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GMC Summer Jam - WE HAVE A WINNA!


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#951 makerofthegames

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Posted 05 August 2011 - 10:28 PM

To all reviews of High On Life:

Firstly, I am shocked at how you are all having trouble with the game. Now, I know there could be some causes.
I am aware that there is or was a file which included many of the Jam games, correct? It wouldn't necessarily have any help files with it, which could be an explanation. Another explanation, some of you may have mistaken "Living" the hardest difficulty for "N00b" the easiest. You may not have known that you actually shoot the helicopter with Z. You could have been unaware that you can indeed have more than one bullet on the screen at the same time, or that there is no delay between shots and your ability to shoot again. Another, none of you read or at the least understood the "hint" in the topic posted by speedchuck. I will now quote.

Controls:
Arrow Keys-Move
Shift-Run
Z-Shoot
Page Up/Page Down-Resize Window
Enter-Menu Selections

Hint: While using a gun and moving in one direction, tap the other direction to aim the gun that way.


Now you have read all of this and hopefully you understand. If, in the unlikely case you knew all of this, and still found the helicopter boss in the easiest difficulty very difficult, I have no help for you. Pity, perhaps. It's possible to beat that boss within ten seconds, and that's if your ability is less than adequate. You can win without the helicopter even shooting a second missile at you.

N00b is by no stretch of the imagination "difficult." Perhaps you should, after learning the controls and the hint, play again? I assure you it's worth a look, and not quite as hard as you thought it was. ^_^
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#952 TheUltimate

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Posted 05 August 2011 - 10:33 PM

To all reviews of High On Life...

If it's any consolation, I'll let you know that I managed to beat it. :)

Edit: Oh, whoops. This is the wrong topic. Sorry about that.

TheUltimate

Edited by TheUltimate, 05 August 2011 - 10:34 PM.

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#953 CoolGamrSms

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Posted 05 August 2011 - 10:58 PM

Unfortunately, I have not been able to find the time to play all the games, but since the voting deadline is here, here are my votes:

My votes go to
1.Doodledoo - TheSnidr
2.Die - Davve
3.Geometry - RedOctober

Here are my reviews on all the games I played, if your game isn't here, that means I unfortunately didn't play it.



Just so you know, the deadline is NEXT Friday. :P
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#954 ParodyKnaveBob

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Posted 05 August 2011 - 11:11 PM

Jam! Live! Random! - ParodyKnaveBob - 2/5 Theme yes
An interesting concept, but the world generation needs work.

Thank you, and fwiw the most common generation bug is now fixed; it's funny what was causing it, and why it took so long to track it down, ha ha ha. (v1.0.1.4 will upload after the jam is over.) But I'll talk more about that (much later) in the actual game topic; I'm just making a quickie post here right now.

Most of the time I played it was impossible to go further up than about 8 spaces at most.

"8 spaces at most" - zeddidragon announced totally outrunning the jam by far; I often do the same. How do you mean impossible most of the time you played? I realize there's an uncommon bug where there are too many spikes--I've never actually experienced it myself, but I trust the two bug reports on it, especially since they included screenshots--but most of the time? Perhaps you just didn't read the instructions from the very first menu?

Thank you for the feedback, and I hope you'll clarify this for me, $:^ J
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#955 ThatSnail

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Posted 05 August 2011 - 11:24 PM

Cantilever Bridge - ThatSnail - 4/5 Theme no
Good graphics, and smooth gameplay. I did not appreciate all the language though, and the moral was rather anti-moral. The helicopter in the sky level was too hard, really. It was really random whether you make it or not. I couldn't get past the guy on the bridge, so I stopped there. Well designed though.

Surprised you didn't consider it as following the theme, as the storyline revolved around how systems (politics mostly) override the value of life. And there wasn't a moral at all. The helicopter sky part is definitely way too difficult though, I grant you that.

Thanks for everyone for the feedback. Played about half of the games by now, think I'll place a vote in the coming days.
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#956 Davve

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Posted 05 August 2011 - 11:47 PM

2.Die - Davve



Just so you know, the deadline is NEXT Friday. :P


Shhh...! :whistle:

Edited by Davve, 05 August 2011 - 11:47 PM.

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#957 ParodyKnaveBob

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Posted 05 August 2011 - 11:55 PM

Congrats, Davve. Not only did you make a funny post, but it's the thousandth one in this thread! Wow! $E^ D lol
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#958 TheUltimate

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Posted 06 August 2011 - 12:12 AM

I'm 1001st! (or 1002nd?) :)

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#959 Davve

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Posted 06 August 2011 - 12:31 AM

I'm 1001st! (or 1002nd?) :)

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1002th post, but 1001th reply. ;)
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#960 Klassic

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Posted 06 August 2011 - 12:49 AM

I wrote up a somewhat lengthy postmortem blog post on the development of our game, Rainbow Dash!

Check it out if you want! Rainbow Dash! Postmortem


Thanks for the experience everyone!
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#961 fenyxofshadows

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Posted 06 August 2011 - 01:21 AM

The Meaning of Life and Death - fenyxofshadows - 2/5 Theme kinda
It took me four tries to figure out you were supposed to dodge the purple specks. I thought they were background. After I did figure that out they were almost too hard to see to actually dodge. The post-modernism theme does not score well with me either. The graphics were good, and the music was fine.


Okay... I admit that I need to make the bullets more visible. It is a very valid point, especially in a danmaku game where the player must dodge *everything*, and one that I shall address after the judging is over. :D

I don't exactly see how the theme is "kinda" met, but it's not actually very obvious until you think about it. I went into the story of the game feeling that the player, as in you, not Maynii, must find your meaning of life in death, as Eisiol's speech outright says. Perhaps this is a bit post-modernist. Perhaps I am just crazy. Either way, liking it is a huge Your Mileage May Vary, so the theme not scoring well is also a valid point. :D

The graphics were shrunk from 256x256 to 64x64, then the entire screen was shrunk from 1024x768 to 640x480, so that it was much smoother and better looking. Also, I built several custom effects that you saw, like the cherry petals and the fog on the scrolling background, entirely to compensate for not having GM Standard. I'm glad you appreciate the graphics :D.

The music was... actually procedurally generated Posted Image. What I did was I used a Python script to create a chiptune track in the .it format; the format that the program Impulse Tracker uses. I then mixed and matched different instruments until I found tunes that I liked and that fit different situations in the game. I'm no composer though, but I'm glad you liked that part too :D.
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#962 link3000

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Posted 06 August 2011 - 02:28 AM

I guess here's the place to respond to reviewers. :)

LiVEWiRE by link3000

This is a cool idea. At first, I thought the ships turned way too fast with the mouse action. I still think it is fast, but I feel a wider spectrum of turn speeds would be better, it seems you barely have to move the mouse to find yourself spinning into the massive heights of dizziness! It was a bit hard to hit the enemies with the bullets, they seemed to pop over them or just miss, but it got better with practise. Alot of potential here, not much more to say about the current version however.

There's a little options menu that lets you change your sensitivity D:
Also, though it was fun for me, I can definitely see where aiming in the direction you're moving may get annoying especially at high speeds. I do have plans to expand it though.;)

I played this on Insane with four enemies and could go forever by holding down S and D and shooting slightly to the left. Scrap the peashooter and add some explosives to this, and also do something about the AI.

Yeah, you discovered well enough how to beat the AI! I couldn't spend all of 72 hours programming the AI to recognize patterns and adapt to kill you (as enemies on 'insane' should do!), and the AI already seemed lethal enough. But obviously, it had major drawbacks that ended up making it near impossible to win or lose, depending on who you were. I was tasked with making a fight truly challenging for all players and failed. :C
Again, plans to update the game after the Jam is really over with better AI and more weapons (and after other things: here's hoping I have the time after Summer break finishes)

LiVEWiRE - link3000 - 3/5 Theme yeah
Simple but stylish 3D, but gameplay was a bit of a downer. The only way I found not to die instantly was to hold down the rotate button while firing, which actually lets you win every time. Given the time constraints, it's a pretty good game, but not that addictive at this stage.

Gameplay ended up being a downer. I found it fun enough for me, but not incredible. I knew this might be a problem, unless I really didn't enjoy my own game, so I made sure to post in the WIP thread a day before the Jam ended, but lo and behold, nobody left any feedback there, and the thread is just slowly sinking in the WIP forum. Addictive gameplay is definitely something I knew I had to get down, but didn't really have an idea of doing it, and didn't have the feedback to help. I hope I can successfully overcome this.

Thanks for the feedback, guys!
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#963 IceMetalPunk

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Posted 06 August 2011 - 05:25 AM

I just want to say thank you to everyone who actually voted for Enliven! Looking over all the votes, it seems there's a nonzero chance of Enliven coming in third! That's a pleasant surprise :lol: .

I only wish I had found/fixed those two major bugs before the voting began, but I suppose that's all part of the challenge of a 72-hour Jam, isn't it?

Cheers to you all!

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#964 Zeddy

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Posted 06 August 2011 - 10:55 AM

Here's a zip file with all 56 games. (300MB)

@fenyxofshadows: I couldn't find a topic for your game so I'll just mention here that I beat it but I didn't get to read the ending because the boss kept shooting during when she talked and I lost my last life during it. It was the pattern where she fires red and blue bullets. (Paths traversed and forgotten or something)
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#965 chance

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Posted 06 August 2011 - 11:11 AM

I only wish I had found/fixed those two major bugs before the voting began, but I suppose that's all part of the challenge of a 72-hour Jam, isn't it?

Exactly. So +1 for not tinkering with your game (fixing bugs) after the deadline. ...as some other members have.

When the whistle blows, we all stand before the judge. Naked, or otherwise. Warts and all. That's what makes the Jam fun. :)
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#966 CoolGamrSms

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Posted 06 August 2011 - 11:14 AM

I only wish I had found/fixed those two major bugs before the voting began, but I suppose that's all part of the challenge of a 72-hour Jam, isn't it?

Exactly. So +1 for not tinkering with your game (fixing bugs) after the deadline. ...as some other members have.

When the whistle blows, we all stand before the judge. Naked, or otherwise. Warts and all. That's what makes the Jam fun. :)


Well if we were allowed to do so by the creator of the competition, then why not take advantage of it? I don't know about you, but I'd like my game to work. The thing about not letting bug fixing means it could completely break some people's games. How disappointed would you be if nobody voted for your game because you spelled a variable wrong or something like that?

Edited by CoolGamrSms, 06 August 2011 - 11:16 AM.

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#967 chance

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Posted 06 August 2011 - 11:30 AM

I only wish I had found/fixed those two major bugs before the voting began, but I suppose that's all part of the challenge of a 72-hour Jam, isn't it?

Exactly. So +1 for not tinkering with your game (fixing bugs) after the deadline. ...as some other members have.

When the whistle blows, we all stand before the judge. Naked, or otherwise. Warts and all. That's what makes the Jam fun. :)

Well if we were allowed to do so by the creator of the competition, then why not take advantage of it?

I didn't say you couldn't. I simply congratulated IMP for NOT doing so, and for sticking with the Jam spirit. ;) More power to him.
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#968 Davve

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Posted 06 August 2011 - 11:45 AM

Here's a zip file with all 56 games. (300MB)

When you run Die, all the levels are already completed... guess you forgot the delete the die_save.lol.
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#969 RedOctober

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Posted 06 August 2011 - 11:53 AM

Geometry
Basically a Galcon clone. Fairly good gameplay, but wasn't original. Graphics were okay.


Oh damn that, "I knew someone has probably made something like this already," feeling.

Thanks for the review and thanks to everyone else that has made a comment/review on Geo.
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#970 Zeddy

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Posted 06 August 2011 - 11:55 AM

When you run Die, all the levels are already completed... guess you forgot the delete the die_save.lol.

Darn, I knew I forgot some savefiles. Downloaders may consider it a bonus if they wish.

Edited by zeddidragon, 06 August 2011 - 11:56 AM.

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#971 makerofthegames

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Posted 06 August 2011 - 12:04 PM

Here's a zip file with all 56 games. (300MB)

I dislike this. :(

I think it's probably the main reason nobody knows how to play my game. You just get the exe without any controls or the hint which explains the basic gameplay of the levels that you're holding a gun. Re: this post.
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#972 Zeddy

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Posted 06 August 2011 - 01:53 PM

Sorry about that, motg. I thought I had preserved directory structure for all the games that came from zip files but I must have missed yours.

Edit: Davve made a better one. Thanks Davve!

Edited by zeddidragon, 06 August 2011 - 03:05 PM.

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#973 Davve

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Posted 06 August 2011 - 02:01 PM

The official GMC Summer Jam ZIP:

DOWNLOAD (286MB)

You are recommended to extract them before running anything.

(If you are a contestant, you might want to download just to check that your game works fine.)

Posted Image

  • One folder for each game, with entry title and author.
  • No save files

Edited by Davve, 07 August 2011 - 06:41 PM.

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#974 masterofhisowndomain

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Posted 06 August 2011 - 04:32 PM

You just held Up for the duration of the game. It had a sort of story, but it needed gameplay too. The graphics were pretty poor - they didn't fit in together.
Theme use: Well, I presume it had something to do with the story. It was better than YCD, at least.
1/10

I pretty much think all of the reviews so far, except this one, have been fair; there isn't much gameplay, slightly confusing etc. etc. But honestly, 1/10? You gave that to games that actually didn't work or had no use of theme whatsoever. I'm very far from blowing my own trumpet here, but 1/10 seems incredibly harsh - I think your reviews could be slightly more forgiving considering the time restraints people were under...
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#975 Dark Matter

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Posted 06 August 2011 - 04:56 PM

You just held Up for the duration of the game. It had a sort of story, but it needed gameplay too. The graphics were pretty poor - they didn't fit in together.
Theme use: Well, I presume it had something to do with the story. It was better than YCD, at least.
1/10

I pretty much think all of the reviews so far, except this one, have been fair; there isn't much gameplay, slightly confusing etc. etc. But honestly, 1/10? You gave that to games that actually didn't work or had no use of theme whatsoever. I'm very far from blowing my own trumpet here, but 1/10 seems incredibly harsh - I think your reviews could be slightly more forgiving considering the time restraints people were under...

Well, I was kinda giving it a score based on gameplay value. And your game wasn't really fun. Sorry. I might have been a little harsh, but I just felt there wasn't much going on. There were time constraints, yes, but 3 days was enough for other people to put together pretty good games.
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#976 ParodyKnaveBob

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Posted 06 August 2011 - 04:58 PM

If people use Davve's zip, I suggest people unzip the package somewhere so that any games with external resources won't break. (I would hope most here already know to do that, but y'never know. $:^ ] )

Spoiler

Alllllllllrighty, time for me to go download allllllll the games and play 'em! Lol. $E^ b

Regards,
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#977 Dark Matter

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Posted 06 August 2011 - 05:00 PM

RogueLime by Dark Matter and Theg721

I'm sorry to say, but I got bored of fighting bores all the time. I guess with more time this game can turn into something, but with non-skippable text (unless I didn't try the right button) I wasn't going to stay interested too long. The combat system was down though, and has potential. I read if this gets in the top 3 then the game will be continued... That remains to be seen!

Yeah, there were a few too many boars :P
Time was the issue really, as originally I thought I had a partner, who could do half the work, but discovered late on I didn't <_<
Glad you liked the combat :)

Live rogue - By Dark Matter and theg721
Although equally aimless to RogueLife, I prefer this one because it has a couple of nifty graphical effects, humour and the download link and exit button didn't use an Internet bridge troll to extort money from me.

-Most boars.
-Most sociopathic protagonist.

Someone appreciated the graphical effects :D Also, they actually thought it was humorous. I'm glad I pulled that off. Yeah, I try not to use Internet bridge trolls if I can help it.
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#978 fenyxofshadows

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Posted 06 August 2011 - 05:04 PM

@fenyxofshadows: I couldn't find a topic for your game so I'll just mention here that I beat it but I didn't get to read the ending because the boss kept shooting during when she talked and I lost my last life during it. It was the pattern where she fires red and blue bullets. (Paths traversed and forgotten or something)

And that's the glitch that I mentioned in my topic that I would fix after the judging is complete. I'm glad you beat it though :).

The Meaning of Life and Death
There was one enemy and you shot at it. That was it.
Theme use: Not really...
1/10

Something tells me you A) Aren't good at bullet hell shooters. B) Didn't actually read the dialogue. C) You're judging solely on complex and interesting gameplay dealing with concepts that you personally enjoy. One word: Variety. This game does have it, if you are good enough.

Edited by fenyxofshadows, 06 August 2011 - 05:13 PM.

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#979 theweirdn8

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Posted 06 August 2011 - 05:13 PM

I really wish I was able to finish my game, but oh well. I am making a C++ Port of it.


I am willing to attempt the port the winners game into C++ on the given conditions. Tailware becomes the publisher of said game, and the game be double-tail enabled. I can only port 2d games, and currently I can not use the image_xscale or image_yscale function because I have not coded it.

This is not a guantee port for anyone, but I may consider it.
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#980 Dark Matter

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Posted 06 August 2011 - 05:14 PM

@fenyxofshadows: I couldn't find a topic for your game so I'll just mention here that I beat it but I didn't get to read the ending because the boss kept shooting during when she talked and I lost my last life during it. It was the pattern where she fires red and blue bullets. (Paths traversed and forgotten or something)

And that's the glitch that I mentioned in my topic that I would fix after the judging is complete. I'm glad you beat it though :).

The Meaning of Life and Death
There was one enemy and you shot at it. That was it.
Theme use: Not really...
1/10


Something tells me you A) Aren't good at bullet hell shooters. B) Didn't actually read the dialogue. C) You're judging on complex and interesting gameplay. One word: Variety. This game does have it, if you are good enough.

A) Hmm... not really :P
B) Well... :whistle:
C) I'm just judging on what I find fun. If there was more after shooting for ages, I apologise :unsure:
I had a lot to get through so I didn't spend as long as I could have done on some of them.
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#981 PurpleFuzzy

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Posted 06 August 2011 - 05:16 PM

People are entitled to their opinion on your game. However obvious your game may be to figure out to you, it may baffle others within the first few seconds. The same thing happened to me, where the majority of players couldn't make it past the very first puzzle in my game, but the proper response isn't to tell them they aren't "good enough" at it to understand it.

Also, does a seemingly random numeric rating matter at all? Not really.

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#982 fenyxofshadows

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Posted 06 August 2011 - 05:16 PM

Completely understandable.... I probably could have given Eisiol about half of his health, halving the time spent on each pattern.

The game is also meant for those who are used to bullet hell, so if you aren't, it's very difficult, if you are, it would actually seem rather easy.

I just feel that 1/10, no matter the context, to be rather harsh for any game that was made in 72 hours. Every game that he reviewed should not have gotten a 1/10, unless literally unplayable.

And as far as the theme goes: It was in the dialogue. If it was not read, then there's really no theme, but it is there.


*runs off to play DonPachi*

Edited by fenyxofshadows, 06 August 2011 - 05:23 PM.

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#983 Klassic

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Posted 06 August 2011 - 07:56 PM

As little as it matters, I agree with Fenyx. Not even attempting to understand the concept of the game you're playing, and then rating it low because you don't understand it is somewhat childish and it impacts the developer in a number of ways.
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#984 Cakefish

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Posted 06 August 2011 - 08:02 PM

I HAVE A VOTE!!! THANK YOU SOULSNATCHER!!!

I've downloaded new .zip and will play all of them and review AMAP!

Also, new version of Livewire should be done very soooooon :)
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#985 Punky

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Posted 06 August 2011 - 09:22 PM

Dark Matter

Live Talk Show Hero
Not much going on. A bit boring. It was easy to cheat by repeatedly pressing all the keys. Graphics were bad and there was no variation in the gameplay.
Theme use: It was on a live TV show. Okay.
3/10

And yes, I already admitted that you can cheat by smashing the buttons.
I didn't care enough about the project to try and fix that, it seemed like more work then I cared to put into this.

There are actually two variations to gameplay one which is a consistent speed of notes and eventually ends, and one that gets increasingly faster and doesnt stop.
That's a variation of two gameplays, your statement of "no variation" is invalid.

Considering I only put 30 minutes into these graphics
"the graphics were bad"
I can live with that.
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"Theme use: It was on a live TV show. Okay."
"You were on Live TV. Yes, a pretty poor theme use, but preferable to YCD." - SHOWTIME
"Live TV again (2 in a row). However, this one did it a bit better, with TV screen effects that actually worked." - Rogue Game

Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol
I take your critique with less than a grain of salt, or should I say less than a partial of dark-matter. :}

Edited by Punky, 06 August 2011 - 09:40 PM.

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#986 TerraFriedSheep

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Posted 06 August 2011 - 09:24 PM

RogueLime by Dark Matter and Theg721

I'm sorry to say, but I got bored of fighting bores all the time. I guess with more time this game can turn into something, but with non-skippable text (unless I didn't try the right button) I wasn't going to stay interested too long. The combat system was down though, and has potential. I read if this gets in the top 3 then the game will be continued... That remains to be seen!

Yeah, there were a few too many boars :P
Time was the issue really, as originally I thought I had a partner, who could do half the work, but discovered late on I didn't <_<
Glad you liked the combat :)


Out of this review though and it ended up getting one of my votes!
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#987 Punky

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Posted 06 August 2011 - 09:30 PM

I just realized Dark Matter made a game revolving around the Live event, so I kind of look like a dink-wad. :/
Any who thanks for the support soulsnatcher, but I see you recently changed your votes as well.

Edited by Punky, 06 August 2011 - 09:41 PM.

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#988 TerraFriedSheep

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Posted 06 August 2011 - 09:36 PM

Okay, here's my list of reviews. I'm being very ambitioius with 57 or so games to review (although Soulsnatcher and zeddidragon have done it). My top 3 will be stated at the bottom of this post. I'm going to give each game a score out of ten, as well as a short paragraph of my thought for each. I hope you'll excuse me for not writing whole essays (especially towards the end) - I have a lot of games to review. The use of theme will have a short sentence too. Any games that simply used the concept that "you can die, so it's based on the theme - alive or whatever, may simply be abbreviated to YCD - You Can Die).

Breaking News
The concept was nice and worked pretty well. I could see it being pretty fun if continued. The graphics were fairly poor. There wasn't much to do - there was just one scene with a few events. I couldn't figure out how to exit from the highscores list without quitting the game, which was annoying as I wanted to replay.
Theme use: You were filming live. A pretty good implementation of it.
5/10


Nice review, I think you have summed up what I was trying to do here, so I am happy! And by reading through the rest of your "Theme use" parts in each review, you consider mine to be one of the most original theme-full games! :D My idea was to get across an idea!
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#989 Dark Matter

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Posted 06 August 2011 - 09:53 PM

I seem to have upset a few people :whistle:

@fenyxofshadows - You're right. I probably did rate too harshly. I'll play it again properly and re-rate it. None of the games were unplayable, but I suppose some were very good. I'll make sure I don't do it next time.

@Klassic - I wouldn't call it childish. I didn't do it on purpose. But it wasn't the right thing to do, no.

@Punky - I didn't take the theme into account when actually voting on the games. I rated them simply on gameplay - I just added a comment. I know how easy it is to overlook a theme (well, for my anyway), so I thought it'd be unfair to. Please do take my critique with a grain of salt. I had a lot of games to get through, so some may not have got quite the fairest of comments. Sorry!

@Soulsnatcher - Yay! :D Also, I'm glad I didn't review everyone unfairly :P I liked the idea, it just needed more content and polish really.

Live rogue - By Dark Matter and partner?
Bahaha, I crushed the woman's head with my mallet. Awesome.
But when I ran into a boar, nothing I did worked at all...
It's funny I liked that there were no other options when dealing with the lady other then the 3 combat options.

I knew someone would appreciate the dark humour :P
The boars didn't move quite right. I think it's because their (or the player's) mask was a bit off or something. It worked well enough though, I thought.
Hehe, yep. I didn't feel I should let you give any mercy to her. She didn't deserve it :skull:
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#990 TerraFriedSheep

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Posted 06 August 2011 - 09:54 PM

Breaking News! - By Soulsnatcher
Seriously, the idea for this game is awesome. The execution could have been better but the idea alone is by far one of the most original games based on Live Events.


Thanks! I had so little time during the 72 hours, I literally could only spend 2 and a half hours on this, so as long as I got the idea across, I'm happy!
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#991 ziggler1

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Posted 06 August 2011 - 10:08 PM

I seem to have upset a few people :whistle:


You were brave enough to speak your honest opinion of what you thought of the games. I'm fine with that. ^_^

Sanctum
Okay. It told me I needed to "live" to survive. No, really? :P The shadow effects were pretty nice, but inside the house it got so limiting you couldn't really see anything. The gameplay seemed to consist of your standard (zombie?) TDS-ing. Graphics were okay, but nothing special. Sounds were the same.
Theme use: YCD.
6/10


Haha, yeah that's about right. There is a fine line between placing restrictions (such as limiting vision) to make something scary and making something frustrating. It appears you were more frustrated with it, and yes, generic theme use is generic. :P
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#992 TheUltimate

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Posted 06 August 2011 - 10:31 PM

Spoiler

Hate to say it, but I found your review a little unfair. I don't know if you read my topic, but my game's not going to be crazy complicated because it's the second game I've ever made. I think you should focus on the fact that there's actually a story too, and that it definitely fits the theme if you think about it. I didn't go for the direct "run for your life" interpretation, which doesn't mean it's got nothing to do with "live." And there aren't any errors in the game. I tried it, a lot of other people tried it, there aren't any. Thanks for the review anyway...

Spoiler

Really? Try the new version and see if it works, or try it on a different computer. Sometimes games won't work properly on different PCs...
You should really try it, though. I spent a lot of time making that game.

If we're going to have a zip containing every game, use this one instead by me:
[*]A "read me" file explaining the controls for High On Life is included.

Thanks for the full zip. But, what lead you to the conclusion that nobody else wanted a readme file too?

Just so you know, I also re-fixed that bug in my game with the blob. Please go download it HERE.
I wonder if Davve will put this with the other games, so that the one bug is gone...

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Edited by TheUltimate, 06 August 2011 - 11:06 PM.

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#993 orange08

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Posted 06 August 2011 - 10:48 PM

Yoyo Games (through Kirsty AKA Scotay) - Yoyos for the top three runners up and a T-shirt for the winner as well!


I do not understand this. Will the people who get 2nd, 3rd, and 4th place get a yoyo... and the winner only gets a T-shirt?
Maybe it's just me, but I would rather have a yoyo than a t-shirt(got plenty of 'em). :P

Edited by orange08, 06 August 2011 - 10:48 PM.

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#994 TerraFriedSheep

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Posted 06 August 2011 - 11:05 PM

Yoyo Games (through Kirsty AKA Scotay) - Yoyos for the top three runners up and a T-shirt for the winner as well!


I do not understand this. Will the people who get 2nd, 3rd, and 4th place get a yoyo... and the winner only gets a T-shirt?
Maybe it's just me, but I would rather have a yoyo than a t-shirt(got plenty of 'em). :P


When I read it, I assumed 1st, 2nd and 3rd get a yoyo, and 1st gets a t-shirt aswell, but now you mention it, the top three runners up I suppose are technically 2nd, 3rd and 4th :blink:
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#995 Davve

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Posted 06 August 2011 - 11:08 PM

3000th post!

I wonder if Davve will put this with the other games, so that the one bug is gone...

Allright, I'll update the zip tomorrow. If anybody else needs some changes, tell me.
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#996 TheUltimate

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Posted 06 August 2011 - 11:18 PM

3000 posts? Nice.
Thanks for offering to put the fixed version in, Davve. I hope there's nothing else that I missed...

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#997 Fuzzle

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Posted 06 August 2011 - 11:18 PM

Don't complain that someone gave you a bad review.

Thank them for bothering to play it and share their thoughts.

At Dark Matter: My apologies that your computer doesn't have an Insert key with which to play my game. It's okay, though, you aren't missing much.

Edited by Fuzzle, 06 August 2011 - 11:20 PM.

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#998 makerofthegames

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Posted 06 August 2011 - 11:45 PM

Sorry about that, motg. I thought I had preserved directory structure for all the games that came from zip files but I must have missed yours.

That's not the problem. The problem is that the instructions are in the topic, and anyone who uses the zip sails right past the topic!

So, to anyone reading this, if you want to play my game without dying on the first level in the easiest difficulty: the topic is where you want to be.
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#999 CoolGamrSms

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Posted 07 August 2011 - 01:45 AM

Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol


You seem to have been misinformed, because it was clearly stated several times that the theme was open to interpretation. Meaning, you could use any definition of the word that you liked.
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#1000 Punky

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Posted 07 August 2011 - 02:05 AM

Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol


You seem to have been misinformed, because it was clearly stated several times that the theme was open to interpretation. Meaning, you could use any definition of the word that you liked.

That wasn't until shortly after Nocturne's discussion about the originally intended theme.
So I believe your mistaken considering Nocturne had pointed out earlier that the intended theme had nothing to do with living or life.

The theme was not originally intended to be open to interpretation, just that so many people thought it was, so it had to be allowed. :/

Edited by Punky, 07 August 2011 - 02:07 AM.

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