

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Posted 01 August 2011 - 10:56 PM

...and then he fell



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"...and then he fell" A game where you collect life experiences through different courses and obstacles.


Game Info:

- Move in a bubble around the maze of life, collecting "memory icons" to complete your life.

- Each experience changes a number of stats, such as mood, personality, money, friends, etc. This affects certain things within the game and the end summary of your life.

- The game ends when you collect 50 memories, if you complete the maze before you reach 50 memories, you will enter an extra area where icons will appear based on the experiences you've already collected.

- You can go as fast as you can, blowing through life collecting any and all experiences, be more cautious and seek out different experiences through life's maze, or even navigate out of the maze to enter a new place shaped by your expriences.

- Leading a good life will unlock a secret mode!


Download Links:

MegaUpload
2Shared

Screenshot:
Spoiler


Examples of Experience effects:
Spoiler

Edited by AntonHuckleberry, 01 August 2011 - 10:58 PM.

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#2 Fuzzle

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Posted 03 August 2011 - 06:51 AM

Excellent job. This was a joy to play.
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#3 AntonHuckleberry

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Posted 03 August 2011 - 02:36 PM

Thanks you, much appreciated! I'm still going through the GMC Jam games...suuure are a lot, but some really good ones!
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#4 ParodyKnaveBob

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Posted 16 April 2012 - 04:28 AM

Howdy! I apologize that it took so long to review your game. For the sake of time, I've decided to simply upload my raw materials for the 37 games I played and reviewed. For yours (and all others'), I recorded audio of myself playing so that I could go back through and type out my live reactions and feelings; now, however, I'm instead just giving you the audio itself. Note that during the process of reviewing game after game, I changed some of my methods and goals; therefore, your review may or may not contain the following:

  • Good, clear audio.
  • Terrible, spotty audio.
  • References to +1 and -1 etc. (which I had used for part of my review process for judging, before the vote time had ended).
  • Concise descriptions of what I like and don't like.
  • Long rambles about what I like and don't like.
  • Emotive grunts and hurrahs.
  • Outspoken aggravation at some game-breaking bug(s).
  • Disqualification (from my competition judgment/vote) for copyright infringement.
  • Unrelated tangents from my mind wondering.
  • An extra text file or recorded "post script" stating more about the game as an afterthought, after I thought I'd finished reviewing.
  • Long spans of time with no real audio -- which usually means I was quite engrossed into your game. Good job there if so. $;^ ]
  • Long spans of time with terrible, spotty audio, in which you can tell I'm trying to tell you something, but I didn't do a good job recording. Wow, sorry if this is the case for yours. $:^ (
This link ( http://www.mediafire.../?67g4j40c2xwn2 ) will take you to my list of all the reviews. You can download yours -- along with anyone else's in case you're curious and/or want to compare. $:^ J

If you would like me to replay and re-review your game -- either because the audio is atrocious or because you've greatly improved your stuff since last year's Jam, or even something like, somehow I missed something and you have information that you feel would change my whole view of your project -- just let me know, and I'll see what I can do. ~nodnod~

Oh, by the way, (a message I'm only inserting for a few of these games,) before I saw that my reviews wouldn't make the voting deadline (um last year ha), I jotted down your title as one I'd be considering for my vote. $:^ D (I apologize of course that my vote didn't help your results, but I thought you'd want to know I held yours with high esteem.) And, I jotted you down before even knowing (because I hadn't read your topic until just now) that you'd built so much involvement into your icons/maze/etc. plan -- beautiful! $:^ ]

Many regards,
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