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GMC Summer Jam - WE HAVE A WINNA!


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#1041 Fuzzle

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Posted 06 August 2011 - 11:04 PM

Don't complain that someone gave you a bad review.

Thank them for bothering to play it and share their thoughts.

At Dark Matter: My apologies that your computer doesn't have an Insert key with which to play my game. It's okay, though, you aren't missing much.

Edited by Fuzzle, 06 August 2011 - 11:06 PM.

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#1042 True Valhalla

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Posted 06 August 2011 - 11:05 PM

RogueLife
The menu was nice - minimalist, but gave a good impression. Upon starting, I found out the character moved very slowly, the speed needed to be doubled at least. The text was a bit hard to read, but that's to be expected with a pixel font. Combat was simplistic, but it worked, and was all that could have been expected given the time frame. I liked the music, and thought the donation link on the main menu was quite clever. However, clicking on the "MENU" button took you to the menu, without saving or anything. This is counter-intuitive, as I thought it would contain a "RESUME" button. Unfortunately, I had to start over. The random generation was nice, although there weren't that many different features. I liked how you trailed blood when you were injured. There was no objective, so I was just wondering around, but for the time we had, this was a pretty good game.
Theme use: not that good. Just your basic "well, the main character is alive" attempt - YCD.
7/10


I think you got the general experience I was aiming for. I'm glad you liked the details!

Also, I agree clicking menu should have saved, but I found out half way through development that GM won't save data systems so I have to write my own save system. The common complaint seems to be that the game needs an objective; that's understandable.

Thanks for the favorable review and high score :)

RogueLife - By True Valhalla
That's one strong unarmed naked man.
Can you heal in this game? Or do you just walk around until your dead?
Could be turned into more for sure, looks like a nice little example of what you can do.


Haha, yeah he'll have armor one day. You can heal, you have to find wells scattered around the map. Some are poisoned, some fully heal you, and others have a chance of both.

I'm glad you see the potential of the game, thanks for playing!

Live rogue - By Dark Matter and theg721
Although equally aimless to RogueLife, I prefer this one because it has a couple of nifty graphical effects, humour and the download link and exit button didn't use an Internet bridge troll to extort money from me.


Only just noticed this comment...I mean really Zeddi, you act like you've never seen an ad on the internet before :rolleyes:

Edited by True Valhalla, 06 August 2011 - 11:09 PM.

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#1043 makerofthegames

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Posted 06 August 2011 - 11:31 PM

Sorry about that, motg. I thought I had preserved directory structure for all the games that came from zip files but I must have missed yours.

That's not the problem. The problem is that the instructions are in the topic, and anyone who uses the zip sails right past the topic!

So, to anyone reading this, if you want to play my game without dying on the first level in the easiest difficulty: the topic is where you want to be.
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#1044 CoolGamrSms

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Posted 07 August 2011 - 01:31 AM

Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol


You seem to have been misinformed, because it was clearly stated several times that the theme was open to interpretation. Meaning, you could use any definition of the word that you liked.
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#1045 Punky

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Posted 07 August 2011 - 01:51 AM


Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol


You seem to have been misinformed, because it was clearly stated several times that the theme was open to interpretation. Meaning, you could use any definition of the word that you liked.

That wasn't until shortly after Nocturne's discussion about the originally intended theme.
So I believe your mistaken considering Nocturne had pointed out earlier that the intended theme had nothing to do with living or life.

The theme was not originally intended to be open to interpretation, just that so many people thought it was, so it had to be allowed. :/

Edited by Punky, 07 August 2011 - 01:53 AM.

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#1046 ThatSnail

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Posted 07 August 2011 - 02:34 AM



Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol


You seem to have been misinformed, because it was clearly stated several times that the theme was open to interpretation. Meaning, you could use any definition of the word that you liked.

That wasn't until shortly after Nocturne's discussion about the originally intended theme.
So I believe your mistaken considering Nocturne had pointed out earlier that the intended theme had nothing to do with living or life.

The theme was not originally intended to be open to interpretation, just that so many people thought it was, so it had to be allowed. :/


If I understand correctly, Nocturne allowed the interpretation of the theme as "life" because it's just the noun form of "live."

Teh Post

It was most definitely supposed to be open to interpretation, as all the previous jams have been.

Although I do agree with you that I'm a bit disappointed with the games that have been "my character lives so it follows the theme" because that's like every game in existence.

Regardless, in the end it's the voters' decision on how strictly to follow the theme, so it's not like anyone's right or wrong here.

Edited by ThatSnail, 07 August 2011 - 02:34 AM.

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#1047 CaptainLepidus

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Posted 07 August 2011 - 02:40 AM



Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol


You seem to have been misinformed, because it was clearly stated several times that the theme was open to interpretation. Meaning, you could use any definition of the word that you liked.

That wasn't until shortly after Nocturne's discussion about the originally intended theme.
So I believe your mistaken considering Nocturne had pointed out earlier that the intended theme had nothing to do with living or life.

The theme was not originally intended to be open to interpretation, just that so many people thought it was, so it had to be allowed. :/


BEFORE the theme was announced:

Now, another clue perhaps???

Okay, the theme is open to multiple interpretations....



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#1048 ThatSnail

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Posted 07 August 2011 - 03:29 AM

Due to me having no life I went and compiled all of the votes as of today. Don't take this as an official count because there's a good chance I missed a few (also I didn't put in Soulsnatcher's votes because I couldn't figure out how to number them).

(I also didn't put in IQbrew's votes because well. Heh.)

The format is the author of the game with the votes following it (1 being a 1st place vote, etc). Games with no numbers after them have no votes as of yet.

Spoiler


With the SSE system, if I remember correctly, games without at least 2 first place votes are eliminated immediately. Therefore, the following games are in the race for first place. Note: the other games are still in the running for second and third. I think. Depending on how the SSE is going to work for those.
Spoiler


There's still a week left to vote, so plenty of time for the data to change, but that's (roughly) the standings for now.

EDIT: Fixed CoolGamrSms's score, of which I missed like four votes. Stressing this again, this is a completely unofficial list. Thought I got most of the votes but I guess not because jeez I must be high or something to miss that many votes.

Edited by ThatSnail, 07 August 2011 - 04:19 AM.

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#1049 link3000

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Posted 07 August 2011 - 03:43 AM

28 link3000 no votes
29 ElecGM 3 votes

what even is this :(
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#1050 Punky

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Posted 07 August 2011 - 03:52 AM


28 link3000 no votes
29 ElecGM 3 votes

what even is this :(

This appears to be an unofficial spoiler of the winner.
Each number is someone's vote for you, 1,2,3 is good, anything else is just misc.
If you have no numbers then you have no official votes towards your game?

Or are you just puzzled that a game has votes and yours does not? :(
The 10 days aren't over, and now that there is a ZIP people are more likely to try each game.

I never intended to get a single vote, I just wanted a laugh glad I got some. ^^

BEFORE the theme was announced:


Now, another clue perhaps???

Okay, the theme is open to multiple interpretations....



Either way, games involving "living" don't seem that original in the first place so they should rank low.

However favoritism is sometimes the victor in these sort of things, though anyone who wins deserves it. :D
Since a lot of these submissions were actually play-able besides a couple which I had issues even starting up.
But those are things one can't predict, kind of like I couldn't predict that someone would want to play my game in fullscreen and the fact that they couldn't was a factor in their vote. :/

Edited by Punky, 07 August 2011 - 04:01 AM.

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#1051 link3000

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Posted 07 August 2011 - 03:59 AM

This appears to be an unofficial spoiler of the winner.
Each number is someone's vote for you, 1,2,3 is good, anything else is just misc.
If you have no numbers then you have no official votes towards your game?

Or are you just puzzled that a game has votes and yours does not? :(
The 10 days aren't over, and now that there is a ZIP people are more likely to try each game.

That game wasn't released. :P

I thought it very ironic that my game got no votes and a game that wasn't even released got 3, beating out many other games. I actually worked pretty hard on my game, and was sad when people didn't like it. This was insult to injury, in a way.

Either way, games involving "living" don't seem that original in the first place so they should rank low.
But favoritism is the victor in these sort of things, I'm not crabby about not placing. :}
I never intended to get a single vote, I just wanted a laugh and I got some.

I agree, simple games involving "live as long as you can" were plentiful and unfortunate. I tried using electricity for mine (hence 'livewire'), but didn't have enough time to efficiently incorporate an idea I had for it, so it limited how visible the theme was in my game.
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#1052 CoolGamrSms

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Posted 07 August 2011 - 04:05 AM



BEFORE the theme was announced:


Now, another clue perhaps???

Okay, the theme is open to multiple interpretations....



Either way, games involving "living" don't seem that original in the first place so they should rank low.


That doesn't... what? People who followed the theme should be ranked lower? I don't really think the Jam is about making a bizarre interpretation of the theme. It's more about seeing how fun of a game you can make within the 72 hour timeframe. The theme is likely in place to give people ideas and to make all the games have a common aspect.
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#1053 link3000

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Posted 07 August 2011 - 04:08 AM

@Punky - Just saw your review: I did make the graphics, so thanks! ^_^ Also, if it's running slowly, you can turn off some of the effects in the options menu from the start screen (the most noticeable will be bloom, though turning AA off will help too).

Thanks again!
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#1054 Zeddy

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Posted 07 August 2011 - 07:18 AM

Only just noticed this comment...I mean really Zeddi, you act like you've never seen an ad on the internet before :rolleyes:

Doesn't mean I have to like them.

My adblock doesn't work with GM games :[

Also, your ad.fly link were keeping me from getting your game, remember?

Edited by zeddidragon, 07 August 2011 - 08:15 AM.

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#1055 CoolGamrSms

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Posted 07 August 2011 - 07:27 AM

I calculated the results so far up to and including Punky's votes. Not included: IQBrew's votes, Soulsnatcher's votes. I'm not 100% positive that the numbers are correct, but this should be a good indicator of how things are going so far.

1st. Doodledoo
2nd. Don't Die
3rd. Die
4th. The Statues Live
5th. Tie: SakanaJo / Colour My World

These are the only ones I know so far.

NOTE: I probably won't be updating this.

Edited by CoolGamrSms, 07 August 2011 - 08:54 AM.

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#1056 JonathanPzone

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Posted 07 August 2011 - 07:33 AM

Me'n the Mouse, eh?

En Garde -- Have at thee!
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#1057 True Valhalla

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Posted 07 August 2011 - 08:35 AM


Only just noticed this comment...I mean really Zeddi, you act like you've never seen an ad on the internet before :rolleyes:

Doesn't mean I have to like them.

My adblock doesn't work with GM games :[

Also, your ad.fly link were keeping me from getting your game, remember?


Yeah, I'm not sure why that happened to you. Though you mentioned the exit button too...adding a donate button != extorting money.

The money which ads and donations make helps me to develop more professional work; I don't think there's any problem with that.
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#1058 Dark Matter

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Posted 07 August 2011 - 08:50 AM


Spoiler

Hate to say it, but I found your review a little unfair. I don't know if you read my topic, but my game's not going to be crazy complicated because it's the second game I've ever made. I think you should focus on the fact that there's actually a story too, and that it definitely fits the theme if you think about it.

I did see it was your second game, and I did think it was a little unfair on you, but I decided that I should rate all the games the same, no matter how experienced the game maker. I didn't always read the topic carefully, because I reasoned that anyone can make up a backstory and post it, but unless you actually see it in the gameplay, it's not really there. It was a good game for your second, and I was comparing it to other people who've made plenty of games, so don't feel bad about my score - it's not that bad really...
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#1059 masterofhisowndomain

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Posted 07 August 2011 - 10:53 AM

Hurray you win for being the most boring game I've played yet.

Hurray, for not understanding the idea of this competition:

Remember everyone, the aim of the Jam is not to win, but to participate, experiment, and have as much fun as possible!

This is why I probably won't be entering the next Jam; because of people like you who think that this is something other than 72-hours to do something interesting with Game Maker. Which is sad, because I was actually having fun with the initial part of the competition, only to have it sucked out by reviews that just criticise rather than appraise.
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#1060 chance

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Posted 07 August 2011 - 10:54 AM


Spoiler

Hate to say it, but I found your review a little unfair. I don't know if you read my topic, but my game's not going to be crazy complicated because it's the second game I've ever made.

Would you be happier getting a "sympathy review" because you're a newbie? Or an honest assessment?

I understand your disappointment, but Dark Matter's review was fair and honest. Not unkind at all. This isn't the "Special Olympics". Reviews should be about the game -- not the author's ability. (For what it's worth, I thought your game was OK ;) )
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