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Odd Supersound Problem


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#1 _169868

_169868

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Posted 11 May 2011 - 02:20 PM

Hey, GMC! I recently got the SuperSound extension up and working in my game, but I've been having an unusual problem since I set it up. When I run the game through Game Maker (to test a mechanic, for example) and I then close the game, it doesn't return me to Game Maker. The game closes, but Game Maker doesn't pop back up. Instead, the Game Maker process continues running in the background, and the only way to reopen it is to open the task manager and shut the process down first.

I disabled the option in the global game settings for "Escape" to close the game, and instead, I have "Escape" run the following lines of code:

SS_Unload()
game_end()

But it is still having problems. In addition, after the game does that funky thing, my CPU usage spikes and stays high until I reboot the computer. Anyone know what this is?

[Edit: Somehow managed to fix it. Not sure what did it, but no problem!]

Edited by _169868, 11 May 2011 - 03:13 PM.

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#2 NicholasJames2378

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Posted 13 June 2012 - 01:36 AM

Probably unhelpful, but I have the same issue while trying to restart the same while using supersound. It freezes up the game and made the programs that are opened unresponsive. I hope this issue can be solved...
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