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#21 Jazza4Lyf

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Posted 29 April 2011 - 12:21 AM

The solution is the first screenshot on the first post. The only thing the tutorial didn't include was an example of 'stacking' arrows where you put the same arrow on top of another. This means it can be used more than once. It wasn't included in the tutorial because I wanted to introduce the basics first then later in the game explain it. Plus this level was more of an experiment to see at what point does a level become impossible... anyway, that's why I posted the solution.
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#22 Jazza4Lyf

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Posted 24 July 2011 - 03:19 PM

A new version has been uploaded that fixes a whole heap of issues! It's still not 100% but it's getting there! If you play this game and find anything wrong with it, please let me know and I will fix it and, if you want, will add you to the credits.

Edited by Jazza4Lyf, 27 July 2011 - 03:36 AM.

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#23 Jazza4Lyf

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Posted 27 July 2011 - 03:36 AM

Another update! Game now has music and 3 more levels while the Level Editor's duplicate clear option and negative loading numbers bugs have been fixed. I also enhanced the text input keyboard, it now includes numbers and a caps-lock button and the backspace key has been moved and displayed graphically rather than 'Backspace'. The 'OMG!' option in the editor is just a place holder for a later addition, it currently mimics the goal space.

Get Motivated!

Edited by Jazza4Lyf, 27 July 2011 - 03:38 AM.

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#24 The Shotgun guy

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Posted 28 July 2011 - 01:44 PM

This is amazing. It is totally polished, graphically good, and could easily top the charts in the app store. Make it free, and add another few levels as an in-app purchase, and you own the charts already.
My only suggestion is to add new things. Maybe moving blocks, moving goals, moving shiny collectible star things, arrows that can't turn red or never run out, just add something new every few levels.

Edited by The Shotgun guy, 30 July 2011 - 08:13 PM.

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#25 Jazza4Lyf

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Posted 29 July 2011 - 04:40 AM

This is amazing. It is totally polished, graphically good, and could easily top the charts in the app store. Make it free, and add another few levels as an in app purchase, and you own the charts already.
My only suggestion is to add new things. Maybe moving blocks, moving goals, moving shiny collectible star things, arrows that can't turn red or never run out, just add something new every few levels.

Thank you very much! That is the sort of thing I was thinking about doing, not sure how to go about it yet as YoYo don't have the store up yet, oh well, games not finished yet. ;P

I like some of those ideas, I already planned to add others but wanted to get the main gameplay down pat first so everything else can be made to fit around it. I don't like games that make you play completely different with each added element.

Thank's for the feedback!

[Edit] New version uploaded fixing a major issue along with some minor changes.

Edited by Jazza4Lyf, 29 July 2011 - 05:03 AM.

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#26 Jazza4Lyf

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Posted 01 August 2011 - 04:14 PM

New update! New Warp Tiles, new levels, in-game tutorials and more! Check out first post for all the info.
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#27 Jazza4Lyf

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Posted 03 August 2011 - 04:16 PM

New update: Push Blocks and more levels!

I would like some feedback please! If it interests you in the slightest, please give it a go and tell me what's good and bad about it!
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#28 Jazza4Lyf

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Posted 11 August 2011 - 04:12 PM

New update. Graphics and effects changed a bit, added more levels and once all levels are completed, will go to credits instead of displaying an empty screen.

I not going to continue making a game if no one is even interested in it! Why does no one want to play it?

Edited by Jazza4Lyf, 13 August 2011 - 04:08 AM.

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#29 beeproductions

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Posted 14 August 2011 - 07:04 PM

Good Game..Really hope to see more games like this :D:D://Good Job!
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#30 Jazza4Lyf

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Posted 16 August 2011 - 09:36 AM

Good Game..Really hope to see more games like this :D:D://Good Job!

Thank you, glad you like it. :D
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#31 jon sploder

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Posted 16 August 2011 - 11:30 AM

Brilliant game, 3rd level has be a little confused so far but I'll probably read the tutorial. Well made and exceptionally polished. Good music too.
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#32 Jazza4Lyf

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Posted 17 August 2011 - 03:52 AM

Brilliant game, 3rd level has be a little confused so far but I'll probably read the tutorial. Well made and exceptionally polished. Good music too.

Haha, yeah the tutorial explains the basics of the game like red arrows and things like that. Thanks for the feedback!
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#33 Jazza4Lyf

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Posted 10 September 2011 - 11:03 AM

Minor updates, the game is pretty much done really, all it needs now is some more levels and sound effects and the level editor.

Edited by Jazza4Lyf, 10 September 2011 - 11:05 AM.

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#34 Jazza4Lyf

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Posted 13 September 2011 - 01:06 PM

Update. Check first post for info.
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#35 Jazza4Lyf

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Posted 30 October 2011 - 10:50 AM

*legal bump*

Been busy lately, so the game will be put on ice till December. Until then, please leave some feedback about the game and how it plays, useful criticism is also welcome.
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#36 Jazza4Lyf

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Posted 03 February 2012 - 07:44 AM

I have decided to release this as a PC game as well as iOS release once it becomes available. Updates are on the first post.

So what I would like is for some feedback (ANY feedback!) about how the game plays. I also need people to rate the difficulty of each level as to provide the smoothest learning curve possible.
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#37 TheUltimate

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Posted 05 February 2012 - 11:09 PM

Heeyy, I remember seeing this game topic around here back in September! Anyway I played it, and I liked it. It was really polished and had nice music. Feels like an iPhone game.

Unfortunately, I haven't beaten the game because this happens:
Spoiler
...and the game freezes and quits.

About the difficulty, I found it kind of easy. I like puzzle games a lot, so that's probably why, but the order the levels are in is great. The levels get gradually harder instead of the difficulty jumping around.
One more thing you should add is something to REALLY distinguish your game from other ones. I mean, you've got this really polished game with epic music, a neat concept, and good puzzles, but what's going to make me remember this game long after I've played it and/or make me want to play it again? I'm talking about stuff like level names or a little saying that displays on top of the level while you're playing it, just to give it a little more personality. Maybe add some highscores or star ratings depending on how fast you beat a level or how many arrows you use.

Nice work! I really don't know why the Sandbox version only has like 10 plays, it deserves more than that...

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#38 Jazza4Lyf

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Posted 06 February 2012 - 02:11 AM

Unfortunately, I haven't beaten the game because this happens:

Spoiler
...and the game freezes and quits.

Oh, I thought I fixed that... =S

About the difficulty, I found it kind of easy. I like puzzle games a lot, so that's probably why, but the order the levels are in is great. The levels get gradually harder instead of the difficulty jumping around.

THANKYOU! You actually provided some useful feedback! I'm glad to hear I organized it in a logical path.

One more thing you should add is something to REALLY distinguish your game from other ones. I mean, you've got this really polished game with epic music, a neat concept, and good puzzles, but what's going to make me remember this game long after I've played it and/or make me want to play it again? I'm talking about stuff like level names or a little saying that displays on top of the level while you're playing it, just to give it a little more personality. Maybe add some highscores or star ratings depending on how fast you beat a level or how many arrows you use.

This is the sort of stuff I was thinking of doing, I just want to make sure the games core mechanics all work and the elements I put in are fun before doing that, I've learnt about feature creep the hard way... =S Once I'm sure the game is good, I'll add the little things to make it truly polished.

Thanks for the morale boost TheUltimate! XD

Edit: Actually, now that I think about it, how do you have that level? I removed it from the lineup because I was going to put it into the Challenge section? Did you download the newest version?

Edited by Jazza4Lyf, 06 February 2012 - 09:34 AM.

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#39 TheUltimate

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Posted 07 February 2012 - 03:00 AM

No problem. I know it can be really hard to get good feedback here.
Something else you could do is resize one of your screenshots and put it into the first post without a spoiler, so that people can see it as soon as they look at the page. The graphics are pretty good, don't be afraid to show them!

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#40 NicroGames

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Posted 08 February 2012 - 10:36 AM

When entering the credits, pressing left mouse button, and then pressing credits again, gives me this error:
ERROR in
action number 1
of Draw Event
for object obj_Credits:

Data structure with index does not exist.
It's probably easy to fix.
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