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|| Colour My World v.0.5 || Sept 9 New Screenshots


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#61 wakeskater_X

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Posted 03 November 2011 - 01:24 AM

I learned a little bit more about those errors by the way. It was happening to me with small objects. It's because of using weird sprite sizes. Use multiples of 8 for your sprite sizes, so 16x16 64x64 up to 1054 x 1054 I think is probably the max. I had a ton of errors with ghosting laws, but i switched all my 50x50 tiles to 64x64 and there were no problems, The actual image size didn't change, just the sprite size, so there was a 14 pixel border on the bottom and right.

I read some help file somewhere that described how that error works. It must be something with how the screen divides the images or something.

If you have lots of sprites that aren't multiples of 8 in their width or height, probably best to change it.
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#62 TheUltimate

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Posted 03 November 2011 - 01:46 AM

Really? I'm pretty sure I already have nice multiples for my sprite and background sizes.
Okay, I just checked, and they do seem to be okay. I doubt it was that, though, since it worked fine for pretty much everyone until I added the new level. That's the point where people started telling me about errors... I put a lot of tiles in that level, though, so that might be it. Thanks for the tip. :)

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#63 wakeskater_X

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Posted 03 November 2011 - 02:15 AM

Ah gotcha. Well just wanted to note that since it was ONE of the things that can cause that.
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#64 TheUltimate

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Posted 03 November 2011 - 02:26 AM

Yep, I did note it, and I appreciate it! It's just kind of hard to debug when you're not the one getting the errors, you know? Cause even if you do some research and think that you've solved everything, you don't find out until people try it out.

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#65 TheUltimate

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Posted 03 December 2011 - 02:07 AM

Random progress update: Well, the most recent thing that I've completed are some more levels and a bunch of other things. Not much, I know, but there is a lot of new stuff that isn't here.
In the meanwhile, I'd still appreciate it if you guys could test out my game, so I can see whether I've truly fixed the unexpected errors.

TheUltimate

Edited by TheUltimate, 03 December 2011 - 02:24 AM.

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#66 wakeskater_X

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Posted 03 December 2011 - 03:13 AM

WhERE ARE MY SPECIAL ATTACKS AND AMAZING AWESOME POWERUPARMORS?!?!~?!


make this game into a metroid/megaman/mario/someotherawesomeplatformer game plox
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#67 yingyay

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Posted 04 December 2011 - 01:38 AM

^ prolly the reason this game isnt doin too hot sadly. Its such a great game
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#68 wakeskater_X

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Posted 04 December 2011 - 02:10 AM

Lol, i'm just trolling a bit, i love color my world, and am looking forward to the updates.
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#69 TheUltimate

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Posted 27 December 2011 - 06:22 PM

Alrighty! Here’s the long-awaited update for Colour My World! I guess you can think of this as my slightly late Christmas gift to you. I apologize for the wait, though, life’s been busier than I thought it would be. Yeah, you know how it goes...

This is WAY more than the originally planned five levels now. Here’s a handy list of features for those of you too excited to go back to the first post:
=== More levels! The later ones are larger and somewhat explorable! They have different paths you can take, which may or may not lead you to the same exit… (Just remember that I still haven’t implemented some of these, so if you find a dead end or something, that’s likely what it is. ;))
=== Better effects and things like that! Nothing too flashy, but you’ll definitely notice the difference.
=== Unlockable abilities! This is what you’ve all been waiting for! (right…?) Some of the abilities that were coded in in mid-August are now useable! And yes, there was a specific reason why most things turned blue. This was it.

Oh, and if you’re going to say something, please answer the all-important question: How long did it take you to get used to the stuff you start finding in level -5? Particularly, how fast did it become second nature to switch in midair and whenever you needed to? I have many, many ideas for how to use this, along with the stuff you can do with individual colours, but as you all probably know, if you create something, you don’t quite experience it in the same way as everyone else... Just don’t want it to be confusing for you guys, because as far as I know, I’ve never seen this game mechanic used like this before.

If you’re observant, you’ll also probably notice that there are a bunch of level numbers missing. This is intentional. Both because I’m going to fill them in during the next couple of updates, and because there might be levels you can only access after you’ve gained certain abilities or discover where they’re hidden.

I also updated the first post! Be sure to check it out!

Thanks everyone!

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#70 wakeskater_X

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Posted 30 December 2011 - 12:31 AM

So much fun! The new special moves and game play changes are awesome. This new update shows the true potential of what this game will bring.

KUDOS TheUltimate!

Still a few bugs here or there, but this is a great update, if you haven't tried CMW or haven't played the new update... DO IT. You won't regret it.
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#71 TheUltimate

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Posted 08 January 2012 - 07:08 PM

Thanks for the feedback! Glad you still like this game even though I went so long without updating it.
Er... What kind of bugs are you talking about? I know you can still get stuck on corners in rare cases, or are you talking about something else?

TheUltimate

Edited by TheUltimate, 08 January 2012 - 07:08 PM.

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#72 wakeskater_X

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Posted 09 January 2012 - 06:45 AM

Im talkin about getting stuck on corners... inside mostly :)
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#73 TheUltimate

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Posted 13 January 2012 - 11:02 PM

Ah, okay. I thought I'd completely fixed it since I haven't encountered that glitch in ages. I'd be glad to hear anything else you have to say.
As for the game, I put in a fourth colour the other day, but it ended up making the entire game unnecessarily complicated. It seems to me like three is the most I should have with the current system, so it looks like I'm gonna have to pick and choose... I'm thinking of just sticking with the three that are already in the game, but we'll see. :)

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#74 TheUltimate

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Posted 15 January 2012 - 09:53 PM

.

Edited by TheUltimate, 22 January 2012 - 05:47 AM.

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#75 TheUltimate

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Posted 22 January 2012 - 05:47 AM

(random triple post)

Edited by TheUltimate, 23 February 2012 - 05:38 AM.

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#76 Terrified Virus

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Posted 28 January 2012 - 05:13 PM

Awesome! It can get really, really... colorful. Lol :) Really good game!
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#77 TheUltimate

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Posted 10 February 2012 - 04:30 AM

Awesome! It can get really, really... colorful. Lol :) Really good game!

Thanks TV! I'd be glad to hear any suggestions if you have any.

As for progress, there's currently one boss that's pretty much done. I rearranged some of the levels too, cause I'm trying to figure out the best way to do the level design in this game.

Anyway, the original idea was that there would be one main path through the first couple of levels, with a bunch of secret passages you can find when you play the game again and mess around. Later on, you'd find completely separate paths you can take to get through the game, but they'd still go in the same direction and converge at important places like bosses.
But I was wondering whether I should make it so you can go back and forth through rooms too. Not really like Metroid, but just so you can occasionally go back and find stuff / unlock barriers to continue. That way, there would only be five levels, but each with a lot of rooms and maybe a theme to it. Most of the later levels were designed so you can do them forward or backward anyway, so all it'd take is a little adjustment for them to fit together.

So tl;dr, do you think it'd be more fun to just go directly through the game level by level, sometimes finding different paths that go through the same levels in different places / a different order, or just have complete freedom to be able to go back and forth through rooms? That's assuming the level design and everything is really fun.
Looking forward to hear what you guys have to say. :)

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#78 TheUltimate

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Posted 23 February 2012 - 02:55 AM

Hmm... is there something I should be doing differently here? Like, having better graphics or more updates? This seems to be the only game I have that doesn't get a near-constant flow of feedback.

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#79 Charmeleon

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Posted 23 February 2012 - 03:50 AM

The latest creation from TheUltimate, "Colour [sic] My World," is an interesting blend of text and monochromatic sprites. The game begins with some scrolling text, but by simply pressing [enter] you are able to quickly jump into the action. After beginning the game you are assaulted by more text, challenging your dexterity as you rapidly tap [enter] five more times. Finally, the game starts, and your first instinct is to go shoot monsters. "Are those black blobs monsters?" you ask. Actually, no one is quite sure what those entities are, and even though they are the only way for the player to take damage they are completely unterrifying. Quickly, you realize that this game is not, in fact, fun or interesting. No, this is nothing but a thinly veiled puzzle game with awkward physics. Finding the game completely boring and uninspired, you quit on level 2, leaving behind the gimmicky color/hp system in search for fun games.

This has been the first review in the "Charmeleon's Awesum Reviews" series!

Edited by Charmeleon, 23 February 2012 - 05:31 AM.


#80 TheUltimate

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Posted 23 February 2012 - 06:39 AM

So... You didn't read the story, didn't read the instructions, didn't play the intro levels, then got confused, bored and quit? Hm...
By the way, "colour" and "color" are both correct spellings. It doesn't matter which one you use.

TheUltimate

Edited by TheUltimate, 23 February 2012 - 06:42 AM.

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