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Animosity [FREE FOR A LIMITED TIME]


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#1 BubbaMonkeyStudios

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Posted 20 April 2011 - 11:47 PM

FREE FOR A LIMITED TIME ONLY!

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Watch the Video at: http://www.youtube.c...h?v=_de4EX4ihTg

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On the Mac App Store ($0.99)

Demo

Edited by BubbaMonkeyStudios, 13 July 2011 - 11:54 PM.

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#2 ugriffin

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Posted 22 April 2011 - 03:09 AM

Played the demo, it was your basic tower defense game but it's pretty good! The suggestions I told you via chat would up this to 9. ;)

8/10
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#3 titusthreex

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Posted 23 April 2011 - 05:12 PM

very very nice
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#4 BubbaMonkeyStudios

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Posted 30 June 2011 - 12:24 AM

1.1 finally out!
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#5 FLASHPULSE

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Posted 14 July 2011 - 06:52 AM

Having issues with the game.

1.) Being that my MacBook Air 11" is only 1366x768, I can not see all the screen. (will hook up a monitor to my MBA and that should solve that issue)

2.) Game locks up a lot. Can not pass level 5 because of it.

Other then that, it's a pretty fun game. ;)

Edited by FLASHPULSE, 14 July 2011 - 06:54 AM.

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#6 BubbaMonkeyStudios

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Posted 14 July 2011 - 08:39 AM

Having issues with the game.

1.) Being that my MacBook Air 11" is only 1366x768, I can not see all the screen. (will hook up a monitor to my MBA and that should solve that issue)

2.) Game locks up a lot. Can not pass level 5 because of it.

Other then that, it's a pretty fun game. ;)


missed that (extremely annoying =P) resolution, I'll add it in eventually.

Game locks up as in... freezes? your mac can't handle it?

Thanks for trying it and I'm glad you liked it,
BM
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#7 FLASHPULSE

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Posted 14 July 2011 - 11:53 PM


Having issues with the game.

1.) Being that my MacBook Air 11" is only 1366x768, I can not see all the screen. (will hook up a monitor to my MBA and that should solve that issue)

2.) Game locks up a lot. Can not pass level 5 because of it.

Other then that, it's a pretty fun game. ;)


missed that (extremely annoying =P) resolution, I'll add it in eventually.

Game locks up as in... freezes? your mac can't handle it?

Thanks for trying it and I'm glad you liked it,
BM

Yeah when designing games, it's best to stick with 1280x720 if you don't have scalable graphics and game screen. There's a lot of people out there with no higher then 720p monitors.

my mac should be able to handle it. I compile machine code with PureBasic all the time and it can handle a lot of animated sprites and particles at the same time. I was just wondering if GameMaker doesn't handle memory as efficient as well? Since GameMaker doesn't compile machine code executables, it's more of a large script run by a executable engine. Or if there was a error that in your game that could be fixed in GameMaker?

Edited by FLASHPULSE, 14 July 2011 - 11:55 PM.

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