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GM8.1.141


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#441 piluke

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Posted 19 August 2011 - 08:12 PM

Archive in my sig :D
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#442 ParodyKnaveBob

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Posted 19 August 2011 - 08:23 PM

How to get back to the previous version in wait of a new one ?

From GameMaker's top menu, go Help->Release Notes. Every single linked version header is a download for that version.

I hope this helps,
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#443 Boudoudou

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Posted 19 August 2011 - 09:43 PM

Thank you very much :)
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#444 Klassic

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Posted 23 August 2011 - 12:10 AM

This is perhaps not the correct place to post this, but I'm getting an odd error that I've never encountered before when trying to switch rooms. I'd submit this to the bug tracker, but I kind of want to fix it. If this is an existing error and I'm just being stupid, my apologies ;)

The topic I posted can be found here:

Click me

Hopefully there's a fix that I'm not aware of.

Thanks!
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#445 Erik Leppen

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Posted 23 August 2011 - 03:11 PM

There's 8.1.135 now.

I'm not seeing any changes. However I haven't noticed the issues the release note talks about:

* Changes Updater now explicitly checks for potential Softwrap license

* Fixed bugs 0001531 : Access violation at address 005A6D79 in module 'Game_Maker.exe'. Read of address 8DB264D4.

* Addressed issue 0001800 : Holding Another Window Causes Crash, And Flashing/Glitching
* 0001798 : During Test Play - Screen flickers every 15 to 20 seconds, games pauses for 2 seconds


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#446 NakedPaulToast

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Posted 23 August 2011 - 03:33 PM

There's 8.1.135 now.

I'm not seeing any changes. However I haven't noticed the issues the release note talks about:


* Changes Updater now explicitly checks for potential Softwrap license


I'm having trouble understanding the role of "explicitly checking for Softwrap license". Softwrap licensing was removed in 8.1.
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#447 GameGeisha

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Posted 23 August 2011 - 03:44 PM

I'm having trouble understanding the role of "explicitly checking for Softwrap license". Softwrap licensing was removed in 8.1.

Edit: Mike has clarified this below.

My guess is that this functionality is for people who have GM8.0, but can't upgrade yet because the upgrade service on YoYo is down. It looks like a transitional measure that will be removed at some point in the future. Just to be sure, it would be great to have someone who's stuck on GM8.0 with a legit license to verify this hypothesis.

GameGeisha

Edited by GameGeisha, 23 August 2011 - 07:23 PM.

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#448

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Posted 23 August 2011 - 07:17 PM

We keep getting loads of help desk queries where folk keep entering their softwrap license in the license box, then they wonder why it's not working. So we now detect it, and report that softwrap codes don't work there.

#449 Poeman

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Posted 23 August 2011 - 07:26 PM

I'm happy at the amount of new updates coming out with GM8.1, in the past we were more or less left out to solve things ourselves so first may I say thank you, Mike? Next I would like to say good job with making softwrap for the most part go smoothly, these two things are going to help beat piracy of a great program. On the subject of piracy can I recommend always updating to the latest version(eg, version 8.XXX to version 9 when the time arises) ? I feel that people would then see much more of an advantage to buying the program than pirating it(some people who bought GM6 refused to buy 7 a while back) anyways just a thought.

One last request, actually. I hear GMHTML5 has the folder structure in a physical space on the hard drive rather than packaged within the game, if you could do that with GM8, then the door would be opened to a lot of things, working as a team is a big one. Another good one would be we could open our scripts up in another code editor and work on more than one at once.

As for the new version, I'm just glad the games don't freeze when I alt-tab now :D

EDIT: Fixed some spelling.

Edited by Poeman, 23 August 2011 - 07:27 PM.

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#450 True Valhalla

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Posted 24 August 2011 - 12:53 AM

Awesome, have been looking forward to the bug fix for when the window is out of focus :)
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#451 JonathanPzone

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Posted 24 August 2011 - 04:04 AM

Same here, TV. It feels wonderful.
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#452 ChaosWormz

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Posted 24 August 2011 - 11:30 AM

I'm happy at the amount of new updates coming out with GM8.1, in the past we were more or less left out to solve things ourselves so first may I say thank you, Mike? Next I would like to say good job with making softwrap for the most part go smoothly, these two things are going to help beat piracy of a great program. On the subject of piracy can I recommend always updating to the latest version(eg, version 8.XXX to version 9 when the time arises) ? I feel that people would then see much more of an advantage to buying the program than pirating it(some people who bought GM6 refused to buy 7 a while back) anyways just a thought.

One last request, actually. I hear GMHTML5 has the folder structure in a physical space on the hard drive rather than packaged within the game, if you could do that with GM8, then the door would be opened to a lot of things, working as a team is a big one. Another good one would be we could open our scripts up in another code editor and work on more than one at once.

As for the new version, I'm just glad the games don't freeze when I alt-tab now :D

EDIT: Fixed some spelling.


maybe as an option, because some people including myself prefer GM8.1 that the recourses to be in the project file.

Edited by ChaosWormz, 24 August 2011 - 11:41 AM.

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#453 Erik Leppen

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Posted 02 November 2011 - 05:55 PM

Huge bump, but 8.1.139 seems to be out. There seem to be changes in texture loading and an awful lot of small bug fixes.

These are the changes mentioned:

# Updated so GM81 exports from GameMaker:HTML5 can be loaded
# Texture loading has been rewritten to stop unexpected error problems on older and low end graphics cards
# Sound issue where repeated message about no sound device has been fixed (only comes up once)
# If you have no sound at all in the export then Sound is not initialised (even if you have deleted all the sounds)
# Games written using Lite now start up quicker
# Added d3d_set_zwriteenable( enable ) function, takes a single parameter that indicates if z writing is on (true) or off (false)


Here are the release notes: http://store.yoyogam...ease-notes.html
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#454 ActionDragon

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Posted 03 November 2011 - 09:21 AM

Huge bump, but 8.1.139 seems to be out.

Edit: There seems to be some kind of error with surfaces and changing resolution. It results to crash to desktop without error messages. The error happens with an Extension I use - Easy Lighting 7.0.2.

Edited by ActionDragon, 03 November 2011 - 11:40 AM.

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#455 rwkay

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Posted 03 November 2011 - 09:42 AM

Please file a bug report about the resolution change and include an example GM81 that illustrates the problem - I just tried it here and everything is working as far as I can see, so it may be broken in a situation that you are using and not just the general one.

Russell
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#456 ActionDragon

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Posted 03 November 2011 - 10:49 AM

Show Info and all the Splash drag and drop actions are missing from the main2 Info field. Only Display Message action is there. At least all the previous uses of the Show Info action show up as Unknown Action.

Edit: Someone else confirm this and send the bug report.

Edited by ActionDragon, 03 November 2011 - 01:22 PM.

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#457 rwkay

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Posted 03 November 2011 - 11:22 AM

again file a bug and we will take a look - please include an example project as this helps us isolate things quickly...
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#458 GStick

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Posted 03 November 2011 - 06:56 PM

Show Info and all the Splash drag and drop actions are missing from the main2 Info field. Only Display Message action is there. At least all the previous uses of the Show Info action show up as Unknown Action.

Edit: Someone else confirm this and send the bug report.

I've filed a bug report for you...
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#459 Nehacoo

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Posted 06 November 2011 - 01:07 PM

# Added d3d_set_zwriteenable( enable ) function, takes a single parameter that indicates if z writing is on (true) or off (false)

:D

You all know what this means, right? Particles in 3d!
Spoiler

Of course, it could be done before too but this makes it much easier.
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#460 JonathanPzone

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Posted 06 November 2011 - 05:48 PM

# Added d3d_set_zwriteenable( enable ) function, takes a single parameter that indicates if z writing is on (true) or off (false)

:D

You all know what this means, right? Particles in 3d!
Spoiler

Of course, it could be done before too but this makes it much easier.


Oh. I guess that's a use. I had no idea what it did since its existence was only pointed at by one line in the news feed. I just assumed it was like d3d_set_hidden. So what DOES it do, then? :confused:
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