|| Colour My World v.0.5 || Sept 9 New Screenshots
#61
Posted 03 November 2011 - 01:24 AM
I read some help file somewhere that described how that error works. It must be something with how the screen divides the images or something.
If you have lots of sprites that aren't multiples of 8 in their width or height, probably best to change it.
#62
Posted 03 November 2011 - 01:46 AM
Okay, I just checked, and they do seem to be okay. I doubt it was that, though, since it worked fine for pretty much everyone until I added the new level. That's the point where people started telling me about errors... I put a lot of tiles in that level, though, so that might be it. Thanks for the tip.
◊ TheUltimate ◊
#63
Posted 03 November 2011 - 02:15 AM
#64
Posted 03 November 2011 - 02:26 AM
◊ TheUltimate ◊
#65
Posted 03 December 2011 - 02:07 AM
In the meanwhile, I'd still appreciate it if you guys could test out my game, so I can see whether I've truly fixed the unexpected errors.
◊ TheUltimate ◊
Edited by TheUltimate, 03 December 2011 - 02:24 AM.
#66
Posted 03 December 2011 - 03:13 AM
make this game into a metroid/megaman/mario/someotherawesomeplatformer game plox
#67
Posted 04 December 2011 - 01:38 AM
#68
Posted 04 December 2011 - 02:10 AM
#69
Posted 27 December 2011 - 06:22 PM
This is WAY more than the originally planned five levels now. Here’s a handy list of features for those of you too excited to go back to the first post:
=== More levels! The later ones are larger and somewhat explorable! They have different paths you can take, which may or may not lead you to the same exit… (Just remember that I still haven’t implemented some of these, so if you find a dead end or something, that’s likely what it is.
=== Better effects and things like that! Nothing too flashy, but you’ll definitely notice the difference.
=== Unlockable abilities! This is what you’ve all been waiting for! (right…?) Some of the abilities that were coded in in mid-August are now useable! And yes, there was a specific reason why most things turned blue. This was it.
Oh, and if you’re going to say something, please answer the all-important question: How long did it take you to get used to the stuff you start finding in level -5? Particularly, how fast did it become second nature to switch in midair and whenever you needed to? I have many, many ideas for how to use this, along with the stuff you can do with individual colours, but as you all probably know, if you create something, you don’t quite experience it in the same way as everyone else... Just don’t want it to be confusing for you guys, because as far as I know, I’ve never seen this game mechanic used like this before.
If you’re observant, you’ll also probably notice that there are a bunch of level numbers missing. This is intentional. Both because I’m going to fill them in during the next couple of updates, and because there might be levels you can only access after you’ve gained certain abilities or discover where they’re hidden.
I also updated the first post! Be sure to check it out!
Thanks everyone!
◊ TheUltimate ◊
#70
Posted 30 December 2011 - 12:31 AM
KUDOS TheUltimate!
Still a few bugs here or there, but this is a great update, if you haven't tried CMW or haven't played the new update... DO IT. You won't regret it.
#71
Posted 08 January 2012 - 07:08 PM
Er... What kind of bugs are you talking about? I know you can still get stuck on corners in rare cases, or are you talking about something else?
◊ TheUltimate ◊
Edited by TheUltimate, 08 January 2012 - 07:08 PM.
#72
Posted 09 January 2012 - 06:45 AM
#73
Posted 13 January 2012 - 11:02 PM
As for the game, I put in a fourth colour the other day, but it ended up making the entire game unnecessarily complicated. It seems to me like three is the most I should have with the current system, so it looks like I'm gonna have to pick and choose... I'm thinking of just sticking with the three that are already in the game, but we'll see.
◊ TheUltimate ◊
#74
Posted 15 January 2012 - 09:53 PM
Edited by TheUltimate, 22 January 2012 - 05:47 AM.
#75
Posted 22 January 2012 - 05:47 AM
Edited by TheUltimate, 23 February 2012 - 05:38 AM.
#76
Posted 28 January 2012 - 05:13 PM
#77
Posted 10 February 2012 - 04:30 AM
Thanks TV! I'd be glad to hear any suggestions if you have any.Awesome! It can get really, really... colorful. Lol
Really good game!
As for progress, there's currently one boss that's pretty much done. I rearranged some of the levels too, cause I'm trying to figure out the best way to do the level design in this game.
Anyway, the original idea was that there would be one main path through the first couple of levels, with a bunch of secret passages you can find when you play the game again and mess around. Later on, you'd find completely separate paths you can take to get through the game, but they'd still go in the same direction and converge at important places like bosses.
But I was wondering whether I should make it so you can go back and forth through rooms too. Not really like Metroid, but just so you can occasionally go back and find stuff / unlock barriers to continue. That way, there would only be five levels, but each with a lot of rooms and maybe a theme to it. Most of the later levels were designed so you can do them forward or backward anyway, so all it'd take is a little adjustment for them to fit together.
So tl;dr, do you think it'd be more fun to just go directly through the game level by level, sometimes finding different paths that go through the same levels in different places / a different order, or just have complete freedom to be able to go back and forth through rooms? That's assuming the level design and everything is really fun.
Looking forward to hear what you guys have to say.
◊ TheUltimate ◊
#78
Posted 23 February 2012 - 02:55 AM
◊ TheUltimate ◊
#79
Posted 23 February 2012 - 03:50 AM
This has been the first review in the "Charmeleon's Awesum Reviews" series!
Edited by Charmeleon, 23 February 2012 - 05:31 AM.
#80
Posted 23 February 2012 - 06:39 AM
By the way, "colour" and "color" are both correct spellings. It doesn't matter which one you use.
◊ TheUltimate ◊
Edited by TheUltimate, 23 February 2012 - 06:42 AM.
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