But there are two of Yoyogames's games which are beyond this 15MB limit
https://market.andro...2xsdXNob3QiXQ..
https://market.andro...2xsZWN0b3IiXQ..
Doesn't bother me as me and my team are doing everything we can to cram an RPG into this limit but others may want this question answered.
It isn't a hard, or fast rule, the doc is simply about designing iphone games. You want mobile games to load, and run quickly.
To speculate, I assume the GM iOS runner, or code base is quite large. Prison Ball, which is a 2mb-ish file on the PC, (most of which was the GM-runner, anyway). It hits 37 mb on the iPhone, although graphics were re-vamped during the port. Granted, that was in the 'early' days of YYG's porting stages, I imagine (and it would seem) that the file sizes are getting smaller. Also, it incorportes things like game-center, etc, which I have no idea how large they are.
But yeah, I'd assume that GM will run at least 10mb onto your game file, at least, until told otherwise.