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SBX - Space Blaster X


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#1 wakeskater_X

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Posted 12 July 2011 - 01:30 PM

SBX - Space Blaster X

Level 8 is now complete - Game nearly finished. (new update 4-22-12)

Woot Woot! 100 downloads of SBX so far!!! Thanks to all who have played it!

WIP: Approx % Complete: 99%

Please let me know if you find any bugs or anything at all.
SBX Game LINK:
http://sandbox.yoyogames.com/games/181417-sbx---space-blaster-xtreme

Blog on the game and development in general:
http://spaceblasterx.blogspot.com/


Category: Shmup
File size: 9.4 Mb (ZIP FILE)
Changes screen resolution: Nope, room size = 1200x700
GM version: 8.1 standard
Vista compatible: Yes
Direct Download: **not available atm**
Screen shots can be found at the link above (and below)

Screen Shots:
Spoiler



TOP HIGH SCORES on Endless:
Easy:
1. 4809 - WakeskaterX
2. 3314 - TheUltimate
Hard:
-




QUOTES:
beatson: "Overall though I enjoyed it, I'll try this again when you release the next version"
TheUltimate: "I finally got around to trying your game! It's honestly quite fun and looks good so far."
TheUltimate: "So yeah, the graphics look a LOT better now." Don't take my word for it (Reading Rainbow Style)
Enter_Name_Here: "I'll definitely try it again when you finish the next level!"
Enter_Name_Here: "It was fun though, I liked the rooms and fighting people off in the next level. It's really hard with stuff coming at you from the bottom and the sides, but it makes it different from other games where enemies only come from the top and all you do is go from one side of the screen to the other and back and you win that way."


Instructions:
Space bar - Fire
S - Special Fire
D - Ultra Fire
F - ??? ( you'll see )
P - Pause
Arrow Keys - Move
Mouse - Select Levels, etc
Enter - Select Highlighted Item / Skip Story

Microsoft Word Doc Tutorial now included in the files.

Old Changelogs:
Spoiler


Newest Changelog:
6-4-12 :: 1.5
Changelog: Oops forgot to add V 1.4 There is a boss now to the endless level! It's at wave 3! If you beat him you are close to unlocking the first ultimate item. Also Level 3 in the color room, on easy the buttons last 5x as long. Meaning it's way easier. Also some bug fixes. Woot Woot! Beat level 3 now! It's way easier on EASY

Edited by wakeskater_X, 24 June 2012 - 02:00 PM.

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#2 ypick

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Posted 12 July 2011 - 01:58 PM

About to try the game. Will edit in my reply... Looks cool...
EDIT:
I'm not sure if I suck at the game, but I tried about 15 times and was unable to beat the first level. The special attacks did barely anything. I felt like my normal attack had more of an effect.
I tried seeing if I could upgrade something in the autoshop, and unfortunately no.
I think what would be really nice would be either upgrades that you can collide with that heal up a your shields or (More preferably) your shields recover slowly. The graphics were awesome, and the asteroids added a neat thing to the gameplay. (Destroy the asteroid to try and launch kill missiles at enemies or use as a barrier against enemies.) I'm not sure you if you had music or not because my sound on my computer is kinda screwy. The story I can't exactly rate yet though. Can't wait to see it further developed!
4/5 :D
EDIT2: I'm extremely sorry, I missed the part about level 1 suppose to be that hard xD
And I forgot to include, restarting after dieing is really annoying. Maybe restart goes straight to the saves?
And I'm going to play it again and try to beat the 1st level for this game is fun no matter how hard it is.
EDIT3: I beat level 1! And after beating it once with a rank C, I got a rank A!!!!! :D

Edited by ypick, 12 July 2011 - 02:22 PM.

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#3 wakeskater_X

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Posted 12 July 2011 - 02:30 PM

Nice!

I'm glad you beat Level 1, it is pretty tough, imagine playing through it over and over and over just to test the events and conclusion... testing this game was a pain cause I failed so many times XD... also, if you kill the large asteroids you get +5hp and of course asteroid kills with the small ones give you lots of points for the end score. Did you try out the new weapon/cores/thruster? I'll add way more weapons and stuff later and whatnot, but this is just the very first public release. I started programming it like a week ago, so I should make good progress on future levels. Also future levels will be longer/with bosses, etc and have more interesting mechanics.

Edit: Also sound is something that I am going to have my little brother work on: He wants to major in audio engineering, why not let him do the sounds for my game? So there are NO sounds what so ever at this point, but there will be full music/sound effects/etc later on.

Edited by wakeskater_X, 12 July 2011 - 02:36 PM.

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#4 YellowAfterlife

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Posted 12 July 2011 - 02:48 PM

Thoughts
1 You are not using standart font all over the place. Well done!
2 Title looks good
3 Okay, game crashed. Doesn't deal too good with my default download dir
4 Did you apply gradient tool to text? Because it looks like that
5 Enemies draw over the HUD? Strange
6 It's not really needed to re-ask if player wants to go to shop. If one clicks the icon, one probably does.
7 Why do I have -20/100 shields after the first mission?
8 Add autosave
9 Add A\Z\X as optional button for firing
10 After about 5 tries, I managed to complete level 1 with grade B! Fantastic.
11 Apart from looking cool, it does not seem to be possible to kill anyone with spllatter cannon. Spread range is too wide to kill anything not in melee range, and it overheats nicely.
12 Maybe shield should regenerate by a bit? It's called shield for a reason, isn't it?
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#5 wakeskater_X

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Posted 12 July 2011 - 03:05 PM

I appreciate the feedback!

#5 - Enemies Draw over Hud - Yes i noticed this: I will fix this for future releases, I just didn't for this first one, just need to adjust depths. ((FIXED)) - next release will be when I am done with lvl 2
#6 - True, for the shop, but if you miss click then you'd have to exit, I just wanted to have verification for all rooms, even if it is easy to leave the shop.
#7 - Ah yes, this shows up in the shop, i worked a fix so it resets HP at the start of a new level, but i will go ahead and do the fix for end of levels as well.
#8 - Will consider (lower on list of priorities, since a manual save is available) - Later implementation
#9 - Will consider alternate firing (again, atm lower list of priorities and easy to implement)
#11 - I will tune the splatter cannon, either making it stronger or a more narrow attack - Later cores though will increase the cooling capacity and make it more viable - however I can tune it down so it does not overheat so quickly. ((Splatter Cannon now tuned to be much better - can test in future versions))
#12 - Yes I might add a slow shield regeneration - as of now killing asteroids regenerates your shields - I might just keep the theme and make a destructible item in each level that restores some shield power (Or certain event items)

Again, thanks for the feedback and I'm starting work on the next few items, then I'll be working on the graphics for level 2 (Enemies, different asteroids, different events, things like this) then putting that all into the timeline.

(I posted a new version with a few fixes - it should be up soon after the virus scan YYG does)
(Edit2: Re-did the program with a few glitch fixes, also both non special weapons now have 3 varying levels and will level up with enough xp)
(Edit3: Found a bug - if you did level 1 twice, the asteroid kill bonus stacked from each time, forgot to put a reset in it so if you got A the second time, you likely didn't earn it properly ;) )

Edited by wakeskater_X, 13 July 2011 - 04:08 AM.

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#6 beatson

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Posted 13 July 2011 - 10:08 AM

Just beat the first level in 6 or so tries! I enjoyed the gameplay for a first public release. I'd say the graphics needed working on slightly, couldn't hear any sound because I'm using a computer with no speakers at the moment. I'll try it later on by better computer to comment on the sound.

I would take out the confirmations though, like "Are you sure you want to move to...", but if you are going to keep them, try designing your own input box as the GM default looks nasty.

Overall though I enjoyed it, I'll try this again when you release the next version :D
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#7 wakeskater_X

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Posted 13 July 2011 - 03:24 PM

Thanks for playing it! There isn't any sound at the moment, that will be added later. Also I'm no graphic designer but I'll probably try reworking the graphics later :)

Also, good idea designing a new input box, i'll put that on the to do list. Pounding out the levels and designing new enemies/bosses/weapon is priority #1, then I can always do touch ups after once the basic game is set in place. Stuff like redesigning graphics / Changing menus etc will come later to fine tune it up for the official release! Your game looks really graphically good beat so if you have any specific suggestions on graphics I'd be glad to hear them :).

I might remove the confirmation box for saving and the autoshop but you can't just go back to the map if you missclick on a level so I'll probably design one for use with clicking on levels.
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#8 wakeskater_X

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Posted 16 July 2011 - 06:55 PM

New Release with Level 2 completed should be coming out this week - the graphics are updated as well as a few bugs on the current one.

Check it out! :D
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#9 wakeskater_X

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Posted 19 July 2011 - 08:29 AM

LEVEL 2 NOW ACTIVE!

Major Update Including: Level 2 added, new enemies, story line, weapons added!, better effects, some bug fixes and other small things as well.

COMING SOON: Sound, Level 3, Added Effects for Weapons, Mouse over Descriptions in Auto Shop of Items.

Test the game and let me know what you think!
Will write a review for anyone's game that writes one for me :) One good turn deserves another.

ALSO NOTE TO SOUND ARTISTS: If anyone is a great composer / sound artist and wants to do the sound for the game - you will be credited for it :).
I am going to finish this project as portfolio for Game Design Jobs. - So if you want to help in the sound dept let me know: Includes: Music/Effects/Chimes/etc - But I'll make the final say if it'd go in game - IF you help, and the game sells at all eventually you will be compensated for your work - also if you help I expect all the sound work to come from you :). PST if interested

Edited by wakeskater_X, 20 July 2011 - 11:04 PM.

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#10 wakeskater_X

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Posted 21 July 2011 - 11:57 PM

New Update: Mouse Over Descriptions added in the Auto Shop for all weapons, cores, thrusters, and specials in game :D

Play the game and try to unlock all 12 items!
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#11 wakeskater_X

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Posted 25 July 2011 - 02:16 AM

Bump - Try it out! Also PST if you want to work with me on the project :)

Post Screen shots of your scores! Anyone got 2 A's and unlocked everything?

Edited by wakeskater_X, 25 July 2011 - 02:17 AM.

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#12 wakeskater_X

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Posted 27 July 2011 - 04:18 PM

Bump - New Updates should be coming sometime later this week hopefully - we'll see how much free time i can muster
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#13 wakeskater_X

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Posted 29 July 2011 - 09:18 PM

Currently Adding all the upgrades that will be in game - this will take some time so Level 3 will be pushed back some.

Release 0.3c is up! Check out the first post to see the new stuff released! - Level 3 will be on its way soon. Will make some of the weapons and specials, not all of them, then i'll start on L3.

Edited by wakeskater_X, 30 July 2011 - 05:29 AM.

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#14 wakeskater_X

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Posted 01 August 2011 - 05:49 AM

Level 3 is being developed! Gah It's lots of work :)

it is going to be pretty long and very well scripted - TONS of graphic animations as it is basically a giant level with rooms you have to beat to progress to the core of the fortress!

It should be really cool once it is finished but it is taking me QUITE a while to put each room together. Let me know what you think of level 2 though - I haven't had too much feedback on that level - (Is level 2 interesting / fun?) Was the boss too easy / too hard?
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#15 wakeskater_X

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Posted 02 August 2011 - 08:21 AM

I slaved all day today and FINALLY released Level 3! It is complete with a boss!

level 3 has a time based bonus so NO DALLYING!

If anyone can get all 3 levels to A! score - KUDOS!

I'll probably take a few days off from programming since i finally ground out the last bits of level 3 - this level has taken me the longest and I'll still redo some of the sprites for it and there is a little timing adjustments to do, but it is fully functional! Let me know if you find any bugs but i think i ironed most of them out.

Edited by wakeskater_X, 03 August 2011 - 07:59 AM.

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#16 wakeskater_X

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Posted 06 August 2011 - 06:43 AM

Try out level 3! ;D
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#17 wakeskater_X

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Posted 08 August 2011 - 03:25 AM

Newest Update: Some sounds included, bug fixes
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#18 TheUltimate

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Posted 08 August 2011 - 03:51 AM

I finally got around to trying your game! It's honestly quite fun and looks good so far. Managed to get a B on level 1 after a couple of tries, and I'm gonna try the rest of the levels later. It is a tad hard for a first level, but I honestly didn't mind the difficulty that much. It was a nice challenge.

Suggestion: you should have extra lives so you don't have to restart the level every time you die, only restarting when you run out. It would be useful considering how long the levels are. There should also be some kind of non-special weapon where you can just shoot straight ahead too, instead of just tossing bullets all over the place.

Oh, and you should totally make some kind of special ability where you can absorb the energy from enemy fire in order to replenish your shields. Just a thought.

P.S. Thanks for trying my game out too!
Edit: You know you can put the screenshots themselves here instead of just linking them, right?

TheUltimate

Edited by TheUltimate, 08 August 2011 - 03:54 AM.

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#19 wakeskater_X

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Posted 08 August 2011 - 05:51 AM

for some reason it wouldn't let me post the screenshots, but i'll try and do it later.

Later on there will be a special weapon (It's actually in the game files already) that will restore your shields for some special power... Also... you should have the main weapon as the blue flames right? Only the 2nd weapon fires them all over... I MIGHT have uploaded a file that had preset stuff on it, if so just use the delete function and do a new file. Or go to the autoshop and change it.

I am actually gonna make the first level a tad easier but not too much, the 3rd level is actually REALLY effing hard, but also i will probably add an easy option later on with adjusted HP values for enemies. For now there is just hard mode :D

But yeah, that file might have had my save file on it when i uploaded, i'll fix that tomorrow! And I can't wait for your next release of color my world? (If you are planning to finish) Also hopefully soon we'll have some more sound effects and perhaps some BGMs (menu music is at least pretty close).

Thanks man and look for more updates this week, i took some time off after level 3 from the hardcore programming grind this past week but i'll be back at it again tomorrow.

EDIT: New release with the save file fixed - Game should play as intended now - and you should start with the right items. ;D Also there was another bug where you couldn't exit from profile selection - ALSO fixed

Edited by wakeskater_X, 08 August 2011 - 10:24 AM.

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#20 wakeskater_X

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Posted 09 August 2011 - 07:29 AM

Level 4 is now out! - now comes in a zip file to keep all that goody stuff organized ;)

The Level 3 boss was made to be easier too. - HP cut by 45% or so, and prolonged open state. New Cheat Code available for anyone who get's a screenshot of 3 A! or 4 A! Scores.

Also Easy Mode added: It's pretty dang easy >_> - BUT HARD MODE IS STILL THERE!

Edited by wakeskater_X, 10 August 2011 - 01:12 AM.

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