how do we get games on mac apps store?
how much does it cost?
can any game we make get on?
does the game have to be made on mac game maker?
how to get app on mac apps store!
Started by _207885, May 25 2011 09:56 AM
2 replies to this topic
#1
Posted 25 May 2011 - 09:56 AM
#2
Posted 25 May 2011 - 04:49 PM
You get an Apple developer license, then you submit to the app store once you have created an app.how do we get games on mac apps store?
The base cost is $99 per year for the developer license. Other costs, such as additional development tools and staff, will significantly increase beyond that. Expect at least $1000 to go into the development of a serious app-store-worthy project.how much does it cost?
Given that, if you're just looking for a quick buck, get a part-time job instead.
No. The app store is a controlled platform. All apps are screened for quality and standards compliance before they're allowed to be released --- which means your first click-the-fruit game will not make it for sure, neither will anything you make within 1 or 2 years of starting GM (most likely).can any game we make get on?
Given that, you should rack up experience and knowledge in game and application development (both the business and technical sides of it) before you attempt a commercial app.
Yes. Otherwise it will not run natively on Mac OS.does the game have to be made on mac game maker?
GameGeisha
Edited by GameGeisha, 26 May 2011 - 04:15 AM.
#3
Posted 26 May 2011 - 11:17 PM
ugriffen has had the most success when it comes to getting GM games onto the app store. However, you may also want to consider C and Objective-C(C++ is fine, but C++ and Objective-C doesn't go very nicely).
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