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#21 p3bbles

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Posted 07 May 2011 - 02:32 PM

thank you for both your feedback and a somewhat interesting flame.
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#22 Jobo

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Posted 07 May 2011 - 02:33 PM

I don't want to tell people to turn away from this topic now that he has stated in the main post that it is indeed offline.

Edited by Jobo, 07 May 2011 - 02:33 PM.

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#23 borut

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Posted 07 May 2011 - 02:40 PM

Yellow, do you only troll and flame? Guy just made an online version of the game and gave credits! So stop crying now...

EDIT: figured that it's not online but still! :D

Edited by mold03, 07 May 2011 - 02:43 PM.

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#24 p3bbles

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Posted 07 May 2011 - 02:40 PM


Edit: the main post has been edited, it now says that the lobbies/servers are filled with bots.

I will edit my first post accordingly.

You're thinking a bit too much of yourself huh?
Go put 20 pages of flame on http://www.yoyogames...3-blobbz-online - it's not online and its featured. Forward.


that game is indeed why i thought it would be considered ok for me to put up a game that titles itself "online" and is not.
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#25 Jobo

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Posted 07 May 2011 - 02:43 PM

Never seen that game before but unlike you, YellowAfterlife, I'm not going to make a post entirely based on a different game than the OP's.

I'll be sure to check back once it's actually online. It's going to become an epic game by then - I for one will definitely play it.
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#26 p3bbles

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Posted 07 May 2011 - 02:50 PM

i have been having some alignment issues, and the i didnt use arial, it must have been an usupported font i used. now i think the alignment issues are due to a difference in resolution, because i've never had them, but testers have told me about them and i havent thought of a way to fix them without causing myself alignment issues. as for compiling to/with 8.1 it will be a while before we get 8.1
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#27 orange08

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Posted 07 May 2011 - 03:16 PM

I'd like to suggest a bigger map(maybe even multiple maps?).
And if this is fake, why can't you have more bots(more than just 4 players)? :D
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#28 YellowAfterlife

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Posted 07 May 2011 - 03:20 PM

Spoiler

i have been having some alignment issues, and the i didnt use arial, it must have been an usupported font i used. now i think the alignment issues are due to a difference in resolution, because i've never had them, but testers have told me about them and i havent thought of a way to fix them without causing myself alignment issues. as for compiling to/with 8.1 it will be a while before we get 8.1

Fonts get embedded into executable as a image. So it means that you might did not have that font on your computer upon compilation (Game Maker does not notify about that).
One other thing, usefull for now and later, make Escape switch game to Lobby with a transition, instead of closing game. Because as of now, waiting for everyone to die can be boring.
To implement that, the best way would be to add persistent object that compares room with lobby room, and closes the game or goes to lobby room accordingly (standart Esc key actions can be disabled in global settings, but I think you know that).
Also I've noticed that all zombies have the same death animation sprite, which is noticable on those with headgears.
For the simulation...
Spoiler

Also I agree with orange08 - more maps would be call. Especially maps where you die if fell out of maps (for zombies, it should add score to last player hitting it), and a vertical map (~1x8 proportion) with high zombie spawn rate (yes, zombie rain!)

Edited by YellowAfterlife, 07 May 2011 - 03:23 PM.

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#29 ProjectOne

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Posted 07 May 2011 - 03:47 PM

So this is not working online yet? :) The game is nice. Needs more maps and then start running it online ;D It's awsome.

Edited by ProjectOne, 07 May 2011 - 03:48 PM.

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#30 p3bbles

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Posted 08 May 2011 - 12:10 AM

Spoiler


i have been having some alignment issues, and the i didnt use arial, it must have been an usupported font i used. now i think the alignment issues are due to a difference in resolution, because i've never had them, but testers have told me about them and i havent thought of a way to fix them without causing myself alignment issues. as for compiling to/with 8.1 it will be a while before we get 8.1

Fonts get embedded into executable as a image. So it means that you might did not have that font on your computer upon compilation (Game Maker does not notify about that).
One other thing, usefull for now and later, make Escape switch game to Lobby with a transition, instead of closing game. Because as of now, waiting for everyone to die can be boring.
To implement that, the best way would be to add persistent object that compares room with lobby room, and closes the game or goes to lobby room accordingly (standart Esc key actions can be disabled in global settings, but I think you know that).
Also I've noticed that all zombies have the same death animation sprite, which is noticable on those with headgears.
For the simulation...
Spoiler

Also I agree with orange08 - more maps would be call. Especially maps where you die if fell out of maps (for zombies, it should add score to last player hitting it), and a vertical map (~1x8 proportion) with high zombie spawn rate (yes, zombie rain!)


the adding bots to lobbies is exactly what has been implimented but at the moment the online isnt working so bots have been added to all lobbies. as for new maps, it has been a common suggestion, currently working on a way to possibly remap the server list to fit map names. yes all the zombies use the same death animations, but there are 6 dependent on where you hit them, and if you look close enough you'll see their headgear fly off on death. now the ESC thing, im not sure weather you mean ESC going to the server menu, or the lobby. and if ESC were to go to the lobby how would that be implemented, considering other players are still playing?
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#31 Orbitguy

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Posted 08 May 2011 - 12:18 AM

Awwww put it back up as online lol, I love these kinds of games.

I also loved blobbz online, that is one of my favorite GM games of alltime. These types of games never fail to entertain.

You should make them have funny dialouges though, or start trying to chat with you.
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#32 p3bbles

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Posted 08 May 2011 - 12:55 AM

orbit guy, alteast someone enjoys the fact that its not actually online when it was titled online. but at the moment there are mixed opinions, so until 100% support, cant do that. besides it will be actually online in a few days/weeks, unique games just finished the beta client.
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#33 p3bbles

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Posted 10 May 2011 - 05:47 AM

Now looking for beta testers to test the online portion of the game :)
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#34 Tobias(NL)

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Posted 22 May 2011 - 09:02 AM

Nice little basics you've got there.
Gameplay's pretty good too!

Edited by Tobias(NL), 26 May 2011 - 04:22 PM.

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#35 HeadInjuryGames

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Posted 25 May 2011 - 11:44 PM

This looks like an awesome game, reminds me of Left 4 Dead. It would be awesome to see this online for real. As for the AI, dude, that's incredible, don't throw it out! Keep it for the real online version for offline practice (a la L4D or Alien Swarm), lots of people will find that useful. Good luck! :rambo

EDIT: I'd like to get my hands on a beta.

Edited by HeadInjuryGames, 25 May 2011 - 11:45 PM.

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#36 p3bbles

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Posted 12 June 2011 - 07:44 AM

eh... unique games says the online is atleast 3-4weeks from completion
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#37 coco13

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Posted 16 June 2011 - 03:29 AM

Very Very Very Fun! Absolutely terrific Ai. Much better than the original

Edited by coco13, 16 June 2011 - 03:29 AM.

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#38 link3000

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Posted 24 July 2011 - 06:23 PM

The bots aren't really super, but they had me convinced for a bit.
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#39 Cobraliones

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Posted 26 July 2011 - 09:40 AM

link3000 u are absolutely right. B-)

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This is awesome game. I love to kill those ****ing zombies! :lol:
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#40 jackyboyhenry

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Posted 26 July 2011 - 07:11 PM

Ive got a mickey mouse shotgun mod thats nearly done!
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