This is probably the best implementation of animation in gamemaker i've seen (ogre/ultimate3d dont count as GM imo)
I made sort of a stress/speed test,
60 frames of animation, on a 2200 poly model, takes about 5-10 seconds to load, in a more large scale production; not ideal. although once loaded you can have several instances of the same animation at once keeping a nice frame rate.
download. left click spawns a zombie, space clears all zombies.
with a better animator than me, and a better AI programmer this has alot of potential
I admit, Nice work done over there
well, thx ! it's indeed it's a nice tool! took time so that people recognize that but Neever late than NEVEREDIT
I've been able to speed up the Exemple! write your transformation code then use my g3d_draw() script! it's way faster that way! the way you wrote it, transformaton is done for every single part of the animation ! in the (For) loop
Thank you, this script needs to be updated.
What script ?
By the way, I had also problems to use Blender PluggIn at first! But if you flollw instructions you will find out how
(as blender has tricky ways for installing plugIns)
Edited by The Scorpion, 22 October 2011 - 07:34 AM.