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#1 darkwalker247

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Posted 14 July 2011 - 06:54 PM

Mineclone 1 Final
Say hello to WorldWand!


Download:
http://sandbox.yoyog...om/games/181370

Description:
A Minecraft classic clone. Based on the Block Engine (Heavily altered), the game has many features of the real game and more:
- Random world generator
- Day and night
- 1 mob
- Saving and loading worlds!
- Mod support (disabled temporarily)
- Splash text
- Sand blocks with gravity (Kind of glitched at the moment)
- 40 different usable blocks!
- Working TNT!
- Every color of wool
- Caves, holes and ruins
- Trees
- Press P to enable window resizing

Changelog:
Spoiler


Working on (Keeping this just as a record in case I start Mineclone 2 ;) ):
Spoiler


Screen shots:
Spoiler

Edited by darkwalker247, 20 September 2012 - 12:31 AM.

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#2 Dark Matter

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Posted 14 July 2011 - 08:00 PM

I'll check this out when I can - it looks pretty good.
One thing I find weird though is sometimes you call it MineClone/Craft and sometimes Mineclone/craft. You only need to capitalise the M.
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#3 Chris Vergilio

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Posted 14 July 2011 - 08:56 PM

Wow! Very nice I liked it
Only problem I have is the flying, doesn't work too well (you cant fly up or down 0.o)
But yes I like it :D
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#4 darkwalker247

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Posted 14 July 2011 - 09:40 PM

Wow! Very nice I liked it
Only problem I have is the flying, doesn't work too well (you cant fly up or down 0.o)
But yes I like it :D


Press Q and E to go up and down

Edited by after bed, 25 July 2011 - 08:38 PM.

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#5 Chris Vergilio

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Posted 16 July 2011 - 08:00 AM


Wow! Very nice I liked it
Only problem I have is the flying, doesn't work too well (you cant fly up or down 0.o)
But yes I like it :D


Press Q and E to go up and down

I need some suggestions. Which kind of world object should be added next?
- New tree (Tell me what kind)
- Abandoned mine shaft
- Other (Tell me what it is)

Honestly I would like to see liquid, but make it like the Classic liquid (for now anyways, for ease)



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#6 epicCreations

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Posted 17 July 2011 - 02:41 AM

More like Mineclone Classic!! (amidoinitrite)

This is actually pretty cool. The high amount of lag and slow clicking speed is kind of off-putting though.
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#7 darkwalker247

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Posted 25 July 2011 - 02:59 PM

Water is going to be one of the more difficult blocks to create. Block Engine does not have support for transparent blocks, so it would take a lot of altering. It already took at least 4 hours to get the sugarcane to work.
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#8 Rexhunter99

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Posted 30 July 2011 - 12:37 PM

Water is going to be one of the more difficult blocks to create. Block Engine does not have support for transparent blocks, so it would take a lot of altering. It already took at least 4 hours to get the sugarcane to work.

Getting hundreds of unknown variable errors.
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#9 darkwalker247

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Posted 30 July 2011 - 09:49 PM

Its fixed. I quickly uploaded it before going camping, and evidently chose the wrong file. Great, now it has a much lower rating... :(

Edited by after bed, 02 August 2011 - 02:31 PM.

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#10 darkwalker247

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Posted 30 July 2011 - 09:52 PM

Accidental double post. Sorry!

Edited by after bed, 02 August 2011 - 02:31 PM.

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#11 MudbudGoldfish

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Posted 31 July 2011 - 05:58 PM

really cool.. but you should make the bottom level bedrock.. it was confusing at first lol.
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#12 Rexhunter99

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Posted 02 August 2011 - 06:15 AM

Really impressive, I never played much Classic but it feels very much like what I did experience.
I hope you don't mind if I decompile this and begin porting it to C++ for a good old laugh?
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#13 darkwalker247

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Posted 02 August 2011 - 02:35 PM

Really impressive, I never played much Classic but it feels very much like what I did experience.
I hope you don't mind if I decompile this and begin porting it to C++ for a good old laugh?


How about I just give you the gmk, instead of you risking getting in trouble for using a decompiler.
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#14 MudbudGoldfish

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Posted 02 August 2011 - 07:07 PM

I have one question though... how is it copyright to you if the textures you used are copyrighted to Mojang?
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#15 Jizeri

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Posted 02 August 2011 - 07:32 PM

Looks cool, but i dont see any point. Original MC is enough :D Or is this just an experience project?
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#16 Rexhunter99

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Posted 03 August 2011 - 12:31 AM


Really impressive, I never played much Classic but it feels very much like what I did experience.
I hope you don't mind if I decompile this and begin porting it to C++ for a good old laugh?


How about I just give you the gmk, instead of you risking getting in trouble for using a decompiler.

That's the better option XD Would save me the effort, as for getting into trouble, I'm not worried about that, but I won't discuss this further to avoid derailing the topic.

Mind PMing it to me?

I have to say, this engine ran almost as well as Minecraft itself does on my laptop, which is saying something.
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#17 MudbudGoldfish

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Posted 03 August 2011 - 03:32 AM



Really impressive, I never played much Classic but it feels very much like what I did experience.
I hope you don't mind if I decompile this and begin porting it to C++ for a good old laugh?


How about I just give you the gmk, instead of you risking getting in trouble for using a decompiler.

That's the better option XD Would save me the effort, as for getting into trouble, I'm not worried about that, but I won't discuss this further to avoid derailing the topic.

Mind PMing it to me?

I have to say, this engine ran almost as well as Minecraft itself does on my laptop, which is saying something.


It eats all your RAM? :P
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#18 Rexhunter99

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Posted 03 August 2011 - 10:43 AM




Really impressive, I never played much Classic but it feels very much like what I did experience.
I hope you don't mind if I decompile this and begin porting it to C++ for a good old laugh?


How about I just give you the gmk, instead of you risking getting in trouble for using a decompiler.

That's the better option XD Would save me the effort, as for getting into trouble, I'm not worried about that, but I won't discuss this further to avoid derailing the topic.

Mind PMing it to me?

I have to say, this engine ran almost as well as Minecraft itself does on my laptop, which is saying something.


It eats all your RAM? :P

Actually Minecraft only uses 400-600mb of my memory, and Windows uses 750mb abouts, that with about 250mb of other crap running in the background I have to say MC does really well for a game running through Java which is a little bloated from time to time, the fact it actually allocates X amount of memory when you load the app is kinda stunning (in a bad way)
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#19 jabbyjim

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Posted 12 August 2011 - 02:15 PM

I'm blown away by this. It is a true clone and you have it very close! I wish i was this skilled (or had this much patience!)
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#20 Unsung Hero

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Posted 14 August 2011 - 02:52 AM

Awesome game! :D

I was addicted and built a giant diamond and gold temple and tower.

Edited by Unsung Hero, 14 August 2011 - 05:29 PM.

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#21 Failzor

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Posted 18 August 2011 - 03:45 AM

A great alternative for those too cheap to buy the actual Minecraft! Can't wait for the next version.
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#22 A.R.T.games

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Posted 19 August 2011 - 10:39 PM

Really good man. Keep going! :)
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#23 RootGræpfruit

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Posted 23 August 2011 - 12:58 AM

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_sandfall:

Error in code at line 4:
if ds_grid_get(global.layer[round((z-16)/16)],round(x/16),round(y/16))>0 or z<12 {
^
at position 30: Negative array index


^^ :wacko:
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#24 Failzor

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Posted 23 August 2011 - 01:34 AM

I think that happens if you hit bedrock.
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#25 darkwalker247

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Posted 31 August 2011 - 03:33 PM

___________________________________________
ERROR in
action number 1
of End Step Event
for object obj_sandfall:

Error in code at line 4:
if ds_grid_get(global.layer[round((z-16)/16)],round(x/16),round(y/16))>0 or z<12 {
^
at position 30: Negative array index


^^ :wacko:


That's when sand falls past bedrock. I need to fix that, thanks!
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#26 Boudoudou

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Posted 03 September 2011 - 04:10 PM

You should not use object for the sand fall.. this is why it lags in case of great amount.
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#27 darkwalker247

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Posted 08 September 2011 - 12:18 AM

You should not use object for the sand fall.. this is why it lags in case of great amount.

If you can think of another way, please tell me.
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#28 -DarkAceZ-

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Posted 11 September 2011 - 01:12 AM

Not a noob's clone!

Sooo true!!!

This, you and Gamemaker are all amazing!!! I've never played, or seen Minecraft before, I only heard people like it.

I can't wait until the gold and other ground items count/are useful!


Oh, and there is nothing in "Game Information" or in other words, when you press F1.

Edited by -DarkAceZ-, 11 September 2011 - 01:14 AM.

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#29 RK93

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Posted 11 September 2011 - 06:19 AM

It's really nice clone of MineCraft, I like it.

It really has lots of bugs, but so on....

My only important problem is, that How I can to load my file, what I was saving before..?

I know where I load it, but there isn't any files, what can opened in MineClone.
Only when I save, there comes some .txt files with my savingname.

Please help with this, I made big houses and etc.

-RK93
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#30 darkwalker247

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Posted 11 September 2011 - 08:33 PM

It's really nice clone of MineCraft, I like it.

It really has lots of bugs, but so on....

My only important problem is, that How I can to load my file, what I was saving before..?

I know where I load it, but there isn't any files, what can opened in MineClone.
Only when I save, there comes some .txt files with my savingname.

Please help with this, I made big houses and etc.

-RK93

I'll get right on it, thanks!
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