Posted 01 May 2011 - 07:56 AM
I don't think GM executes a transition when restarting, as you're not actually leaving the room; you're just setting it back to its original state. I guess you could do something like have an empty room that does nothing but go to your restarted room.
So, instead of restarting; go to the empty room, that room then sends you back. Assuming the original room isn't persistent, it would of been reset; and you'll get your transition.
Doing that might cause the game to "glitch" as drawing targets change after one step (so the empty room should look like what the end of the transition looks like).
Otherwise, custom code would be the next best thing.
-MoK
PS: The first is a cheap and quick solution. It might not be the best.