New Yoyogames Staff Hired
Not new, and some pretty silly speculation, including how they were going to get paid.
Ignoring the fact/assumption that he's working on games that YYG's will publish, and ignoring the grant YYG's
received for creating new jobs, you decide to inform me that YYG's will 'get the money from us', and probably plan to raise the price of GM 'again'.Minecraft hit by Hackers
I don't play Minecraft, and I don't care(sorry) and I'm sure that those who play Minecraft will know all about this.
If you want to cover indie games, how about Desktop Dungeons? The original version was made in GM, and is currently the only version available(including a Mac version) but their remaking, in fact, remade it in Unity, and it's set to release soon. Pre-orders are available, it looks.
/end rant. I see too much of Minecraft.
Anyway, lots, and I mean LOTS of punk content.
Good to see plenty of game reviews.
vk stands for virtual keycode. It isn't just for the directional keys, like vk_right, but also most of the typical keys.. vk_enter, etc.
They are integer constants. You 'could' just write keyboard_check(4) or something, in fact, in fact, you essentially *are* writing just that.. but being human, you understand vk_right much more clearly than a bunch of numbers..!
(that 4 I used was just an arbitrary number pulled out of nowhere. It's not the keycode of the right arrow key)
If you wrote, say, keyboard_check(ord('A')); what that does is take the ascii value of the character 'A' (which is 65) and returns it. You could write keyboard_check(65) but ugh, that's ugly.
Only machines understand numbers!!
GM doesn't have vk_A, or vk_etc. But it's got virtual keycodes for most of the random keys like shift and that. You can actually definite your own vk_A constants if you wish.
It was nice to see something on GM coding. What I'd like to see, is rather than yet another basic coding tutorial, but rather, to share a particular 'trick' you do. Whether it be how you get that glow effect on your Space ship(yes, I'm looking at you TV..), to how you work your bullet collisions perfectly, or something like that. Since this isn't a GM specific magazine, maybe that isn't appropriate, though...
Ooh, I know, maybe you could interview TheSnidr! Or convince him to write a guest article. He makes those cool fake3d engines, maybe he could tell a bit about his work&methods,(and inspirations) and link to his engines, of course.
I have to agree somewhat with NPT about the text. At 100% zoom, the watermark+text does make it a bit harder to read. Zoomed up it's no issue, but I like to read further away...
Yeah, good magazine, like all the game reviews, although I skimmed most of 'em for now. I'll go back and read them later.
Edited by Desert Dog, 21 June 2011 - 07:03 AM.