Game maker graphics editor glitch help
#1
Posted 21 May 2011 - 03:43 AM
#2
Posted 21 May 2011 - 04:05 AM
Whenever I copy and paste an image in the graphics editor (game maker 8), it makes the transparent parts black. Does anyone know how to get around this?
Are you sure you haven't set the transparency background as black? (View > Set Transparency Background). you can choose a block pattern or single colour. Check if this is why by changing the transparency background. tell me if it works
#3
Posted 21 May 2011 - 04:14 AM
Whenever I copy and paste an image in the graphics editor (game maker 8), it makes the transparent parts black. Does anyone know how to get around this?
Are you sure you haven't set the transparency background as black? (View > Set Transparency Background). you can choose a block pattern or single colour. Check if this is why by changing the transparency background. tell me if it works
I'll explain myself a little better. The transparency bg is the default blocks and whenever i copy and paste a sprite, the surrounding transparent pixels fill with black. so i end up with the original sprite with transparent space around it and the same sprite, but with black in the transparency. the actually pixels have turned black.
#4
Posted 21 May 2011 - 04:17 AM
Whenever I copy and paste an image in the graphics editor (game maker 8), it makes the transparent parts black. Does anyone know how to get around this?
This is because game maker doesn't store its transparency data as ARGB. It stores the alpha channel separately, and ARGB images pasted in have the alpha transparency replaced with black (although just testing now with GM8.1 it seems to give a white background instead).
You can get around this by saving the image as a PNG or similar transparency-capable format and then loading it into Game Maker. It isn't as convenient as copying and pasting, but your alpha channel will be preserved.
I've found this bug quite annoying when trying to copy and paste between Photoshop and Game Maker.
#5
Posted 21 May 2011 - 04:22 AM
Whenever I copy and paste an image in the graphics editor (game maker 8), it makes the transparent parts black. Does anyone know how to get around this?
This is because game maker doesn't store its transparency data as ARGB. It stores the alpha channel separately, and ARGB images pasted in have the alpha transparency replaced with black (although just testing now with GM8.1 it seems to give a white background instead).
You can get around this by saving the image as a PNG or similar transparency-capable format and then loading it into Game Maker. It isn't as convenient as copying and pasting, but your alpha channel will be preserved.
I've found this bug quite annoying when trying to copy and paste between Photoshop and Game Maker.
I really appreciate this workaround! Thank you very much. I will use this unless other permanent solutions work. This topic will remain open for discussion, though.
#6
Posted 21 May 2011 - 04:47 AM
#7
Posted 04 June 2011 - 06:48 PM
Here's a link to what this problem looks like.
Copy and Paste Bug
Edited by Doogeh, 04 June 2011 - 06:51 PM.
#8
Posted 11 June 2011 - 05:58 AM
the color quality. After weeks of time wasted using ctrl-shift-E I got it fixed.
I'm using Windows XP and Game Maker 8 pro
tell me if that works.
#9
Posted 11 June 2011 - 09:21 AM
i also noticed this when copying and pasting from photoshop (quite a pain)
#10
Posted 11 June 2011 - 06:54 PM
#11
Posted 11 June 2011 - 07:41 PM
#12
Posted 25 November 2012 - 07:19 PM
Also I made a video long time ago: http://www.youtube.c...h?v=0XDtW7HiyaQ .
Again, sorry for reviving the post, but it is extremely neccesary, there should be a warning for all the users when using 16 bits.
I had this trouble for more than 8 months, 8 months! omg.
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