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eXtermination


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#1 PanicBomber

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Posted 30 July 2011 - 12:39 PM

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Introduction

Hello to everyone, this is a game ive worked my soul and ass off on. I am proud of what ive complished with this. I came 7th out of 16 at summer assembly 2011 gamedev competition. The game has only been going forward in developing, the game is even more epic and awesome that it was in summer. Sadly i have to inform that there are no downloadable versions at the moment. I am going to release a new version as soon as i get everything implemented and tweaked to the peak of awesomeness.

eXtermination?

The game is a sidescrolling shoot-em-up with a wide arsenal of weapons from hand axe to laser gun. The game contains a story mode filled with puzzles and apocalyptic scenarios. There is also a Survival Mode that will be the main target of getting people hooked in >8).

The survival mode will contain:
- many different kind of zombies
- MANY achievements that are fun, annoying and hard to get
- around 10 different weapons to exterminate the living dead
- Different classes with their own abilities, like pioneer who can build barricades, land mines and turrets.
- Many different maps to choose from
- Online Highscores

Here is a screenshot of what the game looks like

Posted Image

Keep the questions and suggestions coming, i will try to do my best on answering to you all.

-Panic

Edited by PanicBomber, 18 February 2012 - 04:25 AM.

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#2 PanicBomber

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Posted 31 July 2011 - 11:26 AM

Cmon, anyone? Worked ma ass off for this one.
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#3 jackyboyhenry

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Posted 31 July 2011 - 11:31 AM

I gotta say i love the pixel art , i saw your team request but im not an online programmer so i cant help :)
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#4 theweirdn8

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Posted 31 July 2011 - 11:43 AM

I love the pixel art. I would love to do some online programming for you, if you do some spriting and animating for me...
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#5 PanicBomber

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Posted 31 July 2011 - 01:14 PM

new version upped. Has some balances made into survival mode and bug fixes.

next version will have:

-Headshots
-Grouching
-a new weapon
-a new Survival Map
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#6 ydawg314

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Posted 31 July 2011 - 03:35 PM

just played it... this has a whole lot of potential and great graphics.

Things you can work on:
  • The first level needs to make objectives a little more obvious (make gate say welcome insert-building-name employee enter your keycode and put building name on building so we know where to look)
  • add grace time which player does not take damage when being held by zombie wo you can escape with some life if your fast enough
  • add contols in game
  • make it so that you can survive without ammo (ideas below)
  • add more transition animations (jumpin, falling, stopping, etc)
  • add melee weapons
  • make zombies lose body parts and crawl if you take out legs
  • (something cool you could add) let bodies pile up
  • make weapons everywhere and different varieties examples;
    • darts from dartboard
    • rocks
    • scissors
    • glass bottels
    • bottels for molatov coctails
    • gasoline
    • etc
  • look up Streets of Rage for melee ideas

Edited by ydawg314, 31 July 2011 - 03:40 PM.

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#7 PanicBomber

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Posted 31 July 2011 - 07:13 PM

just played it... this has a whole lot of potential and great graphics.

Things you can work on:

  • The first level needs to make objectives a little more obvious (make gate say welcome insert-building-name employee enter your keycode and put building name on building so we know where to look)
  • add grace time which player does not take damage when being held by zombie wo you can escape with some life if your fast enough
  • add contols in game
  • make it so that you can survive without ammo (ideas below)
  • add more transition animations (jumpin, falling, stopping, etc)
  • add melee weapons
  • make zombies lose body parts and crawl if you take out legs
  • (something cool you could add) let bodies pile up
  • make weapons everywhere and different varieties examples;
    • darts from dartboard
    • rocks
    • scissors
    • glass bottels
    • bottels for molatov coctails
    • gasoline
    • etc
  • look up Streets of Rage for melee ideas


thanks mate for the useful ideas, i will keep them in mind and add on the "to-do-list". thanks again!

ontopic:

Version 1.3 has been released.
- Fixed bugs
- Added Flamethrower
- Added possibility to make headshots that kill with first hit
- Added Grouching from S
- Changed jump key to W from space.
- Now you can choose your save file name and make multiple saves
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#8 Jizeri

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Posted 01 August 2011 - 01:01 AM

Because you published this in GMS as a completed version. I'm giving you this review here too.
I'm wondering why this game hasn't got much appreciation? Yeah, it is pretty lacking, but if you note the quality of GMS's games and typical GM-zombiegames, this is great along the gameplay! Almost...
Myself I love this game. Trucker-zombies are my favourite, because they die in so cool way.
Let's continue to the real review:

--
EXtermination is a traditional zombiegame including great graphics and cheesy story. Man is driving a car, zombies are taking the city, somebody needs help... Well, what else could we do than save the guy?
EXterminatio's graphics are yummy for your eyes. Graphic is sometimes simple, but also really professional. Usage of the colors is really controlled, even it could be darker in a zombiegame. There's something negative in graphics too. For example main menu's graphics don't fit in ingame-graphics at all. Ingame has pretty old-fashioned atmosphere, but menu has really traditional photoshop graphics. Somtimes I didn't know, where am I able to jump, which places are good for walking pass and which stuff is helpful. At the beginning I thought that a green box was helpful, but it was only a prop. Also some background tiles are bad, because sometimes player got under them, and sometimes doorholes weren't recognized.
Gameplay could be better, even it has been fixed a bit. 1.0.0 version still had problems with zombies that were scratching the air. Luckily that has been fixed already. Otherwise the gameplay actually works pretty well. First it was hard to get used to keys, because it's necessary to have standard 'WASD'-keys. When jumping happened with space, it was hard to get used to it. It was also pretty hard to get use menu with WASD. Usually you use mouse in menus when you're playing "use WASD and mouse"-games. Otherwise the game is pretty much just normal platform with shooting. In 1.3 version there was 2 soothing features: crouching with 's'-button and headshots. Althought headshots make the game too much easier. One bullet in zombies' heads and they're dead. But headshots work only with normal Walker zombies. Still, game is a half easier because of headshots.
Challenge is a big plus! The story drops out and it feels like game is really short, but this is fixed with excellent difficulty. Sometimes you might get really mad, when you have no bullets and a big zombie horde surrounds you and leads you to the death. Also the challenging Leaper zombies made me rip my hair and armpit hair off. They're impossible to avoid. When you're out of bullets and gasoline, you have nothing else to do than run and jump away. This is challenging in narrow buildings.
Sound effects and musics were great, but sometimes really annoying. At the start - after the intro - the music starts way too loud. Players with headsets - beware. Also in the start of the game, the raining sound overpowers the music. Otherwise musics are awesome and homemade sound effects good for your ears.
Survival Mode gives some change for the game. After beating the Story Mode, you can start shooting zombies in the Survival Mode and shoot yourself to the top-10. Survival is also more challenging than Story Mode. Zombies are coming from every direction and you have no time to aim. There's nothing to explain. Death is near...

Good & Bad:
+ Wonderful graphics and colors
+ Homemade effects and awesome musics
+ Shooting the crap out of the zombies!
- Unimaginative
- No finishing
- Short gaming time

Score:
Graphics: 4/5
Gameplay: 4/5
Gaming time: 3/5
Audio: 3/5
Story: 2/5

Average: 3.2/5

Synopsis:
Traditional 2D zombieshooter with great graphics, wonderful audio and challenge, but which is unfinished and has a lack of imagination
--

Last thing: thoughts of undersigned about game characters (Thanks to Panic for permission to use his sprites):

Walkers
Posted Image
Normal zombies. Slow and boring zombies give alot of blood and shooting to the game. I would like to see a big stage with hundreds of these!

Leaper
Posted Image
Probably the most ANNOYING zombie of the game. Runs really fast towards the player and is impossible to avoid. Jumping will lead you to the doom. If you're out of bullets you can just say 'bye bye' and run the hell out of there. Sometimes you should try to trick Leaper to fall from the edge, if it's possible.

Widow/Woman
Posted Image
Female zombies that joins in the game pretty late. Shoots weird green slimeballs. Easy to defeat crouching and dodging the slimes. Dangerous with the Leaper.


Trucker
Posted Image
Fat Trucker Zombie is the most durable zombie in the game and makes really really much damage and throws player to the walls. There's a way to defeat it without bullets: saw him with a chainsaw before he punches. Jump over him, and saw again. Absolutely the coolest death in the game.

Fred Tayler
The main character and a tough guy based on his look. And his feeling to kill. A cop, that goes to save Michio.

Michio
Victim of zombie horde. There's no background information of him. Tried to contact Tayler with radiotelephone.

Ryder
Guy who arrives in the game's ending. Michio's friend who had came to get some weapons against the zombies but found wounded Michio and zombie-killer Tayler.

Small ending mention: And you can see my name in the credits. Wow! =) (Astraali Ape)
And sorry of my bad english. This was originally in finnish and I translated it at night. There's alot of mistakes.
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#9 PanicBomber

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Posted 01 August 2011 - 01:31 AM

Version 1.4 has been released.
- Fixed Widow AI
- Fixed a bug with ladders
- Added Knife as the first melee weapon. Its usable from the beginning
- Added a blink effect to usable objects
- Balanced headshots to make more damage than normal torso shots rather than 1 hit K.O.
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#10 PanicBomber

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Posted 01 August 2011 - 02:46 PM

1.5 Release
-Major bugs fixed, enjoy the game now.
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#11 jackyboyhenry

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Posted 01 August 2011 - 04:42 PM

Is their any reloading now? , last time i played their wasnt any.
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#12 Jizeri

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Posted 01 August 2011 - 10:46 PM

Ay, people! I made a playthrough video of this with commentary, check it out and do what it says: http://www.youtube.c...h?v=hoda8gihB9g
There's some fails, but dont mind them.
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#13 PanicBomber

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Posted 02 August 2011 - 01:33 PM

NEAT!
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#14 PanicBomber

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Posted 02 August 2011 - 04:27 PM

1.6 is out
- Balance on survival mode, and abusing bugs made not possible.
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#15 orange451

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Posted 03 August 2011 - 08:20 PM

The download link doesn't seem to work for me.
Screenshots look great though :)
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#16 PanicBomber

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Posted 03 August 2011 - 09:44 PM

yeah sorry i forgot to update it in here, now its fixed. enjoy! :)
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#17 jackyboyhenry

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Posted 04 August 2011 - 07:44 AM

You update bugs extrenemely fast!
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#18 wakeskater_X

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Posted 04 August 2011 - 08:06 AM

Man this game is super fun! I can't wait to see what kind of updates you give it later! I really suck at it but i'll play it when I am more awake sometime!!

Great job man this is pretty cool.

Nice zombie game.

Check out SBX too ;) - let me know if you like it: http://sandbox.yoyog...-blaster-xtreme
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#19 PanicBomber

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Posted 06 August 2011 - 01:12 AM

1.8 patched, now the survival mode is perfectly playable, challenging and has upscaling spawning.
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#20 ckv

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Posted 07 August 2011 - 09:32 PM

I saw this at Assembly gamedev compo and I think it's awesome. This game definitely should have been in top 3. :)
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