Go faster stripes....
#1
Posted 03 May 2011 - 12:59 PM
Can you let me know how fast it runs on your system, and if it doesn't run, then let me know the system your running on - in particular the graphics card.
Cheers.
#2
Posted 03 May 2011 - 01:07 PM
3d cube optimized: "failed to initialize drawing surfaces" error when loading.
3d cube optimized without AA: 30-35 fps, with spikes of 1 fps.. (every other second a spike occurs)
3d cube from within gamemaker: 2-3 fps
My system:
IBM thinkpad T60 with:
intel core duo
2 GB ram
ATI mobility radeon X1400, 512 MB
Not really top end, but I still believe "minigames" should run flawlessly here
Edited by paul23, 03 May 2011 - 02:19 PM.
#3
Posted 03 May 2011 - 01:18 PM
#4
Posted 03 May 2011 - 01:23 PM
Optimised ran at... well it didn't run:

I tried to open it several times.
My graphics card is ATI Mobility Radeon X1300 on a 4+ year old laptop, dual core T7200 processors 2GB RAM.
#5
Posted 03 May 2011 - 01:23 PM
3d cube: 0-3 fps
3d cube optimized: "failed to initialize drawing surfaces" error when loading.
3d cub from within gamemaker: 2-3 fpsMy system:
IBM thinkpad T60 with:
intel core duo
2 GB ram
ATI mobility radeon X1400, 512 MB
Not really top end, but I still believe "minigames" should run flawlessly here.
The same thing for me
#6
Posted 03 May 2011 - 01:26 PM
New one gives 350 FPS at start, after 10 - 15 seconds it drops to 80 and keeps around that.
8.1.71 gives me only 1FPS.
Notebook: Radeon Mobility HD 5650 2GB + 4GB ram + Intel i5 2.27GHz 4 cores + Windows7.
Around 150 FPS and drops to around 27 after 30 seconds (full one rotate of cube?), EXE from 8.1.81 - 4FPS.
#7
Posted 03 May 2011 - 01:34 PM
Pretty much the same results as well as specs. I voted 100+ before I noticed this.Notebook: Radeon Mobility HD 5650 2GB + 4GB ram + Intel i5 2.27GHz 4 cores + Windows7.
Around 150 FPS and drops to around 27 after 30 seconds (full one rotate of cube?), EXE from 8.1.81 - 4FPS.
#8
Posted 03 May 2011 - 01:40 PM
ATI Radeon 5750
3DCube_gm8.171 - 6fps
3DCube_24BitZ_8xAA_Optimised - Started off at going up to 325 fps, then slowed down to 66fps, after a minute or so back up to 325fps then back down to 66fps.
So how shoud I be filling out the poll, 60-69 or 100+, it continues the cycle between both.
EDIT:
3DCube_24BitZ_2xAA_With_AA_Fallback - fluctuates between 370 and 170 fps
Edited by NakedPaulToast, 03 May 2011 - 02:06 PM.
#9
Posted 03 May 2011 - 01:57 PM
New demo uploaded... this should have a fall back allowing those without AA (or limited AA) to test it.
#10
Posted 03 May 2011 - 02:16 PM
But uhm which one you ought to vote with?
The optimized or not optimized? - clearly the fps difference is huge..
Edited by paul23, 03 May 2011 - 02:17 PM.
#11
Posted 03 May 2011 - 02:27 PM
new optimized runs at 32 fps, sometimes dropping to 1 fps for 1 or 2 frames.
But uhm which one you ought to vote with?
The optimized or not optimized? - clearly the fps difference is huge..
The poll title is "How fast does the optimised verison of the demo run?"
#12
Posted 03 May 2011 - 02:29 PM
Edited by makerofthegames, 03 May 2011 - 02:29 PM.
#13
Posted 03 May 2011 - 02:54 PM
3d cube: 0 fps
3d cube optimized: "failed to initialize drawing surfaces" error when loading.
3DCube_24BitZ_2xAA_With_AA_Fallback = 3 fps
#14
Posted 03 May 2011 - 02:56 PM
2xAA with AA fallback: varies from 128 to 246 depending on angle (?)
8xAA: varies from 35 to 70
Maybe you could take a look at MLAA? Since it smoothes edges and is pixel-based, it is much faster and often can provide better-looking results. That would be usefull for 2d games as well.
#15
Posted 03 May 2011 - 03:36 PM
On my laptop, intel i5 2.27Ghz, 4.0GB RAM, i5 integrated graphics, Win7
Normal gets 1FPS
8xAA Optimized does not run from surface error.
2xAA w/ Fallback starts at 80FPS, then over about 20seconds slows down to around 30FPS, then in about 15 seconds speeds back up to 50FPS. Also, there are artifacts on the white lines around the cubes, that are like "blank spots" on the lines. They move along the lines as the rotation happens. Also, I don't know how to describe, but the cubes are "ugly" with artifacts as well, maybe similar to artifacts to the lines. That only happened with this one, not with the "normal" version.
On my desktop, Athlon X2 3.0, 3.0GB RAM, NVidia 8600GT, Win7
Normal gets 3-4FPS
8xAA starts around 75, jumps up and restabilizes around 100, then drops again to stabilize around 50-60
2xAA w/ Fallback Starts around 230-250 about 10 seconds it slows to 140-160, then again it speeds up to 230-250. And the above artifacts did not occur at all on this machine.
On both machines the rate varies, starting fast, then slowing down, and eventually speeding up. This is of course falling in line with your expectations due to drawing order, so no surprise there, just though I would confirm it.
#16
Posted 03 May 2011 - 03:41 PM
3DCube_24BitZ_2xAA_With_AA_Fallback -150 FPS (steady)
3DCube_24BitZ_8xAA_Optimised - 150 FPS (steady)
Intel i5 750@2.6GHz (quad core)
4086 ram
windows 7
Nvidia GeForce 9800GTX+ 1024ram
#17
Posted 03 May 2011 - 04:02 PM
3DCube_24BitZ_8xAA_Optimised: 57 Fps
3DCube_24BitZ_2xAA_With_AA_Fallback: 120 Fps (with some 140 peaks)
Intel Core 2 Duo
2 GB of RAM
WIndows 7
NVIDIA GeForce 9500 GT (1024 MB)
Cheers on the HUGE speed boost!!
Edited by manuel777, 03 May 2011 - 04:03 PM.
#18
Posted 03 May 2011 - 04:14 PM
3DCube_24BitZ_8xAA_Optimised - 250 fps (waggles between 200 and 300 depending on cube rotation (?) )
3DCube_24BitZ_2xAA_With_AA_Fallback - 460 fps (steady)
CPU: Core i7 920 @ 2.66 GHz
GPU: XFX GTX 275 896 MB
RAM: 6 GB DDR3 on 1066 MHz
OS: Vista 64-bit
#19
Posted 03 May 2011 - 04:16 PM
3DCube_24BitZ_8xAA_Optimised.exe doesn't run at all - "Invalid floating point operation"x2 + "Unexpected error occurred when running the game"
3DCube_24BitZ_2xAA_With_AA_Fallback.exe runs at around 320 fps
AMD Phenom II X4 965, 3.41GHz
4 GB RAM, 1600 MHz
Windows 7 64bit
ATI Radeon HD 5870
Significant speed increase there, but the optimised version won't work.
Good to see you've decided to improve the 3D support
Edited by TheSnidr, 03 May 2011 - 04:17 PM.
#20
Posted 03 May 2011 - 04:29 PM
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