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Space Crusade


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#1 LurchBrick

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Posted 12 June 2011 - 04:17 AM

G'day everyone,

Space Crusade is a board game created by Milton Bradley and Games Workshop back in the 80s. Players take control of up to 3 space marine squads against the alien denizens of a space hulk. Each marine squad has a selectable range of weapons and equipment to help them in their mission.

Category: Tactical turn based top down game
File Size: approximately 8 Mb
GM Version: made in GM8.1
Vista Compatible: Yes
Changes Screen Resolution: No
Download Link: Space Crusade

And here is a screenshot:

Posted Image

The game is fairly simple to play, left click a marine to use him.
Left click an alien to shoot it, right click an alien to attack in hand to hand combat.
Please read the help file for detailed information on how to play the game.

Most of the graphics are simply place holders, these will be updated in future. Only the first mission is playable.

If you find any bugs scattered here and there, please post them so I can fix them and make this a better game.

EDIT: New update 1 Aug 11

Cheers

LB

Edited by LurchBrick, 31 July 2011 - 02:33 PM.

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#2 Metzger

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Posted 12 June 2011 - 01:48 PM

Nice to see you working on this aswell :)
Maybe do a Talisman remake someday :D

Wont test yet dont have the time and looks like it's still rather unfinished.
Will try later thou.
Thanks for starting to make this old game too :)
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#3 turgon

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Posted 14 June 2011 - 03:41 AM

LurchBrick, you have done a nice job of pulling off an interesting concept. The gameplay was the best part (note that I have never played the boardgame); I enjoyed the interesting events that happen every turn.

Here are some suggestions to work on:
- Gameplay is fun, but too slow. Try programming all the AIs to move at once (an efficient and effective way of doing this is by having the AI calculate their moves, place a pip on the square they will move to, and then have them all use the mp_grid functions, avoiding movement pips as well as walls. PM me if you would like more details on this).
- Sound effects and music would add to the atmosphere and engage the player more
- Setting the game up was a little tedious (too much like setting up a board game). Perhaps leave the detailed settings to be changed if a player wishes to, but have a default set-up choice so that the player can just start playing if it is his first time.
- Also, the HUD is a little tedious. Add things like healthbars/ health circles around the units so that players can tell at a glance what status their units are at, without having to hover the mouse over them.
- You could make it expandable for even more players if you make colorizable sprites of the different squads and do a little programming. This could be a fun feature.

I look forward to seeing what you can turn this into. You have a good start!
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#4 borut

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Posted 14 June 2011 - 06:20 AM

The game looks very nice and smooth! Keep up good work!
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#5 LurchBrick

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Posted 14 June 2011 - 10:11 AM

One of the issues with turn based games can be their tendency to play slow. I have some ideas of how to speed things up but I'll PM you for info about the AI pathfinding tips.

More sound effects and music will definitely be added. Finding the best bit of music for a scene is where the trouble is. :)

Currently, the game is designed to play like the board game, hence the setup. You will find though that any order and equipment choices you make for a marine squad will be saved. The next time you go to use that squad, all your previous choices will already be selected.

The marine commander is the only marine that has more than 1 Health. I'll look at adding some kind of health bar to him.

Future updates will include the option for additional squads as well as a mission editor for creating your own missions.

I'm glad you are enjoying the game so far. There will be plenty of updates coming so keep an eye out.
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#6 sub

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Posted 14 June 2011 - 04:22 PM

add game option: FAST MOVES

when checked, move unit directly to destination square (skip the pathing)
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#7 LurchBrick

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Posted 14 June 2011 - 09:18 PM

A "Fast moves" option has been added and will be in the next update.
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#8 novaz

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Posted 17 June 2011 - 09:31 PM

fantastic game :) maybe you can add the "points" of the players, because
you don't know if you have more points than the Alien player, and you
don't know if you win the game. Also how much "alien event" cards there
are in the deck, so you know how much time you have for the mission
(if the cards finish the marines lose the game).
Also the game crashes many times, sometimes the "end tourn" button
doesnt work. Anyway the work is very good :)
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#9 LurchBrick

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Posted 18 June 2011 - 12:51 AM

Thanks for the suggestions.

Could you give me some more details on what you mean by the game crashing? Did the game stop and go back to the Windows desktop? Were there any error messages, etc?
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#10 novaz

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Posted 18 June 2011 - 09:43 AM

hi, there are game maker messages:
ERROR in
action number 1
of Mouse Event for Left Released
for object endturnobj:

In script createalieneventcard:
In script outofammo:
Error in code at line 27:

weapontype = marineid.weapon;

sometimes the end tourn button is not on the screen. The game doesnt crash
to windows. If i click "ignore" when there is the error message the game
doesnt work.
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#11 LurchBrick

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Posted 18 June 2011 - 10:15 AM

Thanks for the bug update. It will be fixed in the next update.

Some other features that are coming:

New boards - The boards will become the same as the original board game, i.e. no one square walls and doors.

The Imperial Fist commander will get a Combi weapon button to change the modes of his weapon.

Marines will be able to open doors automatically when they walk through them.

More sound effects for dying and melee combat.

An options menu will be added. You will be able to change some rules of the game as well as have the option to reroll some weapon damage.
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#12 Bezique

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Posted 18 June 2011 - 11:04 AM

On my phone looking at this right now. I'm excited to see one of my childhood favourite's brought back to life. I'll be sure to download it and play it when i get the chance. I'll post you some feedback when after i do.
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#13 LurchBrick

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Posted 31 July 2011 - 02:43 PM

A new update is out.

Lots of bug fixes and a move to more closely match the boardgame.

Manually rerolling dice didn't make it into this update but it is a future addition.

There are now Marine squad buttons that must be pressed before you use that squad.

The Assault cannon now has a Fire button before it can be shot. Once this button is pressed, you cannot take it back. So no changing your mind and going for a melee attack instead.

An Imperial Fist commander with a Comb weapon card now has a button to choose which firing mode you want.

Added an option to speed up the alien movement phase.
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#14 novaz

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Posted 03 August 2011 - 12:36 PM

very good work :) the new version is very good.
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