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#121 chance

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Posted 11 July 2011 - 08:48 PM

Just downloaded this edition. A few comments:

Article about GM/HTML5:

The HTML5 version of GameMaker will include a "Team Collaboration Feature", which will allow game maker projects to be worked on by multiple people (possibly at the same time).

What exactly does "at the same time" mean? The announcement just said "team collaboration features" and gave no details. Are you speculating, or do you have some details that weren't announced?

Article about Game Sequel Design (by weirdn8):
@Nate: your writing is improving. There were fewer run-on sentences, and the overall tone was more direct and less flowery. Nice job.

Your list of "rules" was mostly self-evident, but still worth discussing. Rules 5 and 6 are both about controls? Or is this a typo? And finally, check the definitions of principal and principle. ;) As a noun, principal refers to the "chief" or "main" thing/person. While principle refers to a fundamental rule/law.

Game Reviews of 1000 Arrows and Mythology (by Zeond):
Simple reviews, but good. MOST importantly, you actually started the review by explaining what the game was about! That's a novelty for this magazine. :D

Unfortunately, obvious download links seemed to be missing... or did I miss them? Also, a few words about the authors is always welcome.

Wall of Tweets:
Not particular revealing, or amusing in any way. It's harmless....but is there a point to this?

****
I'll finish reading the other articles and comment later. Overall, pretty good. Worth the download.
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#122 BretHudson

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Posted 13 July 2011 - 10:50 AM

Article about GM/HTML5:

The HTML5 version of GameMaker will include a "Team Collaboration Feature", which will allow game maker projects to be worked on by multiple people (possibly at the same time).

What exactly does "at the same time" mean? The announcement just said "team collaboration features" and gave no details. Are you speculating, or do you have some details that weren't announced?

To be honest, YoYo Games didn't release enough information about it. I put that in there just because I was unsure of what the "Team Collaboration Feature" actually is.

Game Reviews of 1000 Arrows and Mythology (by Zeond):
Simple reviews, but good. MOST importantly, you actually started the review by explaining what the game was about! That's a novelty for this magazine. :D

Haha, I actually laughed at that.

****
I'll finish reading the other articles and comment later. Overall, pretty good. Worth the download.

It's later. :P
-Bretboy129 ~ Bret Hudson
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#123 Codebox

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Posted 13 July 2011 - 12:10 PM

Looking forward on this project. I really like the idea. ^_^
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#124 BretHudson

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Posted 15 July 2011 - 09:32 AM

Looking forward on this project. I really like the idea. ^_^

Thank you, we have even more happening behind the scenes. We're keeping them down low for now, not even everyone on the team knows about them. :P I'm sure everyone will be excited once they come out, though. :)
-Bretboy129 ~ Bret Hudson
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#125 chance

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Posted 15 July 2011 - 10:18 AM

we have even more happening behind the scenes. We're keeping them down low for now, not even everyone on the team knows about them. :P

That's what my boss said... right before he fired half the staff. ;)
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#126 BretHudson

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Posted 15 July 2011 - 12:59 PM


we have even more happening behind the scenes. We're keeping them down low for now, not even everyone on the team knows about them. :P

That's what my boss said... right before he fired half the staff. ;)

Good thing I'm a good boss. d:


****
I'll finish reading the other articles and comment later. Overall, pretty good. Worth the download.

Any chance it's later?
-Bretboy129 ~ Bret Hudson

Edited by bretboy129, 15 July 2011 - 12:59 PM.

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#127 theweirdn8

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Posted 16 July 2011 - 05:08 AM

@chance thank you. I hope for issue 6, I am able to not disappoint you. I am still fixing up the article.
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#128 theg721

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Posted 16 July 2011 - 12:17 PM

Screw it.

*Loads Hiring Center page*
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#129 BretHudson

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Posted 16 July 2011 - 04:51 PM

Broadcast #6 has been uploaded. Download here:
Posted Image

Or, listen to it live on the indie(Function); website: http://www.indieFunc.../broadcast6.php
-Bretboy129 ~ Bret Hudson

Edited by bretboy129, 16 July 2011 - 05:38 PM.

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#130 ugriffin

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Posted 16 July 2011 - 05:48 PM

As you may (or may not) know, I was the victim person forced to speak interviewed by indie(Radio);. So hopefully you peeps at the GMC won't laugh at me too much. :whistle:
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#131 theg721

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Posted 16 July 2011 - 06:33 PM

Listening in now ;)

Yay mention! I feel all special ^_^
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#132 NakedPaulToast

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Posted 16 July 2011 - 06:43 PM

As you may (or may not) know, I was the victim person forced to speak interviewed by indie(Radio);. So hopefully you peeps at the GMC won't laugh at me too much.


I listened to the interview specifically because you were being interviewed.

I was disappointed. Not by you, you did great, but by the interviewer. Once again, a silly canned interview, where there was the same old pre-canned questions.

For example, he asked you about how you liked being a Mod on the GMC, you answered. Then instead of listening to what you had to say and following up, there was an abrupt switch with the traditional, how did you get into Game Development (or something similar). This leaves the listener with the impression that the interviewer isn't paying attention, kills continuity and removes the feel of a conversation.

And why bother interviewing somebody, if you don't bother doing a little bit of research about people and focus on what makes them interesting. There are a lot of experiences unique to Uriel that would be of huge interest to the community.
  • Mac store publishing.
  • GML4Mac.
  • Porting challenges.
  • You Tweeted earlier what appeared to be a trip to Dundee
  • Current projects.
  • Challenges of publishing.
  • Moderation insights
  • GMC personalities.
  • GMC updates and changes.
  • Your opinion about YYG changes.

But instead we get the same old slow-witted "How did you discover GM", "What languages to you know", "How did you discover GM".

Bleck.
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#133 ugriffin

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Posted 16 July 2011 - 06:48 PM

I listened to the interview specifically because you were being interviewed.


Heh, cheers! :)
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#134 iPacMan

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Posted 17 July 2011 - 09:56 PM

Issue #6 - 07/18/2011 Out Now!

indie(Magazine); Issue #6 was just released! Our best issue yet? I sure think so. Enjoy our multitude of reviews and articles and make sure you let us know here what you thought of them!

HD [5.0 MB]: http://www.box.net/s...n261imx9xyn873a
SD [1.5 MB]: http://www.box.net/s...69l2xcjdoavstog



(Filling in for Bret Hudson who is currently unavailable. If you post in the indie(Magazine); topic here, he will be around shortly to answer your questions and concerns)
.


Content:

- News
- Interview with Uriel Griffin
- The Art of Game Theory
- The Homebrew Taboo
- What the @*$% [review]
- Mr. Fat Snake [review]
- G-Rally [review]
- Tweets of the Week
- Punk Invaders Part II
- A Special Thanks

Edited by iPacMan, 17 July 2011 - 11:28 PM.

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#135 ugriffin

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Posted 17 July 2011 - 10:55 PM

The interview content with me is different in the magazine and the radio. So be sure to read the magazine for a nice boring ramble! :medieval:
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#136 iPacMan

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Posted 17 July 2011 - 11:01 PM

The interview content with me is different in the magazine and the radio. So be sure to read the magazine for a nice boring ramble! :medieval:


Wouldn't quiet describe it as a "boring ramble" Uriel! You was great and i envy what you've done with Vetra Games. Was awesome having you in this issue, i'm sure Bret couldn't have stated that enough himself.

Edited by iPacMan, 17 July 2011 - 11:11 PM.

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#137 thatshelby

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Posted 18 July 2011 - 04:41 AM

What the hell is the point of tweets of the week? Most of them are irrelevant and cut off. I think you could instead include a page or section about what some developers are working on - a WIP page
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#138 Desert Dog

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Posted 18 July 2011 - 06:37 AM

Nice score with getting ugriffin, interesting info thar.

Edited by Desert Dog, 18 July 2011 - 06:38 AM.

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#139 King Tetiro

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Posted 18 July 2011 - 08:24 AM

What the hell is the point of tweets of the week? Most of them are irrelevant and cut off. I think you could instead include a page or section about what some developers are working on - a WIP page


I think they're starting this from next week.
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#140 iPacMan

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Posted 18 July 2011 - 12:46 PM

What the hell is the point of tweets of the week? Most of them are irrelevant and cut off. I think you could instead include a page or section about what some developers are working on - a WIP page


We appreciate the feedback. I will consult this with Bret and the rest of the team.

Edited by iPacMan, 18 July 2011 - 12:47 PM.

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