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ROFL: The Game Alpha V0.0.5 Exploration Platformer


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#1 IrockTheHouse

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Posted 01 July 2011 - 04:23 AM

ROFL By IrockTheHouse
Made with Game Maker 8.1
Alpha Version 0.0.5
THIS IS INCOMPLETE!!

About ROFL
Well, ROFL is a random game with strange bosses and areas to explore through as your character (stick guy). And through these areas you will find these objects called "cookies" that you MUST collect (In alpha, they're orbs because I haven't programmed the cookies in yet, so if you collect an orb it will RESPAWN). Make sense? These cookies are important! And also in ROFL there are NPC's you will find on your journey that you can talk to for information. Talking to NPCs is suggested if you want info on stuff. There are also walls that you can walk through to get to secret areas. You can find these areas only if you decide to investigate suspicious areas that look like they have nothing in them.

IT ALLOWS YOU TO CHANGE SCREEN SIZE!

ROFL screenshots:
Spoiler


ROFL Download Links:
Spoiler


ROFL Official Blog, Forum, and Facebook Page:
Spoiler


Extra Info:
Spoiler

Edited by IrockTheHouse, 07 August 2012 - 01:56 AM.

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#2 TheUltimate

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Posted 01 July 2011 - 04:56 AM

Ooh, I love games with complete randomness!
Anyway, can you upload it to mediafire or host-a or something? I don't really want to create an account just for one download. Thanks. :)

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#3 IrockTheHouse

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Posted 01 July 2011 - 04:23 PM

Ooh, I love games with complete randomness!
Anyway, can you upload it to mediafire or host-a or something? I don't really want to create an account just for one download. Thanks. :)

TheUltimate

Oh, sorry! :) I just changed the download link to mediafire. Hopefully you enjoy the game. But you just have to remember, this game is alpha, and there's still a LOT more I need to add to the game to make it complete so if you have any suggestions of what to change with what I have done so far, I wouldn't mind for a suggestion!
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#4 YellowAfterlife

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Posted 01 July 2011 - 05:08 PM

Not that funny actually. Maybe you meant some other abbr. of ROFL.
Two things that you could improve right away are:
1. Make any effect when saving. It's hard to tell if it even works.
2. Do something about that delay before restarting from last savepoint.
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#5 junhalestone

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Posted 01 July 2011 - 06:12 PM

I played it for a while. It was OK, but yeah, there's a lot more you need to do.

Also, I think that music was from Sonic Adventure 2 Battle on the GameCube - make sure you add credits/have permission to use it!

I'll play in more detail once it's updated, for now, it was a fairly average game, but I can see that it has potential.

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#6 TheUltimate

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Posted 02 July 2011 - 01:53 AM

Pretty neat game, actually. I'd suggest putting a little more detail into your stick guy and investing more time into making some backgrounds for the next update, since for now it looks rather generic.

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#7 IrockTheHouse

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Posted 02 July 2011 - 02:56 AM

Not that funny actually. Maybe you meant some other abbr. of ROFL.
Two things that you could improve right away are:
1. Make any effect when saving. It's hard to tell if it even works.
2. Do something about that delay before restarting from last savepoint.

Yes, the save point has a sound effect that plays when you save, maybe you don't hear that but I will add an effect if that's a problem to you. And the delay was also supposed to be there just because if there was no delay, it would load you to your save point IMMEDIATELY which would make people think, "What just happened?!" But again, if that's a problem to you, I'll change it. Thanks for the feedback, this is why I posted the alpha version of the game in the first place. So people could tell me if I did wrong that I could improve in the next update.
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#8 IrockTheHouse

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Posted 02 July 2011 - 03:02 AM

I played it for a while. It was OK, but yeah, there's a lot more you need to do.

Also, I think that music was from Sonic Adventure 2 Battle on the GameCube - make sure you add credits/have permission to use it!

I'll play in more detail once it's updated, for now, it was a fairly average game, but I can see that it has potential.

JUN

Yes, I have permission to use the song from Sonic Adventure 2 Battle. Actually, I didn't even NEED permission to use the song because I got the song from http://www.vgmusic.com which has remade versions of the song in midi format which are free to use, just not for commercial purposes.
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#9 IrockTheHouse

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Posted 02 July 2011 - 03:08 AM

Pretty neat game, actually. I'd suggest putting a little more detail into your stick guy and investing more time into making some backgrounds for the next update, since for now it looks rather generic.

TheUltimate

Yes, I sort of agree with your stick-guy request to make it better looking. But the problem is, the sprite is only 12x12 large, so it's hard to put detail in such a tiny sprite. And I actually did consider the "add a background" thing, but the problem is...what would the background for these places look like? I mean, it sounds easy but I mean, it's hard to come up with the backgrounds' design. I'll try to put backgrounds in the areas by next update depending on how much I actually feel like adding them in. It will come in the future, though!
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#10 junhalestone

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Posted 02 July 2011 - 07:15 AM

You could try backgrounds like those from "they need to be fed".
That's fine if you have permission - the music did suit the game. I just thought I'd check.

JUN
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#11 11clock

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Posted 02 July 2011 - 03:29 PM

Good game so far. It has potential to become a great game.

However, the boss battles need work. I'd like to offer my assistance to help you with the bosses. I'm quite busy with my iOS games, though, so don't expect too much.

Edited by 11clock, 02 July 2011 - 03:32 PM.

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#12 IrockTheHouse

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Posted 02 July 2011 - 06:11 PM

Good game so far. It has potential to become a great game.

However, the boss battles need work. I'd like to offer my assistance to help you with the bosses. I'm quite busy with my iOS games, though, so don't expect too much.

OK, you can make my bosses now. I'll tell you what I want the bosses to do, and that's it. Thank you for your help, I appriciate it!
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#13 IrockTheHouse

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Posted 03 July 2011 - 10:28 PM

ALPHA VERSION 0.0.2 IS OUT NOW!!!!
This new patch includes:
~Bug Fixs
~Backgrounds
~Effect when saving
~Improved Bosses
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#14 bllaahh

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Posted 05 July 2011 - 01:30 AM

I like the music alot, but i dont know how to beat the big S because I don't have an attack and the person should be an actualy person and not just a stick person
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#15 IrockTheHouse

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Posted 05 July 2011 - 04:58 PM

I like the music alot, but i dont know how to beat the big S because I don't have an attack and the person should be an actualy person and not just a stick person

To beat the big money, you have to wait for him to shoot a yellow dollar then deflect it back at him. And the stick guy is not a real person because I'm not really aiming for this game to be about humans, or have anything to do with humans. I know it probably doesn't make sense to you on why I would make it like that, but it's just how I designed the game.
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#16 TheUltimate

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Posted 05 July 2011 - 11:06 PM

Okay, I just noticed something. (highlight for spoiler -->) There's a secret room when you go left at the start!
Oh, and what happened to the explosion effect when you're fighting the boss? It looked so cool...

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#17 IrockTheHouse

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Posted 06 July 2011 - 12:15 AM

Okay, I just noticed something. (highlight for spoiler -->) There's a secret room when you go left at the start!
Oh, and what happened to the explosion effect when you're fighting the boss? It looked so cool...

TheUltimate

Well, I liked it, but the person I'm working with on the game didn't like it and said to remove it because it was "out of place". But, I'll try to convince him to put it back.
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#18 bllaahh

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Posted 07 July 2011 - 11:02 PM

Ok I beat the dollar sign,thanks.
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#19 IrockTheHouse

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Posted 08 July 2011 - 07:20 PM

Ok I beat the dollar sign,thanks.

Your welcome! If you have any other questions, feel free to ask!
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#20 bllaahh

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Posted 13 July 2011 - 09:34 PM

I don't have anymore question, thanks.
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