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GMC Summer Jam - WE HAVE A WINNA!


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#1021 Dark Matter

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Posted 06 August 2011 - 04:46 PM

RogueLime by Dark Matter and Theg721

I'm sorry to say, but I got bored of fighting bores all the time. I guess with more time this game can turn into something, but with non-skippable text (unless I didn't try the right button) I wasn't going to stay interested too long. The combat system was down though, and has potential. I read if this gets in the top 3 then the game will be continued... That remains to be seen!

Yeah, there were a few too many boars :P
Time was the issue really, as originally I thought I had a partner, who could do half the work, but discovered late on I didn't <_<
Glad you liked the combat :)

Live rogue - By Dark Matter and theg721
Although equally aimless to RogueLife, I prefer this one because it has a couple of nifty graphical effects, humour and the download link and exit button didn't use an Internet bridge troll to extort money from me.

-Most boars.
-Most sociopathic protagonist.

Someone appreciated the graphical effects :D Also, they actually thought it was humorous. I'm glad I pulled that off. Yeah, I try not to use Internet bridge trolls if I can help it.
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#1022 fenyxofshadows

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Posted 06 August 2011 - 04:50 PM

@fenyxofshadows: I couldn't find a topic for your game so I'll just mention here that I beat it but I didn't get to read the ending because the boss kept shooting during when she talked and I lost my last life during it. It was the pattern where she fires red and blue bullets. (Paths traversed and forgotten or something)

And that's the glitch that I mentioned in my topic that I would fix after the judging is complete. I'm glad you beat it though :).

The Meaning of Life and Death
There was one enemy and you shot at it. That was it.
Theme use: Not really...
1/10

Something tells me you A) Aren't good at bullet hell shooters. B) Didn't actually read the dialogue. C) You're judging solely on complex and interesting gameplay dealing with concepts that you personally enjoy. One word: Variety. This game does have it, if you are good enough.

Edited by fenyxofshadows, 06 August 2011 - 04:59 PM.

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#1023 theweirdn8

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Posted 06 August 2011 - 04:59 PM

I really wish I was able to finish my game, but oh well. I am making a C++ Port of it.


I am willing to attempt the port the winners game into C++ on the given conditions. Tailware becomes the publisher of said game, and the game be double-tail enabled. I can only port 2d games, and currently I can not use the image_xscale or image_yscale function because I have not coded it.

This is not a guantee port for anyone, but I may consider it.
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#1024 Dark Matter

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Posted 06 August 2011 - 05:00 PM


@fenyxofshadows: I couldn't find a topic for your game so I'll just mention here that I beat it but I didn't get to read the ending because the boss kept shooting during when she talked and I lost my last life during it. It was the pattern where she fires red and blue bullets. (Paths traversed and forgotten or something)

And that's the glitch that I mentioned in my topic that I would fix after the judging is complete. I'm glad you beat it though :).

The Meaning of Life and Death
There was one enemy and you shot at it. That was it.
Theme use: Not really...
1/10


Something tells me you A) Aren't good at bullet hell shooters. B) Didn't actually read the dialogue. C) You're judging on complex and interesting gameplay. One word: Variety. This game does have it, if you are good enough.

A) Hmm... not really :P
B) Well... :whistle:
C) I'm just judging on what I find fun. If there was more after shooting for ages, I apologise :unsure:
I had a lot to get through so I didn't spend as long as I could have done on some of them.
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#1025 PurpleFuzzy

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Posted 06 August 2011 - 05:02 PM

People are entitled to their opinion on your game. However obvious your game may be to figure out to you, it may baffle others within the first few seconds. The same thing happened to me, where the majority of players couldn't make it past the very first puzzle in my game, but the proper response isn't to tell them they aren't "good enough" at it to understand it.

Also, does a seemingly random numeric rating matter at all? Not really.

-PF
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#1026 fenyxofshadows

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Posted 06 August 2011 - 05:02 PM

Completely understandable.... I probably could have given Eisiol about half of his health, halving the time spent on each pattern.

The game is also meant for those who are used to bullet hell, so if you aren't, it's very difficult, if you are, it would actually seem rather easy.

I just feel that 1/10, no matter the context, to be rather harsh for any game that was made in 72 hours. Every game that he reviewed should not have gotten a 1/10, unless literally unplayable.

And as far as the theme goes: It was in the dialogue. If it was not read, then there's really no theme, but it is there.


*runs off to play DonPachi*

Edited by fenyxofshadows, 06 August 2011 - 05:09 PM.

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#1027 Klassic

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Posted 06 August 2011 - 07:42 PM

As little as it matters, I agree with Fenyx. Not even attempting to understand the concept of the game you're playing, and then rating it low because you don't understand it is somewhat childish and it impacts the developer in a number of ways.
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#1028 Cakefish

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Posted 06 August 2011 - 07:48 PM

I HAVE A VOTE!!! THANK YOU SOULSNATCHER!!!

I've downloaded new .zip and will play all of them and review AMAP!

Also, new version of Livewire should be done very soooooon :)
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#1029 Punky

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Posted 06 August 2011 - 09:08 PM

Dark Matter

Live Talk Show Hero
Not much going on. A bit boring. It was easy to cheat by repeatedly pressing all the keys. Graphics were bad and there was no variation in the gameplay.
Theme use: It was on a live TV show. Okay.
3/10

And yes, I already admitted that you can cheat by smashing the buttons.
I didn't care enough about the project to try and fix that, it seemed like more work then I cared to put into this.

There are actually two variations to gameplay one which is a consistent speed of notes and eventually ends, and one that gets increasingly faster and doesnt stop.
That's a variation of two gameplays, your statement of "no variation" is invalid.

Considering I only put 30 minutes into these graphics
"the graphics were bad"
I can live with that.
Posted Image

"Theme use: It was on a live TV show. Okay."
"You were on Live TV. Yes, a pretty poor theme use, but preferable to YCD." - SHOWTIME
"Live TV again (2 in a row). However, this one did it a bit better, with TV screen effects that actually worked." - Rogue Game

Bahaha you blasted two games that actually used the correct theme.

When voting did you not keep in mind that the objective of the competition was to use the word "LIVE" as in live event....
And not live as in living... lol
I take your critique with less than a grain of salt, or should I say less than a partial of dark-matter. :}

Edited by Punky, 06 August 2011 - 09:26 PM.

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#1030 TerraFriedSheep

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Posted 06 August 2011 - 09:10 PM

RogueLime by Dark Matter and Theg721

I'm sorry to say, but I got bored of fighting bores all the time. I guess with more time this game can turn into something, but with non-skippable text (unless I didn't try the right button) I wasn't going to stay interested too long. The combat system was down though, and has potential. I read if this gets in the top 3 then the game will be continued... That remains to be seen!

Yeah, there were a few too many boars :P
Time was the issue really, as originally I thought I had a partner, who could do half the work, but discovered late on I didn't <_<
Glad you liked the combat :)


Out of this review though and it ended up getting one of my votes!
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#1031 Punky

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Posted 06 August 2011 - 09:16 PM

I just realized Dark Matter made a game revolving around the Live event, so I kind of look like a dink-wad. :/
Any who thanks for the support soulsnatcher, but I see you recently changed your votes as well.

Edited by Punky, 06 August 2011 - 09:27 PM.

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#1032 TerraFriedSheep

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Posted 06 August 2011 - 09:22 PM

Okay, here's my list of reviews. I'm being very ambitioius with 57 or so games to review (although Soulsnatcher and zeddidragon have done it). My top 3 will be stated at the bottom of this post. I'm going to give each game a score out of ten, as well as a short paragraph of my thought for each. I hope you'll excuse me for not writing whole essays (especially towards the end) - I have a lot of games to review. The use of theme will have a short sentence too. Any games that simply used the concept that "you can die, so it's based on the theme - alive or whatever, may simply be abbreviated to YCD - You Can Die).

Breaking News
The concept was nice and worked pretty well. I could see it being pretty fun if continued. The graphics were fairly poor. There wasn't much to do - there was just one scene with a few events. I couldn't figure out how to exit from the highscores list without quitting the game, which was annoying as I wanted to replay.
Theme use: You were filming live. A pretty good implementation of it.
5/10


Nice review, I think you have summed up what I was trying to do here, so I am happy! And by reading through the rest of your "Theme use" parts in each review, you consider mine to be one of the most original theme-full games! :D My idea was to get across an idea!
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#1033 Dark Matter

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Posted 06 August 2011 - 09:39 PM

I seem to have upset a few people :whistle:

@fenyxofshadows - You're right. I probably did rate too harshly. I'll play it again properly and re-rate it. None of the games were unplayable, but I suppose some were very good. I'll make sure I don't do it next time.

@Klassic - I wouldn't call it childish. I didn't do it on purpose. But it wasn't the right thing to do, no.

@Punky - I didn't take the theme into account when actually voting on the games. I rated them simply on gameplay - I just added a comment. I know how easy it is to overlook a theme (well, for my anyway), so I thought it'd be unfair to. Please do take my critique with a grain of salt. I had a lot of games to get through, so some may not have got quite the fairest of comments. Sorry!

@Soulsnatcher - Yay! :D Also, I'm glad I didn't review everyone unfairly :P I liked the idea, it just needed more content and polish really.

Live rogue - By Dark Matter and partner?
Bahaha, I crushed the woman's head with my mallet. Awesome.
But when I ran into a boar, nothing I did worked at all...
It's funny I liked that there were no other options when dealing with the lady other then the 3 combat options.

I knew someone would appreciate the dark humour :P
The boars didn't move quite right. I think it's because their (or the player's) mask was a bit off or something. It worked well enough though, I thought.
Hehe, yep. I didn't feel I should let you give any mercy to her. She didn't deserve it :skull:
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#1034 TerraFriedSheep

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Posted 06 August 2011 - 09:40 PM

Breaking News! - By Soulsnatcher
Seriously, the idea for this game is awesome. The execution could have been better but the idea alone is by far one of the most original games based on Live Events.


Thanks! I had so little time during the 72 hours, I literally could only spend 2 and a half hours on this, so as long as I got the idea across, I'm happy!
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#1035 ziggler1

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Posted 06 August 2011 - 09:54 PM

I seem to have upset a few people :whistle:


You were brave enough to speak your honest opinion of what you thought of the games. I'm fine with that. ^_^

Sanctum
Okay. It told me I needed to "live" to survive. No, really? :P The shadow effects were pretty nice, but inside the house it got so limiting you couldn't really see anything. The gameplay seemed to consist of your standard (zombie?) TDS-ing. Graphics were okay, but nothing special. Sounds were the same.
Theme use: YCD.
6/10


Haha, yeah that's about right. There is a fine line between placing restrictions (such as limiting vision) to make something scary and making something frustrating. It appears you were more frustrated with it, and yes, generic theme use is generic. :P
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#1036 TheUltimate

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Posted 06 August 2011 - 10:17 PM

Spoiler

Hate to say it, but I found your review a little unfair. I don't know if you read my topic, but my game's not going to be crazy complicated because it's the second game I've ever made. I think you should focus on the fact that there's actually a story too, and that it definitely fits the theme if you think about it. I didn't go for the direct "run for your life" interpretation, which doesn't mean it's got nothing to do with "live." And there aren't any errors in the game. I tried it, a lot of other people tried it, there aren't any. Thanks for the review anyway...

Spoiler

Really? Try the new version and see if it works, or try it on a different computer. Sometimes games won't work properly on different PCs...
You should really try it, though. I spent a lot of time making that game.

If we're going to have a zip containing every game, use this one instead by me:
[*]A "read me" file explaining the controls for High On Life is included.

Thanks for the full zip. But, what lead you to the conclusion that nobody else wanted a readme file too?

Just so you know, I also re-fixed that bug in my game with the blob. Please go download it HERE.
I wonder if Davve will put this with the other games, so that the one bug is gone...

TheUltimate

Edited by TheUltimate, 06 August 2011 - 10:52 PM.

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#1037 orange08

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Posted 06 August 2011 - 10:34 PM

Yoyo Games (through Kirsty AKA Scotay) - Yoyos for the top three runners up and a T-shirt for the winner as well!


I do not understand this. Will the people who get 2nd, 3rd, and 4th place get a yoyo... and the winner only gets a T-shirt?
Maybe it's just me, but I would rather have a yoyo than a t-shirt(got plenty of 'em). :P

Edited by orange08, 06 August 2011 - 10:34 PM.

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#1038 TerraFriedSheep

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Posted 06 August 2011 - 10:51 PM


Yoyo Games (through Kirsty AKA Scotay) - Yoyos for the top three runners up and a T-shirt for the winner as well!


I do not understand this. Will the people who get 2nd, 3rd, and 4th place get a yoyo... and the winner only gets a T-shirt?
Maybe it's just me, but I would rather have a yoyo than a t-shirt(got plenty of 'em). :P


When I read it, I assumed 1st, 2nd and 3rd get a yoyo, and 1st gets a t-shirt aswell, but now you mention it, the top three runners up I suppose are technically 2nd, 3rd and 4th :blink:
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#1039 Davve

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Posted 06 August 2011 - 10:54 PM

3000th post!

I wonder if Davve will put this with the other games, so that the one bug is gone...

Allright, I'll update the zip tomorrow. If anybody else needs some changes, tell me.
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#1040 TheUltimate

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Posted 06 August 2011 - 11:04 PM

3000 posts? Nice.
Thanks for offering to put the fixed version in, Davve. I hope there's nothing else that I missed...

TheUltimate
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