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Koya Rift (commercial game!)


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#1 SunnyKatt

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Posted 09 July 2011 - 04:24 PM

Hello GMC! Finally I'm ready to show you my commercial GM game that I've been developing for a year and a half.

The full version costs 7.99 USD, and I'd appreciate it if you can afford to support me. :)

Koya Rift is a procedurally generated ACTIONFEST.

You are part of a mercenary faction trying to clear a planet of hostile aliens so that you can colonize it and sell it to a government.

So... what do you do?
Each round of the game you are sent out to venture into the procedurally generated caves below to destroy all of the phantom crystals. After they are all destroyed, you win! The problem is that the crystals slowly grow and multiply over time and they are creating phantoms the entire time. These phantoms lead attacks on your base on the surface and (obviously) try to kill you along the way. You can buy and upgrade units to take with you or to have guard your base, and unlock new weapons and other upgrades during rounds to help you out.

Also, the difficulty level of the game precisely adjusts for every round that you beat, so it ensures you have a constant challenge later.

Long Description: http://sunnykatt.com/koya-rift/

Image that describes the game (not direclty in the post because it's big!) http://sunnykatt.fil...01/advert_1.png

Website: http://sunnykatt.com/

Desura Page (you can buy here as well): http://www.desura.com/games/koya-rift

And click HERE to buy the game from BMT Micro.


...and screenshots!

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DEMO LINK!


YYG Link: http://sandbox.yoyog...-koya-rift-demo

Direct Link: http://www.mediafire...5h049d8x7e90zs0



Here is an blog post that has links to some reviews of the game, and my post-release impressions: http://code-drama.co...ssions-reviews/

Please at least try it out and comment, I've worked very hard on the game but I'm struggling to make it known to the internet!

Thanks, SunnyKatt

Edited by SunnyKatt, 15 April 2012 - 03:52 PM.

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#2 Shadowrend

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Posted 09 July 2011 - 05:20 PM

The graphics were pretty good, although the gameplay bored me after 5 minutes. You should make the enemies with less health (not that they're hard, it's just you get bored shooting five minutes doing nothing but keeping the mouse button down and waiting) and combat more interesting. However it is badly optimized, the graphics are too flashy and hurt the eyes, and the game lagged all time time (I don't get lag on almost any game I play (commercial)). You still need to debug and improve the engine. Good luck.
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#3 thatshelby

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Posted 09 July 2011 - 05:23 PM

I'm a huge fan of yours, I'll definitely try it.

...Later. I'm busy now. :(
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#4 SunnyKatt

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Posted 09 July 2011 - 05:32 PM

@shadowrend - what are your system specs and resolution? From all my other feedback I've only gotten complaints about the flashing style when it's played on low resolutions (so everything is zoomed in and crazy). And if it's lagging, you might be trying to play the game below the minimum requirements. As for the health, it might be because of the fixed difficulty. The gun you get for the demo is pretty weak too, if you switch to the white one you should be able to kill them a bit faster, but I guess that's a preference thing. And the engine has already been debugged and optimized as far as GM can allow, so I don't know what you're referencing there...? Thanks for trying!

@theophilus - cool, I hope you enjoy it!

Edited by SunnyKatt, 09 July 2011 - 05:32 PM.

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#5 Shadowrend

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Posted 09 July 2011 - 05:36 PM

Intel Core 2 Duo @2.13 Ghz
nVidia GeForce GT440 1 GB DDR5
4 GB RAM
1440x900

I doubt it's my system when I play all other games on maximum and still get a good fps

For the gun. It was slow with the white one as well. You should make the demo an ass-kicking bullet flying action packed testosterone demo so more people buy it xD
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#6 SunnyKatt

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Posted 09 July 2011 - 05:41 PM

Due to GM's inability to handle multithreaded programs, I can only use one processor in a chip. So basically the game only had one 2.13 ghz processor to work with, and it was optimized to work with 2.5 and above only. Sorry about that! Hopefully the C++ runner will allow it to run more efficiently - I'll try to update to that when it comes out.

And if I made the demo too much ass-kicking, in my opinion people would be too content with it and not buy the game. :P
So I made it annoyingly limited on purpose. :D

But really, thanks for your info / response. If you want to try it zoomed out more, in the settings.txt file, there's a line that says "global.var_zoom_ratio", if you make this value less than one (like 0.75) it will scale things down. See if the flashing bothers you then, but as a word of warning, this would make it lag even more for you (more stuff to draw on the screen, and more realtime scaling).
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#7 Shadowrend

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Posted 09 July 2011 - 05:45 PM

As in flashy, It's not like flashy in flashy, but flashy in, umm,... -.-.... errr... annoying white particles and explosions and everything. It's just me disliking that.

Edit: OMG what an intelligent reply lol

Edited by Shadowrend, 09 July 2011 - 05:46 PM.

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#8 SunnyKatt

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Posted 12 July 2011 - 04:02 PM

Ahh, okay. I know what you mean, some people aren't into the particle effects. Thanks for trying it out though!
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#9 antonrules

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Posted 12 July 2011 - 06:10 PM

Its fun but a bit laggy and the demo was very short. overall 9/10
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#10 DanielDavis

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Posted 18 July 2011 - 07:36 AM

Personally, I thought this was a very entertaining game for a demo. Yes, it got boring after the first 2 times I played it, but hey, it's a demo. That's the purpose! The credits said you were responsible for everything except the music, so I figured you must have created all the graphics. If so, bravo! Very crisp, beautiful sprites and images. One thing I must mark you down on is the price for the full version. I'm sure you put a ton of effort into it, and I'm sure it's a blast to play the full version, but $7.99 is a bit too pricey for what you're advertising (In my opinion). But overall, Koya Rift had me pretty entertained for the time being!
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#11 Schyler

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Posted 18 July 2011 - 08:06 AM

Gameplay didnt cut it for me. Stuff didnt "look" like it was dying, and when I found a crystal it wasn't blowing up.

Also the character model was really awkward.

Edited by Schyler, 18 July 2011 - 08:06 AM.

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#12 lacie

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Posted 20 July 2011 - 08:48 AM

I got an error:
___________________________________________
ERROR in
action number 16
of Draw Event
for object obj_control:

Trying to use non-existing surface.

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#13 SunnyKatt

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Posted 20 July 2011 - 11:26 AM

@Iacie - You are playing the game below the minimum requirements. You do not have enough VRAM to draw the surfaces in the pause menu. :(

@antonrules - Of course the demo is short! :P Thanks for playing.

@DanielDavis - Yes, I made all the graphics. Thanks! If you subscribe by email here: http://code-drama.com/ the site will email you when news is posted. This news may or may not be an upcoming sale *wink wink*

@Schyler - The game isn't for everyone, it's only built towards a specific audience of play style. Thanks for trying though!
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#14 lacie

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Posted 20 July 2011 - 05:23 PM

@Iacie - You are playing the game below the minimum requirements. You do not have enough VRAM to draw the surfaces in the pause menu. :(

Sry for my English.

So can you give me the minimum requirements? My graphic card is onboard and so poor, but i have got 128mb vram and i don't think it's why the error was showed up. I only get it when i clap the space key + right mouse, besides i play it with full fps, the pause menu and the minimap were drawed as well. But anyway, this is very nice game. My bro love it and ask me to buy it for him. :D
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#15 SunnyKatt

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Posted 27 July 2011 - 02:19 PM

@lacie - The minimums listed for the game are estimates (as listed on the bmt micro page):

***
System requirements:
PC running windows XP, vista, or 7.
2.5 ghz per-core processor (2.7 ghz if single core)
~20 MB of hard drive space
***

Thanks for the kind words! I'm glad you enjoyed it.

I was interviewed by True PC gaming, here's the link! http://truepcgaming....with-zach-kehs/
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#16 IQbrew

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Posted 27 July 2011 - 03:06 PM

I was able to play the game at fullspeed with a resolution of 1900x1080.
The hardware requirements are ridiculous.

The particle effects were pretty, but the sprites themselves were hideous.
Fortunately, the sprites were covered by particles most of the time.
Just look at one of the screenshots, it looks like an outline with some filters applied.
Posted Image

I could only get a few minutes in before I quit out of boredom.
This just doesn't feel like a shareware game, more like a decent freeware game.

#17 Venomous

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Posted 04 August 2011 - 07:38 PM

I was playing campaign(the final mission I think) and I got this error.

___________________________________________
ERROR in
action number 2
of Draw Event
for object obj_bullet:

In script scr_depress_bullethit:
Error in code at line 39:

^
at position 43: Unknown variable var_gs_size


Nice game btw.

Edited by Venomous, 04 August 2011 - 07:42 PM.

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#18 SunnyKatt

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Posted 06 August 2011 - 02:25 PM

@IQBrew - Like I said earlier, the game doesn't appeal to everyone (neither the graphics or the gameplay were to your taste D: ). Thanks for trying!



@Venomous - Ugh, all of those glitches were supposed to have been fixed. This is the first I've heard of this one, I'll investigate. The gs_ variables are inherited from the weapon fired, but the explosion scripts were supposed to test the independent size variables instead if I remember correctly.

Also thanks for buying the game, which I assume you've done if you're playing the campaign!
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#19 Skarik

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Posted 06 August 2011 - 06:09 PM

This game is nice and all, except for the two things that turned me off.
First is the music sucks. What the hell is that overdriven techno beat on that horrible melody that doesn't match with the back arps? No, just no. Too many dead notes, not good enough melody to sustain with all the dead notes.
Second is the gameplay. What the hell? Is there supposed to be a strategy? The game is amazingly polished, but the gameplay? How am I supposed to kill anything when they fire on sight? Wait a second, aren't I supposed to be having fun? I'm not having fun! Should I keep playing? I'll keep playing and hope it gets fun! Wait, I died. I'm not having fun. Well, let me try this again. Nope, still not fun. Okay. Okay, I'm done.

About the graphics: they're okay. The effects are spectacular, but the graphics...they look like quick things in Photoshop. Simple mask, scribble, brush. Does not look bad at all, but they could be better with maybe a few days more work.


About you people and you speed problems: my CPU 8 cores clocked at 1.6 Ghz. I have a HD Radeon 5870. This is also a laptop. I had no lag.
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#20 Dark Matter

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Posted 06 August 2011 - 06:11 PM

I'm about to try the demo. On the page about the different Phantoms however, there was a small punctuation mistake. About the Brute, it said "It's weapon either uses". It should be: "Its weapon either uses".
I'll comment more when I've finished the demo. The presentation is very good so far however.

Well, I've completed the demo level. It was pretty easy really. The gameplay's okay, but nothing special. The graphics, however, are fantastic. Did you do them yourself or did someone else do them?
It hasn't quite convinced me to buy the full version though.

Edited by Dark Matter, 06 August 2011 - 06:20 PM.

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