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One Piece Tag Battle WIP


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#1 yingyay

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Posted 15 June 2011 - 02:03 AM

ONE PIECE TAG BATTLE


I have been working on something I havent seen in game maker for a long time if ever. A fan game based on the ever popular "One Piece". So what I have here is a test of the 3rd revision I've made, it's more of mix between Jump Superstars, Super Smash Bros, with a little bit of Melty Blood mixed in.

Resources
-Character Sprites from "One Piece Gigant Battle" for nintendo ds
-Hit Sparks from "Melty Blood Actress Again" for PS2

NEW VIDEO
- Portgas D. Ace Progress video -
http://www.youtube.com/watch?v=4lhCwUorMV8&feature=youtu.be

Trust me the game is much smoother than what the video is showing.


SCREENSHOTS

- Coming Soon -


CONTROLS
Player 1
Arrow Keys (Left,Right) - Movement
Arrow Key Up - Jump (Luffy can double jump)
Arrow Key Down - Attack Modifier

Light attack - A
Heavy attack - S
Block - Z

Special moves are done by entering special commands via Street Fighters style!

TEST VERSION(15mb) (24 November)
http://sandbox.yoyog...tle-mihawk-test

-Mediafire File-
http://www.mediafire...vq5j8ty5xc3ei9w

Please Enjoy and Give Feedback! :rambo

Edited by yingyay, 11 July 2012 - 01:54 PM.

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#2 TheUltimate

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Posted 15 June 2011 - 12:45 PM

Nice. I like it.
Your graphics are nice, the game is nice and polished, and I like the huge variety of attacks you get to do. Your sprites, backgrounds, and effects are awesome.
The tagging animation's nice how it is, I'd just suggest moving it up so it's at waist level instead of at their feet. Yeah, most of my suggestions are already addressed in your Things to Do list.
How's this game gonna work when it's done? Are you just going to go down the list of characters for each battle, or are you planning to have a story?
(You're the first to post on my game, and I'm the first to post on yours. I see a pattern here. :))

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#3 ken

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Posted 15 June 2011 - 12:50 PM

this looks awesome!! BUT how to select a character?? lol I looked up all the controls but nothing!..
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#4 TheUltimate

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Posted 15 June 2011 - 12:54 PM

this looks awesome!! BUT how to select a character?? lol I looked up all the controls but nothing!..

There's a reason it's in his To-Do list...
Or do you mean the tag team switch? It's x.
Edit: I just noticed something. If you jump while standing between the end of the log and the dark tree behind it, the background resizes slightly. Does it happen to anyone else?

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Edited by TheUltimate, 15 June 2011 - 12:59 PM.

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#5 yingyay

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Posted 15 June 2011 - 07:03 PM

this looks awesome!! BUT how to select a character?? lol I looked up all the controls but nothing!..


In my current demo, only Ace (who's going to be locked in the next demo) and Luffy can be chosen.
In my older version both 1st and second player have to chose their characters. 1st player presses enter


this looks awesome!! BUT how to select a character?? lol I looked up all the controls but nothing!..

There's a reason it's in his To-Do list...
Or do you mean the tag team switch? It's x.
Edit: I just noticed something. If you jump while standing between the end of the log and the dark tree behind it, the background resizes slightly. Does it happen to anyone else?

TheUltimate


I have no idea why that happens to the resolution. I might just make the rooms smaller >_>
I plan on having a event mode where certain characters fight others like in the actual manga, but I want to polish the fighting system as much as possible before adding AI. I already redid this game 3 times and I think i'm going to stick with the way it works now. I plan on adding all the playable characters from the Japanese DS game One Piece Gigant Battle. (which is where i got the sprites from btw)
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#6 ken

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Posted 16 June 2011 - 01:34 PM

haha I gave it another try. and it looks great :P I loved the combo system!
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#7 Titanium

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Posted 18 June 2011 - 04:33 PM

Wow... just wow. This game has some serious potential. Keep working on it because I really like what you have so far.
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#8 yingyay

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Posted 18 June 2011 - 05:40 PM

:D Thanks! Im working on Sanji right now, I'll update the thread when I complete his movesets.
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#9 yingyay

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Posted 07 July 2011 - 12:08 AM

Black Leg Sanji - %60 complete
Posted Image

The Fighting Chief of the Straw Hat Crew!

He is considered one of the "Monster Trio" of the Straw Hat Crew being one of the strongest on their ship along with Luffy and Zoro.

He is a combo character, with some of his specials having multiple links to build up damage rapidly. Here is just a few.

Down Special - Party Table Kick Course
- A mulit-hit special. He moves moves closer to his opponent during the initial attack. Different attacks are linked to this move, but the initial move has to connect first.

Posted Image
By yingyay

One Variation of a link - Concasse (ground)
This move does a few additional low damage and then a heavy attack that sends the opponent flying.
Posted Image

Back Special - Hooligan Flip
Sanji goes flying in an arc. This move has a few links depending on which button you press during the move.
Posted Image

Hooligan Flip Medium Link - Concasse (Aerial)
Sanji drops down and slams his opponent into the ground causing them to bounce of the floor.
Posted Image

A few fixes have been made since the last version
- More reliable air comboing for characters who can perform them
- Nerf on how many normal attacks can be canceled into each other
- Health Bars for both player 1 and player 2 fully functioning
- New hitstates
- Ace will be a hidden character and will have a few different moves, while the moves that stay will have changed a bit.

Next Showcase
- Tony Tony Chopper
- A super meter bar
- Character Portraits next to their respective health bars
- A new stage (actual related to One Piece)
- (Possibly) A beta character select screen

See you soon!

Edited by yingyay, 07 July 2011 - 12:10 AM.

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#10 Titanium

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Posted 07 July 2011 - 12:30 AM

Oh wow... still really really fun. If I could say anything i'd say to try and upload it to GMArcade cause I'd like to play it online, or use 64digits as your offline downloader.

Actually, you should look into your origins. I don't know but a few of them seem kinda off. It's just a pixel or two though so it's no biggie.
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#11 yingyay

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Posted 07 July 2011 - 12:39 AM

Yeah I got so caught up in the gameplay I forgot the origins a bit :P
I'll upload the demo onto the GMarcade tonight hopefully. (my internet connection isn't too great)
I'll definitely get that done this week while I finish up Chopper.

Edited by yingyay, 07 July 2011 - 12:40 AM.

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#12 Titanium

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Posted 11 July 2011 - 01:17 AM

Yeah I got so caught up in the gameplay I forgot the origins a bit :P
I'll upload the demo onto the GMarcade tonight hopefully. (my internet connection isn't too great)
I'll definitely get that done this week while I finish up Chopper.

BTW! Are you using surfaces to draw the healthbars, because they look a bit low-res. Not that that's a bad thing... I just kinda wanted to know.
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#13 yingyay

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Posted 11 July 2011 - 05:04 AM

I drew them myself in under 15 minutes, i just wanted to give that a try lol

It seems that ive been trolled tho
http://i.imgur.com/XbhgI.jpg
^^ This game is coming out in the fall and is gonna use the timeskip characters

Also, expect an update later today, I just finished chopper and a few other things.
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#14 Titanium

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Posted 12 July 2011 - 01:12 AM

Yes.. it seems fate has trolled the living crap out of you. Glad to see a dedicated fan of one piece floating around the forum. Good luck.
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#15 yingyay

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Posted 12 July 2011 - 02:03 AM

Heh! Im excited tho, if i dont finish this game by then, then I can just add the timeskip characters in as unlockables. I was planing on giving some of the characters timeskip moves too!

On to the update!

Character Select Screen (beta)

Posted Image
I'm still working on the portraits artwork, I just wanted to get a concept on the screen. Oh and Chopper is here too!
When I get around to adding more stages I'll in corporate the stage select into the character select screen.

New Stage! Orange Town!

and

Tony Tony Chopper
- A reindeer who ate a devil fruit which enables him to transform into a humanoid. He is also the doctor of the Straw Hat Crew.
In this game he is a hybrid heavy weight character with low health. Don't underestimate him just because he appears small

Posted Image
Awww aint he cute........wait a minute.....something came...

-Neutral Special- Whoa!
Posted Image
A tube pops out of his backpack and explodes as it hits the floor blowing away opponents. So umm.....watch his step.

-Forward Special- Clothesline!
Everyone's favorite wrestling strike!
Posted Image
He's closing in!

Posted Image
Nuff Said!

Things done
- Chopper is playable
- Characters have their portraits next to their respective health bar
- Super meter has been added (doesnt work yet)

Next Showcase
- Roronoa Zoro
- Second Stage

Future Plans
- After finishing Zoro,Nami and Ussopp, I'll release another demo through GMarcade.
- Hopefully by then there will be at least 3-4 stages, a timer and two player mode.
- Won't happen right away since im coding and arranging sprites by myself.

See you soon!

Edited by yingyay, 12 July 2011 - 02:09 AM.

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#16 UchSasuke

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Posted 12 July 2011 - 09:55 PM

Nice!! This is lookin' gorgeous man!!
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#17 Titanium

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Posted 13 July 2011 - 03:52 AM

Nice!! This is lookin' gorgeous man!!

You can say that 3 more times ::lmao:: No but seriously. Jaw-dropping potential.
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#18 yingyay

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Posted 15 July 2011 - 12:12 AM

XD Thanks for the support guys! I can't wait to show you guys the next test version!
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#19 Itachifan

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Posted 19 July 2011 - 01:01 AM

I gotta say, just tried this out and while I can still it's a WIP, it's good. The collisions are perfect, and most line up with the attacks, the sounds are personally a little grating and is that what takes up so much space cause you may wanna change it, but I think someone already said that...add some music externally or something would help too, but that's just being nitpicky. Anyways, if you can add like a menu with an AI mode, or just something like a battle timer or whatever to make it like real fighting game with rounds and stuff it'd be perfect. Like the new NNW!(which sadly is on hold for a while) Sadly I just wish I knew more on OP, as I don;'t know much about it. (I've seen a few eps maybe two or three and it does look good, but so many to find...like 400, was it?)

Still keep gong with this as it has great potential and you could make something really great here if you tried hard enough. Maybe you should add like some forms or something like how...uhm...I really don't know the series well, but I'm sure they have transformations like they do in Naruto and Bleach and most other Shounen.
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#20 yingyay

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Posted 19 July 2011 - 01:15 AM

I wanna get the gameplay down to where I like it with the 6 characters im releasing in the demo before I get AI.
Though im not to savvy on AI coding but I have a couple ideas on how to work it.
Music is in but it would've made the game at least 19mbs so I left it out of the test version. (I cant find any One Piece midi's at ALL. So i have to use Ogg files :( )
I might let the hit effects be external so you can edit it to your liking.
I'm working on one more character before I start making a main menu, the idea is already in my head, I just gotta sprite it.
If I added transformation's technically........only like 1 character would have one that I can add without completely spriting a new character. There will be enough to make up for that tho, I promise.
Thanks for the review btw!

Edited by yingyay, 19 July 2011 - 01:17 AM.

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#21 yingyay

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Posted 24 July 2011 - 08:18 PM

RORONOA ZORO and New Stage ARLONG PARK

Posted Image

Pirate Hunter Roronoa Zoro - Former bounty hunter, he is Luffy's first crew mate and swordsman in training. He uses his own unique sword style. Three Sword Style - Santoryu. He has a varity of attacks using either one, two, or three of his swords. He strives to become the worlds strongest swordsman and one day surpass Hawkeye Mihawk.

Gameplay style: Being known as part of the monster trio along with luffy and sanji, he is one of the strongest members of the Strawhat Pirates. His gameplay revolves around overwheming dash strikes and multiple hit moves. His moves almost always place him in a constant state of movement. Dont take your eyes off him for a second and never lose focus while facing him!

Posted Image

Special Move

Dragon Twister - Tatsumaki
A three sword technique. He performs a spining slash so violent, a vicious gust appears, launching his foes away!
Posted Image

Normal Attack - Down Heavy

Tourou - Climbing Tower
A rising slash with both swords. Delay pressing Heavy attack and it may be possible to air combo the opponent with normal air attacks
Posted Image

Outorou - Reply Climbing Tower
Pressing heavy again, immediately after Tourou, Zoro performs a follow-up attack slamming the opponent on the ground.
Posted Image

Notes
- Still tweaking some characters and physics
- Working on main menu
- Working on the official title
- Perhaps a new character select screen background?
- Working on Nami and ussop. Nami is just about complete and Ussop is being worked on, once they're finished I'll release a new test version.
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#22 TheUltimate

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Posted 25 July 2011 - 02:05 AM

Cool! Keep the updates coming, I wanna play this game with health and some AI! (Or maybe some 2-player...)

Just a quick note, I think C would be better suited for attacking than Z. It's mostly because your left index finger is over it and you can hit it faster, and you usually hammer the attack button, while you tend to just hold the defence button down.

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#23 yingyay

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Posted 25 July 2011 - 08:06 PM

Cool! Keep the updates coming, I wanna play this game with health and some AI! (Or maybe some 2-player...)

Just a quick note, I think C would be better suited for attacking than Z. It's mostly because your left index finger is over it and you can hit it faster, and you usually hammer the attack button, while you tend to just hold the defence button down.

TheUltimate


I think I'll do just that! I might add an extra button for Super Moves and EX attacks. So a 7-button computer game.......
I'll add 2nd player mode before AI, just incase I gotta tweak the characters. I want all of the main characters finished before I release the next demo.
Im looking for ways to make the control scheme more convenient for keyboard users. AKA less buttons, so should I make tagging two buttons or leave it as one?
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#24 Titanium

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Posted 25 July 2011 - 08:09 PM


Cool! Keep the updates coming, I wanna play this game with health and some AI! (Or maybe some 2-player...)

Just a quick note, I think C would be better suited for attacking than Z. It's mostly because your left index finger is over it and you can hit it faster, and you usually hammer the attack button, while you tend to just hold the defence button down.

TheUltimate


I think I'll do just that! I might add an extra button for Super Moves and EX attacks. So a 7-button computer game.......
I'll add 2nd player mode before AI, just incase I gotta tweak the characters. I want all of the main characters finished before I release the next demo.
Im looking for ways to make the control scheme more convenient for keyboard users. AKA less buttons, so should I make tagging two buttons or leave it as one?


Two. That's how all of the MVC games have it and I have no problem with it.
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#25 yingyay

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Posted 04 August 2011 - 01:24 AM

All Righty!

No Character update but more of a technical update!

-Nami is still being worked on, she is kind of a headache to work on since she isn't a combo heavy or even a close range fighter. She is a trap character with a couple of tricks that link into other tricks.

-Sanji will be the first character I introduce "Grand Chaining" attacks. Stay tuned for the next update to see it in action (aka when I find a good video capture program)

- To reduce the number of buttons used in the game I switched Tag In to pressing Medium and Heavy Attack together.

- I have another issue as well. Does drawing multitple sprites at once with one object slowdown the game? The lifebars wrecked the FPS in the game, I hope its not just my computer tho <_<

- Stage Selection screen is almost done.

- Working on 2 player characters now.
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#26 wakeskater_X

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Posted 04 August 2011 - 03:26 AM

i can't download the file, just gets an error at mediafire : /
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#27 yingyay

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Posted 04 August 2011 - 04:30 AM

Weird I just tried it out and the link worked 3 times. Try again, I'll re-upload a newer version soon if this doesn't work.
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#28 yingyay

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Posted 01 September 2011 - 03:50 AM

Sorry for being gone so long, had a couple life things to deal with.
I have a working Ussop ready, so the strawhat crew is almost ready which means the next demo is almost ready.
-No AI yet
-Working on the main menu
- Switching all other character's tagging button over to medium + heavy attack buttons simultaneously.
- Still trying to optimize the game speed with the life bars. Might take away the super meter for now since no one can really use it right now.
- Expect a video update for a character or two this weekend!
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#29 Titanium

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Posted 01 September 2011 - 01:51 PM

Sorry for being gone so long, had a couple life things to deal with.
I have a working Ussop ready, so the strawhat crew is almost ready which means the next demo is almost ready.
-No AI yet
-Working on the main menu
- Switching all other character's tagging button over to medium + heavy attack buttons simultaneously.
- Still trying to optimize the game speed with the life bars. Might take away the super meter for now since no one can really use it right now.
- Expect a video update for a character or two this weekend!

Are you using surfaces to draw the Healthbars and such.
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#30 yingyay

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Posted 01 September 2011 - 06:49 PM

Im using the draw feature and a dll, along with a sprite........umm i dont really know what surfaces are plzdontshootme
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#31 Titanium

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Posted 02 September 2011 - 03:11 PM

Why would I do that!? All that matters is how fun the game is. Not how well programmed it is.
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#32 yingyay

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Posted 02 September 2011 - 06:10 PM

lol yeah its cool. Im still trying to reduce lag caused by the health bars, I might remake them again >_>. Something simple but to the point.
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#33 Titanium

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Posted 03 September 2011 - 04:42 AM

lol yeah its cool. Im still trying to reduce lag caused by the health bars, I might remake them again >_>. Something simple but to the point.

Are you sure the lag is caused by the healthbars.
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#34 yingyay

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Posted 05 September 2011 - 02:30 AM

Yeah, I just changed em.
The problem might have been the fact that 6 instances were running at a time :whistle:
So i'll fix that, im having trouble uploading my video to youtube, it's 1 minute and 30 seconds of ussop, but when I upload it, it only shows 1 second :verymad:
Once I get that issue taken care of, I'll link the video here.
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#35 yingyay

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Posted 05 September 2011 - 02:43 PM


Ussop Progress Video!
In this video you see
- Light attack (light hammer swing), Medium (medium hammer swing), Heavy (heavy hammer attack)
- Down light (push attack), Down Medium (Dodge Roll), Down Heavy (Launcher)
- Light Air Attack (Body Slam), Medium Air Attack (falling chop), Heavy Air Attack (Hammer smash)

Neutral Special
- Normal pellet shot. Eventually you'll be able to shoot three at a time

Forward Special
- Cactus Star. A multi-hit attack that activates when it connects with the opponent

Back Special
- Caltrops. Ussop throws 3 caltrops to hinder the opponents advances.

Down Special
- Dial Select. This move has two Grand Cancel Links. Pressing Heavy attack while the dial is out causes Ussop to use a burn dial, while pressing the Special Attack button causes him to use a flash dial, stunning your opponent.

Air Special neutral
- Atlas Star. Fires a pellet that explodes on contact causing burn damage. (In the future it might be used for more than just damage)

Air Special down
- Shuriken Stars. Fires three shurikens down at the opponent.

Up Next
- Luffy Showcase
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#36 Titanium

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Posted 05 September 2011 - 05:54 PM

OMG it's mugen sfx and training room. I'm glad someone else on the GMC is a fighting game lover as well.

Also, it looks like Usopp's range play is a little too weak. I suggest you give him moves with more hitstun.
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#37 yingyay

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Posted 05 September 2011 - 07:08 PM

lol at some point I was thinking about making a Mugen like game maker engine where you can just import characters. :thumbsup: I got the stage sfx from Ken. This way I dont have to show incomplete stages.

But yeah, im still working on some more stuff, like him being able to shoot 3 neutral shots and 3 anti-air shots, using Grand Cancel to change what bullet comes out between the shots.
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#38 yingyay

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Posted 27 September 2011 - 09:58 PM

Well due to the lack of resources, im planning on changing the gameplay aspects of this project one more time.
- Two buttons. One for normal attacks and one for specials
- Assists (You can summon characters to do special attacks)

I might release the current build that I have sometime soon, but yeah, it's taking too long to finish characters beacuse there isnt enough attacks to give most of them and im not a spriter. So I'll simplify things so that I can release this game faster and work on another project.
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#39 StallionTG

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Posted 27 September 2011 - 10:41 PM

Great start to combat system, you really feel the punches. The one-piece world is definitely one of the best to pull from as far as fighters. I'm really looking forward to this game.
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#40 yingyay

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Posted 24 October 2011 - 12:51 PM

Almost done working on a new character, I'll have something to show by the end of the week as well as a explaination on the new fighting system im using/implementing.
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#41 yingyay

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Posted 29 October 2011 - 09:15 PM



Here is what I've done so far. Got bored of the strawhat crew and decided to work on Hawk Eyes Mihawk.

Changes

- Two attack buttons instead of 3. Due to the fact that some of the future characters dont have enough normal strikes to maintain a 3 button system without having to reuse animations
- The 2v2 portion of the game may be removed due to AI coding difficulty. But may be replaced with a assist system similar to Vanguard Princess (youtube it.)

I know the video quality was terrible but hopefully I can get a better recording soon.
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#42 yingyay

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Posted 24 November 2011 - 09:11 PM

http://sandbox.yoyog...tle-mihawk-test

^ Sandbox upload.

Please test out my new commands system. There are instructions in the game by pressing F1.
Here are a few extras that I forgot to include however....



Mihawk Combos

special normal commands
- b.h (hits very high. Able to combo after d.h)

ground combos (you can chain nearly any hit into any hit from weakest hit to strongest hit)
- n,n (two hits)
- n,n, d,n (three hits)
- n,n,d.n, h (four hits)
- n,n,d.n,h, d.h (five hits, jump cancel)

Jump Cancel Moves (only work after hitting the opponent)
- d.n
- d.h (Move launches opponents)
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#43 yingyay

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Posted 15 January 2012 - 01:01 PM

Just a update on the status of the game.
I Know I changed the engine a couple of times but its to make use of most of the animations of the characters so that you can use as many of the characters as possible.
I'm still working on the game its just that I needed a little break from it since out of all my projects this one is the biggest and hardest one to complete or even work on.
This yeat I'll definitely start updating the game like normal again since im pretty much done with Mihawk. Might work on another character soon! So stay tuned
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#44 TheUltimate

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Posted 15 January 2012 - 09:57 PM

I still like this! It looks awesome and everything works really well. Except... The sprites are really stretched and the window's too large for my monitor. Mind fixing that?

TheUltimate
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V.0.13 - GRAPHICS AND SFX UPDATE
image.png

- Awesome games from around here: Unlimited - Legena: New Dawn - PlanIt - Tinha War - CountAir Strike -


#45 yingyay

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Posted 25 February 2012 - 04:27 PM

I still like this! It looks awesome and everything works really well. Except... The sprites are really stretched and the window's too large for my monitor. Mind fixing that?

TheUltimate


Sorry about the screen thing haha, i forget that not everyone has a wide screen monitor. I'll fix that with another update to the game.


NEW VIDEO
- Portgas D. Ace Progress video -
http://www.youtube.com/watch?v=4lhCwUorMV8&feature=youtu.be

Trust me the game is much smoother than what the video is showing.
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#46 ken

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Posted 01 March 2012 - 06:35 AM

it looks really good! HURRY UP AND FINISH IT!!!!! I'm dying here...Posted Image
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#47 yingyay

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Posted 09 July 2012 - 04:09 AM

Expect an Update video sometime today! Finished Luffy and 90% Ace Completion!
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#48 yingyay

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Posted 10 July 2012 - 02:59 PM



Luffy Demo video

Edited by yingyay, 10 July 2012 - 03:00 PM.

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#49 TheUltimate

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Posted 12 July 2012 - 03:44 AM

Wow, your game improves noticeably with every video you post. Any idea when the next game release will be? It's been ages.
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V.0.13 - GRAPHICS AND SFX UPDATE
image.png

- Awesome games from around here: Unlimited - Legena: New Dawn - PlanIt - Tinha War - CountAir Strike -


#50 yingyay

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Posted 14 July 2012 - 08:02 PM

I'm trying to finish one more character Then I'll start sprucing up the game engine and add a few more things before I put up another demo
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