GM8.1.141
#441
Posted 19 August 2011 - 08:12 PM
#442
Posted 19 August 2011 - 08:23 PM
From GameMaker's top menu, go Help->Release Notes. Every single linked version header is a download for that version.How to get back to the previous version in wait of a new one ?
I hope this helps,
#443
Posted 19 August 2011 - 09:43 PM
#444
Posted 23 August 2011 - 12:10 AM
The topic I posted can be found here:
Click me
Hopefully there's a fix that I'm not aware of.
Thanks!
#445
Posted 23 August 2011 - 03:11 PM
I'm not seeing any changes. However I haven't noticed the issues the release note talks about:
* Changes Updater now explicitly checks for potential Softwrap license
* Fixed bugs 0001531 : Access violation at address 005A6D79 in module 'Game_Maker.exe'. Read of address 8DB264D4.
* Addressed issue 0001800 : Holding Another Window Causes Crash, And Flashing/Glitching
* 0001798 : During Test Play - Screen flickers every 15 to 20 seconds, games pauses for 2 seconds
#446
Posted 23 August 2011 - 03:33 PM
There's 8.1.135 now.
I'm not seeing any changes. However I haven't noticed the issues the release note talks about:
* Changes Updater now explicitly checks for potential Softwrap license
I'm having trouble understanding the role of "explicitly checking for Softwrap license". Softwrap licensing was removed in 8.1.
#447
Posted 23 August 2011 - 03:44 PM
Edit: Mike has clarified this below.I'm having trouble understanding the role of "explicitly checking for Softwrap license". Softwrap licensing was removed in 8.1.
GameGeisha
Edited by GameGeisha, 23 August 2011 - 07:23 PM.
#448
Posted 23 August 2011 - 07:17 PM
#449
Posted 23 August 2011 - 07:26 PM
One last request, actually. I hear GMHTML5 has the folder structure in a physical space on the hard drive rather than packaged within the game, if you could do that with GM8, then the door would be opened to a lot of things, working as a team is a big one. Another good one would be we could open our scripts up in another code editor and work on more than one at once.
As for the new version, I'm just glad the games don't freeze when I alt-tab now :D
EDIT: Fixed some spelling.
Edited by Poeman, 23 August 2011 - 07:27 PM.
#450
Posted 24 August 2011 - 12:53 AM
#451
Posted 24 August 2011 - 04:04 AM
#452
Posted 24 August 2011 - 11:30 AM
I'm happy at the amount of new updates coming out with GM8.1, in the past we were more or less left out to solve things ourselves so first may I say thank you, Mike? Next I would like to say good job with making softwrap for the most part go smoothly, these two things are going to help beat piracy of a great program. On the subject of piracy can I recommend always updating to the latest version(eg, version 8.XXX to version 9 when the time arises) ? I feel that people would then see much more of an advantage to buying the program than pirating it(some people who bought GM6 refused to buy 7 a while back) anyways just a thought.
One last request, actually. I hear GMHTML5 has the folder structure in a physical space on the hard drive rather than packaged within the game, if you could do that with GM8, then the door would be opened to a lot of things, working as a team is a big one. Another good one would be we could open our scripts up in another code editor and work on more than one at once.
As for the new version, I'm just glad the games don't freeze when I alt-tab now
EDIT: Fixed some spelling.
maybe as an option, because some people including myself prefer GM8.1 that the recourses to be in the project file.
Edited by ChaosWormz, 24 August 2011 - 11:41 AM.
#453
Posted 02 November 2011 - 05:55 PM
These are the changes mentioned:
# Updated so GM81 exports from GameMaker:HTML5 can be loaded
# Texture loading has been rewritten to stop unexpected error problems on older and low end graphics cards
# Sound issue where repeated message about no sound device has been fixed (only comes up once)
# If you have no sound at all in the export then Sound is not initialised (even if you have deleted all the sounds)
# Games written using Lite now start up quicker
# Added d3d_set_zwriteenable( enable ) function, takes a single parameter that indicates if z writing is on (true) or off (false)
Here are the release notes: http://store.yoyogam...ease-notes.html
#454
Posted 03 November 2011 - 09:21 AM
Edit: There seems to be some kind of error with surfaces and changing resolution. It results to crash to desktop without error messages. The error happens with an Extension I use - Easy Lighting 7.0.2.Huge bump, but 8.1.139 seems to be out.
Edited by ActionDragon, 03 November 2011 - 11:40 AM.
#455
Posted 03 November 2011 - 09:42 AM
Russell
#456
Posted 03 November 2011 - 10:49 AM
Edit: Someone else confirm this and send the bug report.
Edited by ActionDragon, 03 November 2011 - 01:22 PM.
#457
Posted 03 November 2011 - 11:22 AM
#458
Posted 03 November 2011 - 06:56 PM
I've filed a bug report for you...Show Info and all the Splash drag and drop actions are missing from the main2 Info field. Only Display Message action is there. At least all the previous uses of the Show Info action show up as Unknown Action.
Edit: Someone else confirm this and send the bug report.
#459
Posted 06 November 2011 - 01:07 PM
:D# Added d3d_set_zwriteenable( enable ) function, takes a single parameter that indicates if z writing is on (true) or off (false)
You all know what this means, right? Particles in 3d!
Of course, it could be done before too but this makes it much easier.
#460
Posted 06 November 2011 - 05:48 PM
:D# Added d3d_set_zwriteenable( enable ) function, takes a single parameter that indicates if z writing is on (true) or off (false)
You all know what this means, right? Particles in 3d!Spoiler
Of course, it could be done before too but this makes it much easier.
Oh. I guess that's a use. I had no idea what it did since its existence was only pointed at by one line in the news feed. I just assumed it was like d3d_set_hidden. So what DOES it do, then?
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