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GM8.1.141


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#461 Nehacoo

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Posted 06 November 2011 - 07:13 PM

Oh. I guess that's a use. I had no idea what it did since its existence was only pointed at by one line in the news feed. I just assumed it was like d3d_set_hidden. So what DOES it do, then? :confused:


I'm afraid I'm not too knowledgeable on how exactly it works technically, but the effective difference between this and turning off hidden surface removal is that this only affects the interaction between the primitives drawn while it's turned off, they still interact normally with the rest of the scene. So in my screenshot I'm using GMs inbuilt particle system (which unfortunately means it's flat) drawn transformed to face the player and with zwriting disabled around the part_system_drawit() command. If I had turned 'hidden' off instead it would probably have drawn behind or in front of everything else.
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#462

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Posted 06 November 2011 - 08:33 PM

It allows you to render all opaque objects (like walls, cars, people etc.) then at the end of the scene render, you can sort all your ALPHA polys, switch off Z writing, and render them "into" the scene.

It's participially useful for particles, as you don't always even have to sort them.

#463 Robert3DG+

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Posted 06 November 2011 - 11:01 PM

It allows you to render all opaque objects (like walls, cars, people etc.) then at the end of the scene render, you can sort all your ALPHA polys, switch off Z writing, and render them "into" the scene.

It's participially useful for particles, as you don't always even have to sort them.


That's a really great idea! Hope to see more 3D functions begin sprouting up. Posted Image
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#464 johnandbuddy

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Posted 10 November 2011 - 02:57 AM

i was wondering if a future update or maybe in studio, you guys will implement a code window. basically like what dreamweaver has. the window that lets you see the coding of what you are doing in the design window. i think this would be an amazing add on, because it would really help users learn GML and drop the D&D (no pun intended) cause they can see immediately what thier D&D actions are doing as code. And i dont think it would be to hard to do because it has to be done anyways, its just a matter of displaying it
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#465

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Posted 12 November 2011 - 06:47 PM

Actually... GameMaker:HTML5 kinda does this, as unlike GameMaker 8.x, it compiles D&D into GML script. So yes.... you may well be able to preview the coed the D&D will generate.

#466 pucone

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Posted 19 November 2011 - 12:49 AM

That would be an incredible addition, Mike, especially for new users and educators. Hope you can make it happen!
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#467 TheSnidr

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Posted 22 November 2011 - 09:34 PM

There currently appears to be a problem with d3d_model_save and d3d_model_load. When importing a model exported from gm, it doesn't show up. Manually opening the exported model file and replacing the commas with punctums makes it usable, so there's obviously some kind of problem here.
It is discussed in this topic
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#468 Erik Leppen

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Posted 30 November 2011 - 02:07 PM

I noticed that the constants window is resizable. This is new, right? I like it!
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#469 GStick

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Posted 01 December 2011 - 02:33 AM

^Hm I remember seeing this as a suggestion, but didn't realize it got added in. That's pretty nice. Good catch!
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#470 rwkay

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Posted 01 December 2011 - 10:42 AM

I went mad a while ago and made every dialog that i could resizable (where it was sensible) I may have missed one or 2 but most of them should be resizable now.

Russell
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#471 Desert Dog

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Posted 01 December 2011 - 11:16 PM

Heads up for anyone who ticked stable update:
The latest beta update is more stable than the last stable update. I was having issues with the last stable update corrupting my projects (unexpected error when game finished loading) and I'd have to load the backup and go from there.

Not an issue (so far!) with the latest beta update.
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#472 Cakefish

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Posted 21 December 2011 - 02:26 PM

Version 8.1.140 is out!
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#473 OldBoy

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Posted 21 December 2011 - 11:59 PM

still no dark theme option, like in GMHTML5 ... but I see it under "Addressed issue" ...
not sure what that means, but I hope it will come in next version (or whenever, just hurry up before I go blind) :geek:
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#474 Boreal

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Posted 22 December 2011 - 12:31 AM

I feel stupid. I ticked the "stable updates" button, and I don't know how to get it back...

I haven't updated in months :o

Edited by Drivinucrazy Games, 22 December 2011 - 12:35 AM.

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#475 Desert Dog

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Posted 22 December 2011 - 12:49 AM

When running GM, the updater should be in the icon bar down in the bottom right corner (with the clock and that) go click on it, and check for an update.

Yeah, I made the same mistake. :P Switched to Beta again.
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#476 Boreal

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Posted 22 December 2011 - 12:55 AM

When running GM, the updater should be in the icon bar down in the bottom right corner (with the clock and that) go click on it, and check for an update.

Yeah, I made the same mistake. :P Switched to Beta again.

Oh, thanks. Downloading now :sweat:

>mfw I can now do 3D particles properly

Edited by Drivinucrazy Games, 22 December 2011 - 12:57 AM.

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#477 mtolappa

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Posted 22 December 2011 - 03:03 AM

Any movement on this? I can't see the "show info" action in 8.1 standard



Show Info and all the Splash drag and drop actions are missing from the main2 Info field. Only Display Message action is there. At least all the previous uses of the Show Info action show up as Unknown Action.

Edit: Someone else confirm this and send the bug report.

I've filed a bug report for you...


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#478 Desert Dog

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Posted 22 December 2011 - 03:13 AM

@mtolappa : Try updating. The missing icon errors were fixed in the last update.
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#479 mtolappa

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Posted 22 December 2011 - 03:30 AM

How do I do that? is there an option to update it?


@mtolappa : Try updating. The missing icon errors were fixed in the last update.


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#480 mtolappa

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Posted 22 December 2011 - 03:33 AM

Thanks! I downloaded the latest update and all is well!

How do I do that? is there an option to update it?



@mtolappa : Try updating. The missing icon errors were fixed in the last update.


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