To use, you must call init code from Game Start or Create event once (more times is just a memory waste). "gui_textbox_create(...)" has to be called only once to create a textbox. They do not require much customization. Other scripts, added in version 1.1 or later version are optional to use.
It is open-source. Do whatever you want with it, change it, use it, but if you want to publish it, leave me a credit and PM me a link to your product/topic..
Quick description: Working, advanced, visually impressive textbox engine with easy implementation! Few scripts, ready to export/import, creating reliable textbox. You can change color, limit value's length and much more. Also the text won't be drawn outside of the region. Scripts handle all operations you may need to do, for example set depth, set whether visible or get value. Try now and leave feedback! Version 1.4 will bring many great updates, you all may once use! Check changelog for more info - it just got serious with 1.4!
POST YOUR IDEAS WHAT SHOULD I ADD. -But check changelog if they weren't already added!
- Version 1.4: Mirror 1 | Mirror 2
- Version 1.3: Mirror 1 | Mirror 2
- Version 1.2: Mirror 1 | Mirror 2
- Version 1.1: Mirror 1 | Mirror 2
- Version 1.0: Mirror 1 | Mirror 2
Changelog: (Click to see all/new features!!!)
Edited by Saruwatari, 01 April 2013 - 03:19 PM.