How often do YOU give up on projects?
#1
Posted 19 July 2011 - 08:39 AM
#2
Posted 19 July 2011 - 04:48 PM
#3
Posted 19 July 2011 - 05:38 PM
I've made a promise to myself to complete my current game or NEVER use any game making software until it's done. So... yeah.
Unless it's for the Summer Jam of course!
#4
Posted 19 July 2011 - 05:42 PM
-IMP
*EDIT* Damn universal irony. As soon as I posted this (literally, within a second) my phone notified me of an E-Mail. That E-Mail was someone I'd worked with before on a story asking whatever happened to it
Edited by IceMetalPunk, 19 July 2011 - 05:43 PM.
#5
Posted 19 July 2011 - 05:55 PM
#6
Posted 20 July 2011 - 01:41 AM
I seem to recall you started other projects, that you scrapped/deleted. Or maybe that was someone else.Never; six years later, I'm still working on my first GM game.
#7
Posted 20 July 2011 - 01:53 AM
Oh yeah, there was the Half-Life 2 remake. Although, I only started that because the temporary use of a few resources from the actual game until I had my own prompted me to include more and more until I started shaping it into the remake. I abandoned it when I decided it was time to be serious about Let Live again.I seem to recall you started other projects, that you scrapped/deleted. Or maybe that was someone else.
Never; six years later, I'm still working on my first GM game.
#8
Posted 20 July 2011 - 11:19 AM
in a couple months hope it will be 6 finished though.
#9
Posted 20 July 2011 - 12:03 PM
#10
Posted 20 July 2011 - 04:47 PM
#11
Posted 21 July 2011 - 12:32 AM
#12
Posted 21 July 2011 - 10:38 AM
Don't like MIDI files?I have ~30GB of unfinished projects. Go figure.
Personally, I don't really "give up" on projects. I just forget about them slowly until I never load them anymore. I use the "Show 10 most recently opened games" drop-down list a lot more than I Ctrl-O files, that might be the cause.
#13
Posted 22 July 2011 - 03:19 AM
I usually just get so many different ideas that I find it hard to keep up or kick off
But then I've vowed to only post in the WIP or ask for significant help if I know I'm going to stick to it!
I've found a good way of sticking to an idea is to NOT START ANY OTHER PROJECT until the first one is finished, like a ONE AT A TIME dealio,
Like now, for instance, I have a game I'm about 70% done on (at a guess) and I REALLY want to start a new one, I'm positively itching to start this new idea so I know if I polish off this game I'll have something to look forward to, resistance is touch but resist I must, if I let this one go then I'll be left with a blank page and nothing to show for it... again >_>
#14
Posted 22 July 2011 - 05:50 AM
#15
Posted 22 July 2011 - 07:20 AM
#16
Posted 22 July 2011 - 06:34 PM
#17
Posted 25 July 2011 - 11:10 PM
Keep working, and get involved in the GMC Game Jam to learn how to pump out games quickly.
#18
Posted 28 July 2011 - 05:45 AM
On my current project however, I'm receiving help from some of my cousins, and the one making the stroyline and game concept REALLY has interesting ideas, so I'm determined to finish this one.
I am always able to make my game engine, but I always fail at making a storyline or clever twists to gameplay, which is often the reason I give up.
#19
Posted 01 August 2011 - 09:03 PM
#20
Posted 01 August 2011 - 11:56 PM
Not like it matters much now.
The computer with all my Game Maker data on it crashed, and I had to start on a new project in which I'm not sure if I want to go through with.
Though now if I can't code something, I'll just remove it from the game....although that might backfire big time...
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