I like the ability to independently publish, especially in combination with all the targets. This might be the catalyst for GameMaker to become a consideration for more serious indie developers.
Having said that, it might very well come into the category of careful what you wish for
I don't think that many people have a clue about the efforts required to properly market games. They think it's going to be as simple as:
- Export to iPhone.
- Submit to Apple.
- Start counting your money.
I hope YYGs still provides the option to publish through them.
Reading through posts by hpappilon, Mr. Chubigans, rinkuhero, these guys spend an enormous amount of hard work and effort promoting and managing the business side of their publications. They're creating web pages, managing forums, promoting trying to raise the prominence of their games in search engines.
Publishing through YYGs will give creators a prominence that is almost impossible to obtain single handedly. This is time better spent creating more games.
The moment your games is published through YYGs, it's instantly associated with the other YYGs titles, it has presence on 10,000-20,000 ranked Alexa site. You get YYGs support.
What you lose in 50% YYGs fees, you are likely to gain tenfold than had you independently done yourself. You benefit from the knowledge and experience YYGs has derived, instead of going through the costly learning curve yourself. It frees up time for you to develop more games.
This may give you the option, but I think it's a foolish choice to take, especially for inexperienced, unknown developers.