4GB DDR3 RAM
ATI Mobility Radeon HD 5650
Windows 7 64-bit
Current GM: 4 fps
Optimised GM: 190 fps
Optimised GM (fallback): 260 fps
Holy moly, very impressive!!!
Edited by Player_2, 04 May 2011 - 12:19 AM.
Posted 03 May 2011 - 11:47 PM
Edited by Player_2, 04 May 2011 - 12:19 AM.
Posted 04 May 2011 - 12:30 AM
How on earth did you acquire a dual-processor motherboard with opterons, those are server processors. o_o4 FPS - 3DCube_gm8.171.exe
97 FPS - 3DCube_24BitZ_2xAA_With_AA_Fallback.exe - (AA working)
FAILED - 3DCube_24BitZ_8xAA_Optimised.ext
CPU: 2x 2GHZ AMD Opteron Dual-core
GPU: NVIDIA/eVGA GeForce 6800GS
RAM: 4 GB
OS: Windows XP 32-bit
Nice work, Mike.
Posted 04 May 2011 - 01:08 AM
I built the most powerful computer I could afford for my video editing. It's a beast. In retrospect, I should have purchased twice the RAM (or twice the modules). The motherboard is a SuperMicro H8DCE.How on earth did you acquire a dual-processor motherboard with opterons, those are server processors. o_o
Posted 04 May 2011 - 01:21 AM
You wouldn't be able to do anything with twice the RAM without also switching to a 64-bit OSI built the most powerful computer I could afford for my video editing. It's a beast. In retrospect, I should have purchased twice the RAM (or twice the modules). The motherboard is a SuperMicro H8DCE.How on earth did you acquire a dual-processor motherboard with opterons, those are server processors. o_o
Edited by Hach-Que, 04 May 2011 - 01:26 AM.
Posted 04 May 2011 - 01:50 AM
Posted 04 May 2011 - 01:51 AM
Edited by Watulio, 04 May 2011 - 01:52 AM.
Posted 04 May 2011 - 01:56 AM
You wouldn't be able to do anything with twice the RAM without also switching to a 64-bit OS
Posted 04 May 2011 - 02:00 AM
Posted 04 May 2011 - 02:09 AM
Posted 04 May 2011 - 02:54 AM
Posted 04 May 2011 - 03:05 AM
Posted 04 May 2011 - 03:28 AM
Unoptimized: 5-6 FPS
Optimized with 8xAA: 250-550 FPS*
Optimized with 2xAA: 500-800 FPS**
Windows 7 x64
Intel i5-2500k @ 3.3 GHz
8 GB RAM
NVIDIA GeForce GTX 560 Ti
*My processor is changing its clock speed a lot while running this corresponding to the changes in FPS. It never fully utilizes an entire core and just seems to decide that it just doesn't need to run that fast so down clocks to conserve power, I guess.
**Similar to last test the clock speed adjusts a lot, but to a lesser extent.
Posted 04 May 2011 - 03:32 AM
Cool, so this will be in the C++ runner? if so it will allow us to make great things for IOS and Android..
Posted 04 May 2011 - 03:48 AM
Posted 04 May 2011 - 05:49 AM
Edited by Revel, 04 May 2011 - 05:49 AM.
Posted 04 May 2011 - 06:25 AM
Posted 04 May 2011 - 06:51 AM
Posted 04 May 2011 - 07:34 AM
Posted 04 May 2011 - 07:56 AM
Well, is pathetically low worse than what we're use to with older GM version?This is what the big boys have to deal with, so I guess unless you keep your poly counts pathetically low, you'll now have to do the same!
Posted 04 May 2011 - 08:26 AM
Edited by ~Dannyboy~, 04 May 2011 - 08:30 AM.
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