Draw as much as you can in a single draw call. This means put as much into a GM model as you can.
If you draw <1000 polys (more on larger systems), the CPU will get in the way, and the GPU will get bored and have an affair with your HardDisk and thereby slowing your game down even more.
The more you can draw, the more time your CPU will have to execute other game code. The CPU and GPU work in parallel with large models.
Skin your models - even buildings and terrain. This allows large sections of a world to be rendered in one go, rather than a brick at a time.
Never, ever, draw QUADS if you can possibly avoid it. Your graphics card WILL hate you.
Anything else.....?



This topic is locked









