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Remnants: Fragments Of The Past


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#21 bit_abuser

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Posted 18 May 2011 - 03:48 PM

Gave it a go, looks like it can be a pretty neat game in the future :)

Graphics are pretty solid, though darkness is a problem and things seem a bit too small. Movement on the map reminds me of Fallout and Arcanum. Would be cool if it had static fog of war kinda thing like in Fallout or if places on the map only appeared when you get close to them (or for other reasons, quests etc.) like in Arcanum.

I dislike the combat system, I would prefer it turn-based, or something else needs to be done to it so it's more fun. A starter dungeon with a few weak mobs to practice on would be a good thing.

Interface is kinda confusing. Have you ever played the Avernum games? They have a nice little feature: you have all your classic buttons like Inventory etc. on the screen and when you hold TAB text appears over all of them telling the player what they do and what the key shortcut is (like "Inventory [I]").

Edited by bit_abuser, 18 May 2011 - 03:48 PM.

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#22 Metzger

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Posted 18 May 2011 - 07:04 PM

Thanks for testin. :)
Making the GUI or HUD more understandaple is one of my priorities before beta.
Thanks for the idea I might just do that, my first plan was:
- moving a cursor over something shows what it does
- add next page button to inventory
- add small icons to enter inventory pages more easily
I alreaydy added a button to change the movement style.

I would have made this turnbased but I have zero experience in making TB games :(
Maybe the sequal is TB, as it will be easier and faster to make once I have everything done in this one.
Just add more stuff, places, enemies, continue story and perhabs make it TB.

The combat system may seem a bit strange as the attack speeds are slow,
due to the fact that weapons are not balanced and the stats are set like 1,2,3,4,5...
On fact is that combat skills arent finished yet.
I have only made 2 so far thou third is almost done.

The game will is less dark in the next version thou it will remain rather dark as in games such as Arcanum, Eschalon, etc, you really need lights if it is dark.
The game has spells that create light and torches will be added later.

And yes there will be some kind of first quest tutorial so dont worry :)

I just managed to make enemies able to shoot with a bow if they have enough arrows/bolts/other projectiles ( and a bow/crossbow ).

Im sorry that this alpha version is rather bad, as I kinda rushed it to see what people wanted thou it has worked so far :)
As I want to make this game they way the players want it to be!

And yes I have played Avernum and other games I like, as I much enjoy old style games more than modern :)
Avernum games also just finished their game Avadon - The Black Fortress check it out!
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#23 Metzger

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Posted 24 February 2012 - 07:04 PM

New version added! check main post!
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#24 Mr. RPG

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Posted 25 February 2012 - 08:06 PM

Ouch, 74 MB?

Is most of it music? You should try not to use .MP3 and use .OGG files. I found that they are smaller in size and produce great sound quality.

I'm downloading it now, but only because the screen shots intrigue me. I would seriously contemplate about reducing the file size.
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#25 Metzger

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Posted 25 February 2012 - 08:33 PM

Ouch, 74 MB?

Is most of it music? You should try not to use .MP3 and use .OGG files. I found that they are smaller in size and produce great sound quality.

I'm downloading it now, but only because the screen shots intrigue me. I would seriously contemplate about reducing the file size.


Music is mostly ogg, its a large RPG game.
EDIT: 74 is very very small game.

Edited by Metzger, 25 February 2012 - 08:35 PM.

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#26 Mr. RPG

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Posted 26 February 2012 - 01:40 AM


Ouch, 74 MB?

Is most of it music? You should try not to use .MP3 and use .OGG files. I found that they are smaller in size and produce great sound quality.

I'm downloading it now, but only because the screen shots intrigue me. I would seriously contemplate about reducing the file size.


Music is mostly ogg, its a large RPG game.
EDIT: 74 is very very small game.


Not for a GameMaker game.

Honestly, you really should try to minimize the file size as much as you can.
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#27 Metzger

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Posted 26 February 2012 - 08:49 AM

Cant make it a lot smaller, only ambient sounds are still ogg. and they arent that long.
I will try. Before I made the files Ogg it was 103 megs.

74 is really a very small file size, people like me buy games from steam and some of them are 7 gigs or even larger.
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#28 twelveways

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Posted 26 February 2012 - 07:54 PM



Ouch, 74 MB?

Is most of it music? You should try not to use .MP3 and use .OGG files. I found that they are smaller in size and produce great sound quality.

I'm downloading it now, but only because the screen shots intrigue me. I would seriously contemplate about reducing the file size.


Music is mostly ogg, its a large RPG game.
EDIT: 74 is very very small game.


Not for a GameMaker game.

Honestly, you really should try to minimize the file size as much as you can.


I hate that mentality. A GM game is still a game. Games should not be defined by the tools in which they were made
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#29 Mr. RPG

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Posted 26 February 2012 - 08:01 PM

Cant make it a lot smaller, only ambient sounds are still ogg. and they arent that long.
I will try. Before I made the files Ogg it was 103 megs.

74 is really a very small file size, people like me buy games from steam and some of them are 7 gigs or even larger.


Yes, those are professionally created games with teams of people 50+ with budgets of millions.

There's a difference.




Ouch, 74 MB?

Is most of it music? You should try not to use .MP3 and use .OGG files. I found that they are smaller in size and produce great sound quality.

I'm downloading it now, but only because the screen shots intrigue me. I would seriously contemplate about reducing the file size.


Music is mostly ogg, its a large RPG game.
EDIT: 74 is very very small game.


Not for a GameMaker game.

Honestly, you really should try to minimize the file size as much as you can.


I hate that mentality. A GM game is still a game. Games should not be defined by the tools in which they were made


Well generally, indie games aren't that large in file size.

I am just telling him that most people will be turned off by that enormous file size, especially for a project that isn't even completed.
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#30 Metzger

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Posted 26 February 2012 - 11:58 PM

Indie games are a lot larger than this.
I got minecraft, terraria, Zomboid, hammer fight, binding isaac, cave story, etc etc that are all larger or almost as large.

( desura is a good place to buy unfinished alpha and beta stage indie games )

And most of those are unfinished but lets not argue about this anymore, ok =)

What I really need is good feedback about my game. What sucks badly, whats broken, what isnt that good, etc.. and explain why dont just call it a ****ty game cant fix that =D
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#31 FoxInABox

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Posted 28 February 2012 - 12:20 PM

would be nice with some hower text explainations in the skill upgrade menu.

in the start I felt realy underpowered, even the blobs kill me, whatever I did something always came and 1 hit KO'd me .. it wasn't even funny, but ok I'm not completly helpless in games like this, if magic isn't enough then one gotta multitask, finally started to get some kills after picking up some throwing weapons/bow to use with my magic, 4-5 hours later I was close to level 3 .. then I accidently hit the stealth button and approaching enemies just froze, that's quite a powerfull advantage that had to be "missused" x3 .. but realy, migth want to remove stamina regen while in stealth mode, or give it a drain?

how do I finish the 2nd quest "Peter and the Wolfs"? there appeared a forest with a bunch of wolfs .. that are now all dead, but no sign of Peter there at all o.O

- noooo, digspot is on the exit zone of the map <>;;
- the map quest marker circle depth is above the town menu (finally realized what the circle was)
- talk to a shopkeeper .. then move away without closing the window, haha
- when saving, could you trigger a "all window closedown" before it saves, then re-open the ones that were open, so one dont have to close the menu after each load
- quickslots 7-0 are so far away on the keyboard >< what are 4-6 used for? 1-3 is like the pickup area for potions and spells, but can you sell the items there? when you pick them up you can see a description, but after they are there you have no idea what they do if you don't remember (though one could waste them and load after figuring out)
- it autosaves when leaving a zone ? .. that have put me in some heavy danger .. do it only if there is no foes left in the zone I'm leaving, or atleast noone nearby.
- the item text need some explaination, some text is red but I could still equip it .. hm .. dmg text in red is understandable.

some comments in the error report
Spoiler

fun fun .. will see if I can get further later ^^
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#32 Metzger

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Posted 28 February 2012 - 04:51 PM

would be nice with some hower text explainations in the skill upgrade menu.

in the start I felt realy underpowered, even the blobs kill me, whatever I did something always came and 1 hit KO'd me .. it wasn't even funny, but ok I'm not completly helpless in games like this, if magic isn't enough then one gotta multitask, finally started to get some kills after picking up some throwing weapons/bow to use with my magic, 4-5 hours later I was close to level 3 .. then I accidently hit the stealth button and approaching enemies just froze, that's quite a powerfull advantage that had to be "missused" x3 .. but realy, migth want to remove stamina regen while in stealth mode, or give it a drain?

how do I finish the 2nd quest "Peter and the Wolfs"? there appeared a forest with a bunch of wolfs .. that are now all dead, but no sign of Peter there at all o.O

- noooo, digspot is on the exit zone of the map <>;;
- the map quest marker circle depth is above the town menu (finally realized what the circle was)
- talk to a shopkeeper .. then move away without closing the window, haha
- when saving, could you trigger a "all window closedown" before it saves, then re-open the ones that were open, so one dont have to close the menu after each load
- quickslots 7-0 are so far away on the keyboard >< what are 4-6 used for? 1-3 is like the pickup area for potions and spells, but can you sell the items there? when you pick them up you can see a description, but after they are there you have no idea what they do if you don't remember (though one could waste them and load after figuring out)
- it autosaves when leaving a zone ? .. that have put me in some heavy danger .. do it only if there is no foes left in the zone I'm leaving, or atleast noone nearby.
- the item text need some explaination, some text is red but I could still equip it .. hm .. dmg text in red is understandable.

some comments in the error report

Spoiler

fun fun .. will see if I can get further later ^^


Thanks for testing I hope you atleast had some fun playing it?
It still alpha... I will fix everything you sayd =)

Thanks for testing =)

EDIT: OH, and I fixed the errors =)

Edited by Metzger, 28 February 2012 - 08:08 PM.

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#33 sub

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Posted 02 March 2012 - 01:43 PM

put up a smaller download version with no music files.

downloading now, bbl w/ feedback.
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#34 Metzger

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Posted 02 March 2012 - 03:47 PM

put up a smaller download version with no music files.

downloading now, bbl w/ feedback.


Hi Sub!
I will but a non music version for download next time.
Thanks for downloading =)

Edited by Metzger, 02 March 2012 - 03:47 PM.

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#35 FoxInABox

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Posted 03 March 2012 - 04:26 AM

EDIT: OH, and I fixed the errors =)

for a upcoming alpha update .. it is not out yet, right ? (add a last updated date somewhere x3 )

the question got lost in all the text last time, but I still wonder:
- is the wolf quest possible to finish?
- int is just amount of mana ? no recharge speed or magic dmg ? starting to wonder if I should stop putting points there ^^;;

lvl 5 atm (nature 4, the rest in int), and yet another error report:
Spoiler


EDIT: to clear up some confusion

Edited by FoxInABox, 03 March 2012 - 08:04 AM.

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#36 Metzger

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Posted 03 March 2012 - 08:22 AM

EDIT: OH, and I fixed the errors =)

for a upcoming alpha update .. it is not out yet, right ? (add a last updated date somewhere x3 )

the question got lost in all the text last time, but I still wonder:
- is the wolf quest possible to finish?
- int is just amount of mana ? no recharge speed or magic dmg ? starting to wonder if I should stop putting points there ^^;;

lvl 5 atm (nature 4, the rest in int), and yet another error report:
Spoiler


EDIT: to clear up some confusion


-Int increases magic damage, duration and power of some spells.
-Peter and the wolfs quest is unfinished so is the to slay a lord quest
-Menu towns are unfinished towns

Thanks for error report =)
Will fix all fo those now, simple fixes.
Why you cant buy is a simple forgot to add charisma effect to allow buy in wiches hut.
I will make stealth end on going to world map.
Menu will be fixed =)

EDIT: Oh and I also appreciate suggestions. I like to add what people want to see or chenge in the game.

EDIT2: Most of the errors fixed, smithy remains have to check that out with more time =D

Edited by Metzger, 03 March 2012 - 08:45 AM.

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#37 turgon

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Posted 03 March 2012 - 05:52 PM

This is a great game; very well-made. I can tell you have put a lot of time into it.

As others have mentioned, text explanations for stats, etc. would be very helpful.

Also as others have mentioned, it seems nearly impossible to kill enemies with a melee weapon? Playing as a paladin/ warrior, I am quickly dispatched by a mere 2 flying bats. Maye give player more health, melee weapons faster strike time, or something? I was quickly getting frustrated. The difficulty curve is too great.

Smooth over the difficulty issues and make it clear what skills and items exactly do, and this game is fantastic!
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#38 Metzger

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Posted 03 March 2012 - 10:53 PM

This is a great game; very well-made. I can tell you have put a lot of time into it.

As others have mentioned, text explanations for stats, etc. would be very helpful.

Also as others have mentioned, it seems nearly impossible to kill enemies with a melee weapon? Playing as a paladin/ warrior, I am quickly dispatched by a mere 2 flying bats. Maye give player more health, melee weapons faster strike time, or something? I was quickly getting frustrated. The difficulty curve is too great.

Smooth over the difficulty issues and make it clear what skills and items exactly do, and this game is fantastic!


Thanks for the comment =)

I will fix the things you have asked. I like to try to make this game for the players.
This game should have a hard difficulty due to it's rogue like origins thou I will make it easier for the next version =)
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#39 sub

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Posted 05 March 2012 - 06:21 AM

..as these guys are saying, warrior types are usually the easiest to get a foothold in a new roguelike game, they have the best HP, defence, etc.. it ought to be easy (easier?) for these types to 'learn the game' ..the drawback from these types comes in the long run - "what? i've just found an artifact-type item that can only be used by a mage?"

the units who deviate from brute-force methods (your thieves, clerics, mages, etc) usually have a harder time getting established, but flourish later on (if they develop well)

..as for me, i couldn't get the game to run (trying to draw from non-existing surface or something?) ..i'm using a laptop with 128 meg video only, basic intel driver 4500 mhd, i sometimes have to use the GameBooster software to access various MMO's, etc. maybe this is a graphics limitation on my end, also when i thought the game had closed, and i later tried to shut down the laptop, FOTP seemed to still be running and had to be manually closed (has anyone else encountered this?)

my desktop is out of action these days, it might be some time before i get to actually run this game? i'm glad to see you stuck with it, and i'll be in touch again.

i've been playing knights of the chalice lately, (it runs fine on the laptop, it features a tactical battle engine similar to the old SSI D&D games, the rest of the game is gimp tho, hehe) and will probably look into getting 'Frayed Knights' (another old-school RPG engine revamped with 3d) try getting in touch with GMC member 'donovan' he's made a few RPG's he sells at his website (www.classicgamesremade.com ...i think?)

talk soon (i hope)
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#40 Metzger

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Posted 06 March 2012 - 06:11 PM

..as these guys are saying, warrior types are usually the easiest to get a foothold in a new roguelike game, they have the best HP, defence, etc.. it ought to be easy (easier?) for these types to 'learn the game' ..the drawback from these types comes in the long run - "what? i've just found an artifact-type item that can only be used by a mage?"

the units who deviate from brute-force methods (your thieves, clerics, mages, etc) usually have a harder time getting established, but flourish later on (if they develop well)

..as for me, i couldn't get the game to run (trying to draw from non-existing surface or something?) ..i'm using a laptop with 128 meg video only, basic intel driver 4500 mhd, i sometimes have to use the GameBooster software to access various MMO's, etc. maybe this is a graphics limitation on my end, also when i thought the game had closed, and i later tried to shut down the laptop, FOTP seemed to still be running and had to be manually closed (has anyone else encountered this?)

my desktop is out of action these days, it might be some time before i get to actually run this game? i'm glad to see you stuck with it, and i'll be in touch again.

i've been playing knights of the chalice lately, (it runs fine on the laptop, it features a tactical battle engine similar to the old SSI D&D games, the rest of the game is gimp tho, hehe) and will probably look into getting 'Frayed Knights' (another old-school RPG engine revamped with 3d) try getting in touch with GMC member 'donovan' he's made a few RPG's he sells at his website (www.classicgamesremade.com ...i think?)

talk soon (i hope)


Thanks for the feedback Sub =)
Hmmmm.... Ill try to figure out what causes it not to work on lower end machines. Perhaps too many surfaces?

I'll also balance the character more for the next version also I will make perks that you can choose in game every 4 level =)
More combat skills will also be added along with the fixes, control changes, etc, etc...

I will check about those games you mentioned, heard something about Frayd knight I think it was some sort of dungeon crawl with humor in it?
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