How often do YOU give up on projects?
#21
Posted 05 August 2011 - 04:12 AM
#22
Posted 05 August 2011 - 06:07 PM
I have four ongoing large projects, each in different stages of finish, but none of them have been dropped, one of them being six years old, another, two, and another, one.
I don't really start projects anymore anyway.
I think I have a total of 200 dropped files at this point. Piling all of them together would yield some 300 MB of space.
#23
Posted 06 August 2011 - 11:49 AM
#24
Posted 11 August 2011 - 04:42 AM
#25
Posted 17 August 2011 - 08:45 AM
Edited by ShadowRaptor, 17 August 2011 - 08:45 AM.
#26
Posted 17 August 2011 - 09:42 AM
I find the better I get at programming, the easier it is to commit to such long-term projects. I'll still be working on my current game in 5 years time.
#27
Posted 17 August 2011 - 12:15 PM
Although that usually applies to projects I've just started up, by the point they're beginning to actually shape up I grow too attached to them.. but that happens rarely, I've been mostly dedicated to my current project for several years now (for longer than I've been a member here!).
#28
Posted 17 August 2011 - 03:44 PM
I started this project September 2010 and I'm still very happy to work on it, with a really (really) skilled graphic artist and a just as good sound composer.
Once you stop enjoying your own game, stop working on it. If you don't enjoy it, chances are others won't either.
#29
Posted 18 August 2011 - 12:38 AM
#30
Posted 20 August 2011 - 02:04 PM
#31
Posted 20 August 2011 - 04:00 PM
#32
Posted 20 August 2011 - 05:04 PM
I currently have
1 game engine project on the back burner
1 (small-medium action/arcade) game that is 100% conceptually completed but I need to reprogram it (lost the gmk file).
1 (large strategy) game that is probably 5% concept completed (largest project, currently no programming). This is my current project.
1 (medium strategy) game that is about 90% concept completed and no programming.
1 (small puzzle) game that is 100% concept completed and completed, prototype programming with no actual production programming.
3 Retro remakes that are 90% game-play programming complete but just require polishing, which I probably won't get around to since they were simply meant as warm-ups.
2 other concepts that are only 5% that I'll keep but probably not get around to messing with further.
1 concept that is about 50% concept complete with no programming. Good chance of being revived.
I don't really give up on projects completely unless they are small and random. I've been working with GM since GMv5 and have only permanently dropped probably 2-3 concepts. The above ones have been started in the past 2 years except for the "action/arcade" game which was my first real project with GM.
Sadly to say...I haven't finished anything. The closest I've gotten to "finishing" is retro remakes and those weren't even fully completed or polished. I do believe that perfection has caused me to get frustrated with my concepts since I love my concepts. I wonder if working on a smaller game that I don't care about as much and completing it would help?
Thoughts on ways to reach completion? Common distractions? Common pitfalls to avoid?
#33
Posted 03 September 2011 - 12:52 PM
Beside that I have some unfinished projects that I worked on lazily for about a month and then gave up on it. I rarely try to remake them or even open the game file.
#34
Posted 03 September 2011 - 08:40 PM
#35
Posted 03 September 2011 - 09:02 PM
#36
Posted 04 September 2011 - 04:20 AM
I've had an idea in my head for a game for like 3 years now, but I kinda suck at game making so I downloaded game maker and started making Super Jump Boy to help me gain some knowledge at game maker.
it's going so-so, but i don't really give up that often, (I haven't been in the whole Game Maker thing for long). I had no idea how to do anything, but I got a little better
#37
Posted 05 September 2011 - 05:38 AM
There's two semi-reasons to make a fangame:it only took me a little while to figure out that there's no reason to make a fan game when you can make an original game.
- You can get music and graphics already complete from e.g. tSR and get to coding the game at once
- You get bonus attention from people liking the original game
At least those two reasons are what keeps making me embark on new fangame projects every now and a while.
#38
Posted 05 September 2011 - 03:49 PM
#39
Posted 06 September 2011 - 03:45 PM
But if you asking because you want advices heres one :
If you fell bored just continue the project that you will regain focus
#40
Posted 06 September 2011 - 03:54 PM
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