Blopit's Advanced Platform Engine V1.03
#21
Posted 28 September 2011 - 02:47 AM
#22
Posted 29 September 2011 - 02:01 AM
Nevermind, that must be the ledgegrab. Sorry.
Edited by -DarkAceZ-, 29 September 2011 - 02:13 AM.
#23
Posted 02 October 2011 - 02:00 PM
Very good engine. Thanks.
#24
Posted 03 October 2011 - 08:41 PM
Good news: "High Resolution Timer" requirment in the .gmk was mistakenly leftover from an older platform engine and does nothing in V1.03
YOU DO NOT NEED "High Resolution Timer" TO RUN THE .GMK
Bad news: Currently im too busy with current projects to continue working on this engine but expect something before 2012
Thnx for the comments :D
Edited by blopit, 03 October 2011 - 08:42 PM.
#25
Posted 30 December 2011 - 03:26 AM
Anyway, I came back here to ask what is the variable "free" for?
#26
Posted 31 January 2012 - 06:14 PM
Currently I have lots of other work but version 1.04 will have water, basic npcs/enemies and other features including improvements (rotation blocks most importantly) and optimization in code because a lot of the code isn't used at all. A lot of scripts and add-on script will also have to be rewritten. But don't expect it soon. Sorry.
BTW the variable free is used to see if the player is on a platform or not. It is a binary variable.
if free=0 then the player is standing on something.
if free=1 then the player is in the air.
If you need any other clarifications you're free to ask.
BTW you are allowed incorporate this (or any scripts from this) into a game without permission from me.
#27
Posted 31 January 2012 - 06:23 PM
#28
Posted 25 February 2012 - 06:00 PM
you done a great job! I would know if the engine can be used for "commercial" or "pay what you want" projects, if yes, what are the conditions?
thanks!
#29
Posted 15 March 2012 - 04:08 PM
#30
Posted 24 April 2012 - 04:04 AM
#31
Posted 24 April 2012 - 09:58 AM
#32
Posted 16 May 2012 - 11:04 PM
#33
Posted 18 September 2012 - 09:33 PM
#34
Posted 23 September 2012 - 09:31 PM
#35
Posted 07 October 2012 - 02:13 PM
#36
Posted 06 November 2012 - 02:16 AM
#37
Posted 10 November 2012 - 09:17 AM
and remove the 'control screen' shown at the beginning of the Level.
Cheers
Edited by Adamointeractive, 10 November 2012 - 09:21 AM.
#38
Posted 10 November 2012 - 01:14 PM
Fantastic Engine, Thanks Blopit, I Just wanted to know - how can I change the size of the camera view
and remove the 'control screen' shown at the beginning of the Level.
Cheers
1) The size of the camera view is actually the size of 'view 0' in the views tab. The views tab is in the room properties of level1.
>The 'view in room' is how much of the room appears on the screen. The 'port on screen' is how big the game window is on your display.
2)In object properties of o_pl. delete the 'show the game info' event in the create event.
It looks like:
Blopit has been absent in this thread for a while now
#39
Posted 10 November 2012 - 04:46 PM
Fantastic Engine, Thanks Blopit, I Just wanted to know - how can I change the size of the camera view
and remove the 'control screen' shown at the beginning of the Level.
Cheers
1) The size of the camera view is actually the size of 'view 0' in the views tab. The views tab is in the room properties of level1.
>The 'view in room' is how much of the room appears on the screen. The 'port on screen' is how big the game window is on your display.
2)In object properties of o_pl. delete the 'show the game info' event in the create event.
It looks like:![]()
Blopit has been absent in this thread for a while now
Thank You so much!
#40
Posted 18 November 2012 - 07:21 PM
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