Jump to content


Photo

FrozenNova - A GameMaker to Java Converter


  • This topic is locked This topic is locked
47 replies to this topic

#31 Aivis222

Aivis222

    GMC Member

  • New Member
  • 2 posts
  • Version:GM8

Posted 04 December 2011 - 05:56 PM



Update! Woo :tongue: I have had many people pming me so i thought i would post here about whats happening. Currently working on a full GUI for FrozenNova. Currently you can open and modify gmk and gm81 files. This is a step towards FrozenNova being a seperate program. I am also studying for NCEA exams, so development is slow but expect a release in the next 2 weeks :biggrin:

2 weeks? IT'S BEEN A MONTH!!!!!!!!!! !!!!!!!!!!! !!!!!!!!!!! !!!!!!!!!!! !!!!!
Please update :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:


with html5 out i dont think theres much of a need for java release like this, still it would be cool haha

The reason i want this is to make a game for android phone. (i really suck at java programming)
And i don't have a gm:html5 :(
  • 0

#32 Mayhem Games

Mayhem Games

    Proud Kiwi

  • GMC Member
  • 959 posts
  • Version:GM:Studio

Posted 07 December 2011 - 02:52 PM

Unfortanatly version 2 was lost when my laptop was sent into Toshiba (Why they needed to reformat when they were replacing the fan I will never know :confused: )

Anyway, Since GM:HTML5 has come out I have stopped developing FrozenNova. I searched my external HD and found a more updated version then the one posted here with backgrounds, applet support, a plugin system and a general clean up (Link).

IF I was to start development again I would need help as the version above is ready to go, It just needs plugins to be written for each GM command (The base is mostly finished)

If someone PM's me and is willing to help I will consider restarting the project :tongue:

Edited by Mayhem Games, 07 December 2011 - 03:05 PM.

  • 0

#33 Mayhem Games

Mayhem Games

    Proud Kiwi

  • GMC Member
  • 959 posts
  • Version:GM:Studio

Posted 19 December 2011 - 07:46 PM

3 Things...

  • **** you... If you have nothing better then to troll GTFO of my topic.
  • This was never started to be a BIG thing. It was first started to better my Java skills.
  • I realise that GM:Studio is coming out soon, In fact I will be buying just as I brought GM:Html5.

Edited by Mayhem Games, 19 December 2011 - 07:47 PM.

  • 0

#34 Benxamix2

Benxamix2

    GMC Member

  • New Member
  • 278 posts
  • Version:GM8

Posted 19 December 2011 - 10:07 PM

3 Things...

  • **** you... If you have nothing better then to troll GTFO of my topic.
  • This was never started to be a BIG thing. It was first started to better my Java skills.
  • I realise that GM:Studio is coming out soon, In fact I will be buying just as I brought GM:Html5.


Huh? Who are you talking to?
  • 0

#35 Mayhem Games

Mayhem Games

    Proud Kiwi

  • GMC Member
  • 959 posts
  • Version:GM:Studio

Posted 19 December 2011 - 11:36 PM

Lol. I was talking to some troll. I reported him and he must of been removed.
That or I am losing my mind :tongue:
  • 0

#36 _247741

_247741

    GMC Member

  • New Member
  • 3 posts

Posted 07 February 2012 - 03:53 PM

Hello!
I now find this converter program, but when I try to load into GM, it write the following message: "Cannot find extension package: gmxml".
And when I running FrozenNova Alpha 1.exe, it write out:
"Error: Failed to extract the GMK file!
Something has gone wrong with GMKSplit. Redownloading may fix this error."
What is wrong?
  • 0

#37 Mayhem Games

Mayhem Games

    Proud Kiwi

  • GMC Member
  • 959 posts
  • Version:GM:Studio

Posted 08 February 2012 - 04:47 AM

To load the GMK you are going to need the GMXML extension. This can be found below.
http://gmc.yoyogames...howtopic=462882

To fix the "Failed to extract the GMK file" error, you need to either install the JDK (Java Development Kit) or have a System Variable pointing to it.
Link for the JDK: http://www.oracle.co...oads/index.html

To set up a variable.
Right click on Computer/My Computer in the start menu and select properties.
Click Advanced System Settings
In the Window that opens, goto the Advanced tab
Click the Environment Variables
Under System Variables find one called "path" (If its not there create it)
Set the variable as the directory of you JDK setup. For example for me its "C:\Program Files (x86)\Java\jdk1.6.0_23\bin"
If there is already something in the variable add a semi colon. For example "C:\Windows\SysWOW64;C:\Program Files (x86)\Java\jdk1.6.0_23\bin"
  • 0

#38 _247741

_247741

    GMC Member

  • New Member
  • 3 posts

Posted 11 February 2012 - 02:56 PM

Thank you, Proud Kiwi, but...
I have download and install gmXML and jdk-7u2-windows-i586, but when I running FN Alpha 2, it show the following error message:

ERROR in
action number 1
of Create Event
for object Control:

Error in code at line 150:
if (string_pos(javadirectory,pathvar) > 0)
^
at position 17: Unknown variable javadirectory


In that code are these lines:

//Detect JDK Version
registry_set_root(1)
if (registry_exists_ext("\SOFTWARE\JavaSoft\Java Development Kit\1.6","JavaHome"))
{

(...)

Instead of this:
"\SOFTWARE\JavaSoft\Java Development Kit\1.6"

I have put the following path:
C:\Program Files\Java\jdk1.7.0_02\bin
(or without "\bin")

Is this not what I need?

Edited by _247741, 11 February 2012 - 03:00 PM.

  • 0

#39 Mayhem Games

Mayhem Games

    Proud Kiwi

  • GMC Member
  • 959 posts
  • Version:GM:Studio

Posted 13 February 2012 - 01:21 AM

"\SOFTWARE\JavaSoft\Java Development Kit\1.6" is a path in the registry not a directory path.

Try changing 1.6 to 1.7. When I wrote that code the JDK was only at version 6. If that still doesn't work just ignore the error, a game will still compile if you ignore the message.

Please note that Frozen Nova is no longer in development, so the version that you have won't be updated.
  • 0

#40 _247741

_247741

    GMC Member

  • New Member
  • 3 posts

Posted 13 February 2012 - 02:26 PM

Okay, Kiwi, now I begin to understand it, but there are an error:

Java Development Kit 1.6.0_02 was found!
(C:\Program Files\Java\jdk1.7.0_02)
Classpath is set!

GMKSplit Version 0.15
JGame Version 3.6

test_plugin;
Found 1 plugin(s)

Error: A major error has occured
The compile loop has been executed more than once, this usually occurs when Game Maker throws an error.


What I should do?
  • 0

#41 _231699

_231699

    GMC Member

  • New Member
  • 13 posts
  • Version:GM8

Posted 05 March 2012 - 04:17 AM

every time i try to convert something, it always says 'Not Responding' after detecting the Objects.
  • 0

#42 _259899

_259899

    GMC Member

  • New Member
  • 2 posts

Posted 11 April 2012 - 10:26 PM

So, i'm getting this error, someone could help me?



FrozenNova Alpha 2 - Mayhem Games
Thanks to... ragarnak, MasterOfKings, h0bbel, TheMagicNumber, top_hunter7 and YellowAfterLife (aka the Dreamcrusher) XD


Java Development Kit 1.6.0_25 was found!
(C:\Programmi\Java\jdk1.6.0_25)
Classpath is set!

GMKSplit Version 0.15
JGame Version 3.6

test_plugin;
Found 1 plugin(s)

Error: A major error has occured
The compile loop has been executed more than once, this usually occurs when Game Maker throws an error.

Edited by _259899, 11 April 2012 - 10:27 PM.

  • 0

#43 _259899

_259899

    GMC Member

  • New Member
  • 2 posts

Posted 17 April 2012 - 09:50 PM

So, that's the code of generated(in Output directory), JGameCopy.bat:
"C:\Documents and Settings\Cirilli\Documenti\Download\Build(1-6-11)source\Data\xcopy.exe" "C:\Documents and Settings\Cirilli\Documenti\Download\Build(1-6-11)source\Data\jgame" "C:\Documents and Settings\Cirilli\Documenti\Download\Build(1-6-11)source\Output\jgame" /E

I don't understand what's the matter of that bat file, if the scope is (as xcopy suggests) to copy the Data\jgame directory in the Output directory, it fails, xcopy is an internal dos command so:

xcopy "C:\Documents and Settings\Cirilli\Documenti\Download\Build(1-6-11)source\Data\jgame" "C:\Documents and Settings\Cirilli\Documenti\Download\Build(1-6-11)source\Output\jgame" /E

that's the right batch command, xcopy source destination
I'm not saying, cause that, my FrozenNova not works, but i'm starting to believe it. Best Regards.

Edited by _259899, 18 April 2012 - 05:51 PM.

  • 0

#44 Fireball16

Fireball16

    Indie Developer

  • GMC Member
  • 1015 posts
  • Version:GM:Studio

Posted 03 June 2012 - 01:44 PM

I've got a solution to your problems! Buy GM:studio. Seriously the OP said it was unfinished and obsolete, the only option you have is to put your hands into your wallets and make a good investment.
  • 0

#45 theg721

theg721

    G Dawg

  • GMC Member
  • 1959 posts
  • Version:GM8

Posted 15 June 2012 - 09:07 PM

I've got a solution to your problems! Buy GM:studio. Seriously the OP said it was unfinished and obsolete, the only option you have is to put your hands into your wallets and make a good investment.


Or you could just not waste spend your money and learn C++! :3

Edited by theg721, 15 June 2012 - 09:10 PM.

  • 0

#46 Gamer154

Gamer154

    GMC Member

  • GMC Member
  • 134 posts
  • Version:GM:Studio

Posted 09 May 2013 - 08:08 PM

Sorry for bumping a old topic but...

Could you please release a version 3 this

is sooooooooooo useful

I Think FN(Frozen nova) is awesome i would like to help but i dont know any Java :(

if you have time for making games why dont you have time for improving Frozen nova

Thank you for your time you spent on reading my Post  :)


Edited by Gamer154, 09 May 2013 - 08:08 PM.

  • 0

#47 Gamer154

Gamer154

    GMC Member

  • GMC Member
  • 134 posts
  • Version:GM:Studio

Posted 09 May 2013 - 08:28 PM

I also heard someone had a desktop jar running on Android and frozen nova makes desktop jar files

soo Frozen Nova Could become a replacement for Game-Maker:Studio

its natural that Jars can run on android.

Android has some roots in Java and Linux


  • 0

#48 TheSnidr

TheSnidr

    That guy

  • Global Moderators
  • 2939 posts
  • Version:GM:Studio

Posted 12 May 2013 - 12:51 PM

This topic has been closed at the creator's request.

Thanks,
GMC Team

Note: This is an automated reply!
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users