export GM Lite PC but not Mac?
#1
Posted 02 July 2011 - 06:49 AM
#2
Posted 02 July 2011 - 07:34 AM
5% is huge...Because nobody cares about OS X's microscopic 5% market share.
#3
Posted 02 July 2011 - 07:43 AM
Interesting. Do you know if they still have a Mac developer? As it's a little behind. Sorry for the questions. I haven't been active with GM for quite some time.Yeah, I heard about that. GM8.1 lite was going to have the same thing (not create .exe) but they decided against it in the end(I think they could already hear the grumbles..).
#4
Posted 02 July 2011 - 07:51 AM
Interesting. Do you know if they still have a Mac developer? As it's a little behind. Sorry for the questions. I haven't been active with GM for quite some time.
Yeah, I heard about that. GM8.1 lite was going to have the same thing (not create .exe) but they decided against it in the end(I think they could already hear the grumbles..).
Their two main programmers are Russel Kay and Mike Dailly (do check out his blog, it's all good.) They pretty much are doing most of the work on GM, atm.
We never are privy to what exactly they are working on, I believe at the moment it is the HTML5 exporter/plugin/whatever it will be, which we're all looking forward to.
And of course, the GameMaker Studio, which should be able to run on both Mac&PC, (so one product for both) and export to multiple platforms, including the iPhone, etc.
Check out this post:
http://glog.yoyogames.com/?p=3315
(just scroll down and read the bit marked 'developer tools')
And a sneak peak vid of what GMS may look like:
http://glog.yoyogames.com/?p=3248
Definitely GM4mac has been a bit on the backseat as far as priorities goes, I think, but GM Studio if it happens, would be a big step forward for both PC&Mac users, so looking forward to that one.
Edited by Desert Dog, 02 July 2011 - 07:51 AM.
#5
Posted 02 July 2011 - 07:58 AM
Thanks for the info!
Interesting. Do you know if they still have a Mac developer? As it's a little behind. Sorry for the questions. I haven't been active with GM for quite some time.
Yeah, I heard about that. GM8.1 lite was going to have the same thing (not create .exe) but they decided against it in the end(I think they could already hear the grumbles..).
Their two main programmers are Russel Kay and Mike Dailly (do check out his blog, it's all good.) They pretty much are doing most of the work on GM, atm.
We never are privy to what exactly they are working on, I believe at the moment it is the HTML5 exporter/plugin/whatever it will be, which we're all looking forward to.
And of course, the GameMaker Studio, which should be able to run on both Mac&PC, (so one product for both) and export to multiple platforms, including the iPhone, etc.
Check out this post:
http://glog.yoyogames.com/?p=3315
(just scroll down and read the bit marked 'developer tools')
And a sneak peak vid of what GMS may look like:
http://glog.yoyogames.com/?p=3248
Definitely GM4mac has been a bit on the backseat as far as priorities goes, I think, but GM Studio if it happens, would be a big step forward for both PC&Mac users, so looking forward to that one.
HTML5 would be awesome. I just hope they don't do what GameSalad did with HTML5 games. By that, I mean, they only support HTML5 games on their server. But you can still link to them from other sites or your own website. It's kind of a control thing with them.
#6
Posted 02 July 2011 - 08:10 AM
HTML5 would be awesome. I just hope they don't do what GameSalad did with HTML5 games. By that, I mean, they only support HTML5 games on their server. But you can still link to them from other sites or your own website. It's kind of a control thing with them.
Whoa, what, you mean that your GameSalad HTML5 game can only be placed on their site? That's terrible!
I definitely don't think that's happening with YYG's, I got the impression it will be a pay-for plugin for GM8.1 Standard (PC, as far as I know, sorry!), which will then export the game as HTML5 or whatever, which we can then use.
Read an interview with Sandy Duncan (CEO of YYG's) on HTML5
http://gamemakerblog.com/2011/03/03/sandy-duncan-interview-game-maker-html5-addon/
Where he assures us 'If we do HTML5 I can guarantee you that it’s a product. It’s not something for us to play with' which is good to hear.
That's a several-part interview, the rest was interesting, too, if your.. interested.
If you check Mike's blog, he's got a post about him working on html5(although it's rather old) which is pretty interesting.
And, incidentally, googling around, I found this post about Game Salad's html5, in which Mike said "However… what I will say is.. our engine currently appears to be significantly faster than GameSalads."
And, uh, I should probably stop posting too many links!
#7
Posted 02 July 2011 - 08:17 AM
Thanks for the info again! I wouldn't have a problem if it was just for the pc as a plugin. That would be cool. I use windows, linux, and mac. I've been programming for the last 9 years with PureBasic and have written software for all 3. But hopefully we see something soon from GM. HTML5 would just be awesome!HTML5 would be awesome. I just hope they don't do what GameSalad did with HTML5 games. By that, I mean, they only support HTML5 games on their server. But you can still link to them from other sites or your own website. It's kind of a control thing with them.
Whoa, what, you mean that your GameSalad HTML5 game can only be placed on their site? That's terrible!
I definitely don't think that's happening with YYG's, I got the impression it will be a pay-for plugin for GM8.1 Standard (PC, as far as I know, sorry!), which will then export the game as HTML5 or whatever, which we can then use.
Read an interview with Sandy Duncan (CEO of YYG's) on HTML5
http://gamemakerblog.com/2011/03/03/sandy-duncan-interview-game-maker-html5-addon/
Where he assures us 'If we do HTML5 I can guarantee you that it’s a product. It’s not something for us to play with' which is good to hear.
That's a several-part interview, the rest was interesting, too, if your.. interested.
If you check Mike's blog, he's got a post about him working on html5(although it's rather old) which is pretty interesting.
And, incidentally, googling around, I found this post about Game Salad's html5, in which Mike said "However… what I will say is.. our engine currently appears to be significantly faster than GameSalads."
And, uh, I should probably stop posting too many links!
#8
Posted 02 July 2011 - 09:11 AM
Your join date implies you're not new to Game Maker, but I have no idea how much experience you have. At this point, I would only recommend buying GM4Mac if you wish to port Windows game to Mac, or if you have significant experience in GM and know what you're getting yourself in for. You may have already noticed it's quite a fair bit behind the Windows version, don't expect that to change anytime soon. If you come across a bug, don't expect it fixed right away, the programmers are stretched pretty thin, and since a (far in the) future version of GM4Mac will involve pretty much rewriting it, they aren't working too hard on the current version. They hope to release GM9 as a product with the same experience across platforms, but don't expect it for a few years.
#9
Posted 02 July 2011 - 10:21 AM
You may be right (about their motivation behind the non-export, and their priorities). On the other hand, if more experienced programmers like flashpulse get interested in GM4Mac, and start requesting features, YYG will listen.The fact you can't export an app from lite could easily mean they have never created the backend to stop certain functions being used, meaning it could be quite a bit of work to change this, all for people who haven't paid. I doubt it's a priority, and I wouldn't expect to see it any time soon.
Not sure how much this would influence the GM4Mac Lite version, but I suspect it'd encourage development on the Pro version. Right now, it seems like only a few GM4Mac users have really voiced any strong opinions here. More vocal Mac users would help.
#10
Posted 02 July 2011 - 11:14 PM
Or rather, more Mac users would help. If there were a pile of Mac users, YYG would have GM4Mac as one of the main priorities. As it is, there are only a handful, probably in the 3 digit range, so it's not really a priority.More vocal Mac users would help.
With that said, it does get the job done, and bug fixes are coming, if slowly. It's just not the most pleasant environment to work in (a lot of people are deving in Windows, then converting it).
#11
Posted 02 July 2011 - 11:29 PM
I completely agree. More Mac users - vocal or otherwise - would help.Or rather, more Mac users would help. If there were a pile of Mac users, YYG would have GM4Mac as one of the main priorities.More vocal Mac users would help.
#12
Posted 05 July 2011 - 10:20 PM
Woop, I know your not particularly active(so may not see the other topics), so I'll just quickly post an update on your topic:Correct me if I'm wrong but why is it you can create an executable from GM Lite on PC but not an app on the Lite version for Mac?
From the new YYG's website, they are working on. So it's not something they've let go of yet!Lite version restrictions
No 3D functions are available
Sprites cannot be rotated
Cannot create executables of the games
Cannot use extensions
Personally, a little disappointed with this decision. Oh, well.
#13
Posted 06 July 2011 - 01:59 AM
I used to use GM on PC, stopped for a few years, and am considering starting up again. I'm still navigating my way through all the changes that have occurred in the past three-or-so years. My primary computer is now a Mac. Does anyone have any information on running GM on something like WINE? Sorry if this veers slightly off the original topic, but I figured it would be better to open up discussion here than to post an entirely new topic for a similar question.
Thanks.
-PF
#14
Posted 06 July 2011 - 02:06 AM
Thanks for posting this blog posts, Desert Dog. They were informative, and answered a lot of questions for me. Game Maker Studio sounds like an exciting prospect, simply for its cross-platform compatibility.
I used to use GM on PC, stopped for a few years, and am considering starting up again. I'm still navigating my way through all the changes that have occurred in the past three-or-so years. My primary computer is now a Mac. Does anyone have any information on running GM on something like WINE? Sorry if this veers slightly off the original topic, but I figured it would be better to open up discussion here than to post an entirely new topic for a similar question.
Thanks.
-PF
Wouldn't it be more efficient just to install Windows instead of having to open WINE and Bootcamp every time you want to do anything anyway?
I never got that.
I used Ubuntu for a week and got fed up with it. And Ubuntu has more programs than OS X.
#15
Posted 06 July 2011 - 02:08 AM
Please don't try to start a PC vs. Mac argument. You can find one of those at pretty much every forum in existence, and we don't need this topic to become one.
-PF
Edited by PurpleFuzzy, 06 July 2011 - 02:11 AM.
#16
Posted 06 July 2011 - 03:09 AM
(From this topic, I'd guess that no, you couldn't run it with Wine.)
#17
Posted 06 July 2011 - 03:16 AM
-PF
Edited by PurpleFuzzy, 06 July 2011 - 03:17 AM.
#18
Posted 06 July 2011 - 03:25 AM
I'd rather keep OSX on my machine, because I would still use it for most of my other tasks.
Please don't try to start a PC vs. Mac argument. You can find one of those at pretty much every forum in existence, and we don't need this topic to become one.
-PF
Actually it was a genuine question. I don't really understand sacrificing millions of games and programs for an OS that's basically a Frankenstein'd FreeBSD with all Apple-made programs (And if you've ever watched Pirates of Silicon Valley, you'd know that Apple treats it's employees like slaves. It's a wonder they can manage to make programs at all). It never made sense to me in any way. And in addition Macs are basically, and almost literally, entombed Dells. When a part breaks you can't replace it, and when a part becomes outdated you have to buy a whole new system. And with a generic Motherboard and PSU, well I wouldn't feel to comfortable with those in my system.
But whatever, it's natural for you to feel defensive about it. Happens to all Mac users. If you really like Macs that much then just ignore what I say.
#19
Posted 06 July 2011 - 03:33 AM
My main concern isn't GM itself so much as running the compiled game on different systems. For example, if I make a game on my Mac and distribute it to Windows users (the majority of the GMC), is there any way to ensure compatibility? I've looked into LateralGM, but that appears to be more of a workspace for cross-platform developing.
-PF
Ooh, right. Gm4Mac compiles, well, for a the mac. Something created with GM4mac won't be able to run on a PC guy's computer.
I 'think' that a GMpc compiled .exe 'can' run on Wine, but very, very laggy, virtually not an option.
What you'd want to do is build on GM4mac (since your a mac) and when your done, open the .gmk with GMpc (on a pc) and recompile it. It depends on what your doing, but mostly it should be pretty compatable, granted, I have little expertise in this..!
You'd use LateralGM, if you devved in GM8.x on the pc, and wanted to get to the mac.. you'd convert it 'backwards' then open it in GM4mac.
#20
Posted 06 July 2011 - 03:35 AM
You can install windows along with mac on the same machine, that is what many developers do.
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