The game could be described as an action/puzzle game that requires skill, reflexes and thinking. The player controls a young puffer who can grow in size after eating fish that are smaller than himself. Growing bigger allows you to eat even bigger fish. Fish bigger than you are a threat. Besides this, bigger size generally allows you to swim faster. However, in the big size, you can't get through narrow spaces, which is why you have to shrink now and then. Take a look at the pictures below to see what the game currently looks like.
Here's a video showing some gameplay: http://www.youtube.c...h?v=0XSfcwo2NTY
The game can be completed in 1-2 hours, while a perfect completion takes about 3-4 hours, so testing the game would not take big amounts of the tester's time.
Methods of Testing
For us developers, the best way to gather information from the testing process by actually watching the tester play the game and ask questions while he is playing the game. To do this, we will use Teamviewer or another similar software to watch the player play the game.
After sending the test version of the game to the testers, the tester plays either all the levels, or some levels that need specific testing. The game will gather information on how the tester has performed on various levels, and a copy of the test file will be sent back to us for further analysis.
Since there are three different difficulty levels, the game is suitable for players of all skill levels.
The core of the team behind the game consists of two people. Besides myself, the another core team member is Aidan Rypens, who has assisted GMC member Granite Gear with both GM and Flash versions of Warp, a game that won the 3rd prize in Yoyogames' competition 06.
Notice that this is not a paid position, but the testers who have good work ethic and are easy to communicate with could be offered a paid tester position in the commercial projects of our team that we will be working on in the near future. Obviously, the testers will also get their names listed in the credits.
Edited by Koaske, 05 May 2012 - 02:49 PM.