D_Dave either misunderstood you, or was dropping a FYI.
Edited by Desert Dog, 07 February 2012 - 08:06 AM.
Posted 07 February 2012 - 08:05 AM
Edited by Desert Dog, 07 February 2012 - 08:06 AM.
Posted 07 February 2012 - 08:16 AM
Let's pretend it was the latterD_Dave either misunderstood you, or was dropping a FYI.
Posted 07 February 2012 - 08:28 AM
Haha I think it was the first oneLet's pretend it was the latter
D_Dave either misunderstood you, or was dropping a FYI.
Posted 09 February 2012 - 02:02 PM
Posted 09 February 2012 - 02:41 PM
Left a couple of YYG's apps running, the music doesn't seem to have breaks. So if they use mp3s they work fine.
Posted 09 February 2012 - 03:31 PM
Posted 09 February 2012 - 07:37 PM
I have noticed the licensing issue with MP3s. Don't they start getting iffy the moment you start making n dollars?All our apps use MP3's for the background music, all the sound fx are WAVs - draw your own conclusions....
MP3 playback is always done using the platforms own playback so performance (glitches etc) will be platform dependant this is currently a licensing issue - we are considering an ogg solution which should give consistent performance across platforms..
Russell
Edited by King Tetiro, 10 February 2012 - 09:34 AM.
Posted 10 February 2012 - 10:25 AM
Posted 10 February 2012 - 10:57 AM
The Licensing on handheld devices is already paid for (by Google and Apple) so MP3 is not a problem there (as long as you use the built in decoder) - Ogg is not supported natively by iOS or Android but we do have access to a decoder that we can use (royalty free), though Ogg still has some potential patent issues hanging over it (some unresolved issues there).
Once we get Studio out the door we will look at all this again once things are more stable.
Russell
Vorbis • • Ogg (.ogg)
• Matroska (.mkv, Android 4.0+)
Edited by King Tetiro, 10 February 2012 - 10:59 AM.
Posted 11 February 2012 - 03:58 AM
So what's this built-in decoder you're talking about?
Posted 11 February 2012 - 01:23 PM
Oh right of course. Though gotta ask, has these licensing issues been sorted with mp3s, Apple and Google for the GM Studio?So what's this built-in decoder you're talking about?
I believe he's referring to the .mp3 decoder. There are licensing issues with .mp3's, which is why GM uses the windows media player (microsoft has already paid the licensing fee for windows) and I imagine it's a similar situation for things like apple, etc.
If your using your own decoder, I gather you either have to pay a license, or.. well, not really sure. This is just stuff from memory, I've picked up from around the place. :-P
Posted 11 February 2012 - 08:12 PM
Posted 17 February 2012 - 08:40 AM
For those who don't know, these functions return the screen resolution of the laptop/computer screen. Now if YoYo manage to make this function in GM Studio, this would make fitting the game to Android almost extremely easy.display_get_width()
display_get_height()
Posted 17 February 2012 - 08:47 AM
What about those who use pixel art? Won't it get stretched incorrectly?Or just scale it? http://gmc.yoyogames...1
Edited by King Tetiro, 17 February 2012 - 09:53 AM.
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